Camera Bug (Linear Interpolation) #88645
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Reference: blender/blender#88645
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System Information
Operating system: Windows 10
Graphics card: Nvidia Geforce RTX 2060 Max-Q
Blender Version
Broken: (2.92)
Worked: (Did not work in Blender 3.00 Alpha)
Error
I am an animator and found an annoying bug in the camera. I usually animate using Bezier interpolation, but when I attempt to use the linear interpolation, I get this bug.
Let's say that I am animating a camera to move around a city model. There is building A, building B, building C, building D, and building E. Using linear interpolation, I animated the camera moving from building A to building B (say from frame 1 to 60). Then I animated the next movement, where the camera teleports to building D and moves to building E (say from frame 61 to 120). Then, when I check the movement from frame 1 to 60, the camera moves from building A to B, and also moves to building C (rather than stopping at building B)!
Added subscriber: @The_Xenon_Legend
Added subscriber: @lichtwerk
Changed status from 'Needs Triage' to: 'Needs User Info'
Not sure I fully understand.
I would not expect the Camera to stop at B? (well for one frame, yes, but then it should be a C, no?)
please try to explain a bit more what the expected behavior (at certain frames) would be and also be sure to share an example .blend file here.
This comment was removed by @The_Xenon_Legend
Added subscriber: @PratikPB2123
Changed status from 'Needs User Info' to: 'Archived'
No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed.
Thanks again for the report. If the problem persists please open a new report with the required information.