Write and read generated texture coordinate space with the alembic exporter and modifier #88081

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opened 2021-05-06 16:35:28 +02:00 by Simon Thommes · 3 comments
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The issue that this addresses is using the Generated texture coordinates of a mesh in a shader on an object that is being cached.
Currently the read cache is not able to correlate the read mesh data with the original data and thus the generated texture space is recalculated in reference to every frame.

Illustrated here:
generated_space_caching-2021-05-06_16.33.25.mp4

Test files:
generated_texture_space_caching.zip

The proposed solution is to implement caching of the generated texture space data by adding it as an additional vector data layer in the alembic format on exporting and reading it back to the mesh data with the Mesh Sequence Cache modifier.

The issue that this addresses is using the `Generated` texture coordinates of a mesh in a shader on an object that is being cached. Currently the read cache is not able to correlate the read mesh data with the original data and thus the generated texture space is recalculated in reference to every frame. Illustrated here: [generated_space_caching-2021-05-06_16.33.25.mp4](https://archive.blender.org/developer/F10056558/generated_space_caching-2021-05-06_16.33.25.mp4) Test files: [generated_texture_space_caching.zip](https://archive.blender.org/developer/F10056513/generated_texture_space_caching.zip) The proposed solution is to implement caching of the generated texture space data by adding it as an additional vector data layer in the alembic format on exporting and reading it back to the mesh data with the `Mesh Sequence Cache` modifier.
Sybren A. Stüvel was assigned by Simon Thommes 2021-05-06 16:35:28 +02:00
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Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
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Added subscriber: @SimonThommes

Added subscriber: @SimonThommes

Changed status from 'Confirmed' to: 'Resolved'

Changed status from 'Confirmed' to: 'Resolved'
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Reference: blender/blender#88081
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