Curve Endpoints Node #89215

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opened 2021-06-16 21:29:12 +02:00 by Hans Goudey · 9 comments
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{F10175819 size=full}

This node is somewhat similar to the "Curve to Points" node, but outputs points from the start and end of every spline in the input geometry.
This would be useful for instancing specific caps on target curves in combination with the curve to mesh node, or creating points in combination with the trim curve node.

Details

  • The output points contain attributes copied from the curve splines and points, as well as tangent, normal, and rotation attributes.
  • The node is separate from Curve to Points because the operation is quite different (no sampling required), the workflow would be simpler, and because performance should be much better.

Related Nodes

Further Questions

  • Having "End" in the title of the node might not be ideal, since the node also outputs "Start" points. But the word sort of has two meanings.

Implementation
The implementation would basically be a much simpler version of the curve to points node, without any interpolation or sampling. It would create two point clouds with the required attributes.

{[F10175819](https://archive.blender.org/developer/F10175819/image.png) size=full} This node is somewhat similar to the "Curve to Points" node, but outputs points from the start and end of every spline in the input geometry. This would be useful for instancing specific caps on target curves in combination with the curve to mesh node, or creating points in combination with the trim curve node. **Details** * The output points contain attributes copied from the curve splines and points, as well as tangent, normal, and rotation attributes. * The node is separate from Curve to Points because the operation is quite different (no sampling required), the workflow would be simpler, and because performance should be much better. **Related Nodes** * #87423 (Trim Curve Node) * [D11539: Geometry Nodes: Curve to Points Node](https://archive.blender.org/developer/D11539) **Further Questions** * Having "End" in the title of the node might not be ideal, since the node also outputs "Start" points. But the word sort of has two meanings. **Implementation** The implementation would basically be a much simpler version of the curve to points node, without any interpolation or sampling. It would create two point clouds with the required attributes.
Author
Member

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
Author
Member

Added subscriber: @HooglyBoogly

Added subscriber: @HooglyBoogly
Hans Goudey changed title from Curve Endpoints node to Curve Endpoints Node 2021-06-16 21:29:27 +02:00

Added subscriber: @MiroHorvath

Added subscriber: @MiroHorvath

Added subscriber: @juang3d

Added subscriber: @juang3d

Regarding the naming, why not "Curve Extreme Points"?

Regarding the naming, why not "Curve Extreme Points"?

Added subscriber: @guitargeek

Added subscriber: @guitargeek

In #89215#1180289, @juang3d wrote:
Regarding the naming, why not "Curve Extreme Points"?

Or Curve Terminal Points

> In #89215#1180289, @juang3d wrote: > Regarding the naming, why not "Curve Extreme Points"? Or Curve Terminal Points

This issue was referenced by 63a8b3b972

This issue was referenced by 63a8b3b9720cf2660cb7a6cd431fdd3014534c4a

Changed status from 'Confirmed' to: 'Resolved'

Changed status from 'Confirmed' to: 'Resolved'
Dalai Felinto self-assigned this 2021-07-16 14:43:47 +02:00
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Reference: blender/blender#89215
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