F2 Mesh not filling as quads. #92560
Labels
No Label
Interest
Animation & Rigging
Interest
Blender Cloud
Interest
Collada
Interest
Core
Interest
Documentation
Interest
Eevee & Viewport
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
Import and Export
Interest
Modeling
Interest
Modifiers
Interest
Nodes & Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds, Tests & Devices
Interest
Python API
Interest
Rendering & Cycles
Interest
Sculpt, Paint & Texture
Interest
Translations
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Meta
Good First Issue
Meta
Papercut
Module
Add-ons (BF-Blender)
Module
Add-ons (Community)
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
2 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: blender/blender-addons#92560
Loading…
Reference in New Issue
No description provided.
Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
System Information
Operating system: macOS-10.15.7-x86_64-i386-64bit 64 Bits
Graphics card: Intel(R) UHD Graphics 630 Intel Inc. 4.1 INTEL-14.7.8
Blender Version
Broken: version: 2.93.5, branch: master, commit date: 2021-10-05 12:04, hash:
blender/blender@a791bdabd0
Worked: (newest version of Blender that worked as expected)
Addon Information
Name: F2 (1, 8, 4)
Author: Bart Crouch, Alexander Nedovizin, Paul Kotelevets (concept design), Adrian Rutkowski
Short description of error
F2 mesh was not correctly filling edges as quads.
Exact steps for others to reproduce the error
I noticed I would try to fill and both of these popped up in the info tab. to my understanding if working correctly it should only be the latter
bpy.ops.mesh.edge_face_add()
bpy.ops.mesh.f2()
Here is it correctly operating under the same scenario (time stamp 9:50)
https://www.youtube.com/watch?v=IfUSvtpEWWE&t=702s
[Please describe the exact steps needed to reproduce the issue]
[Based on the default startup or an attached .blend file (as simple as possible)]
spaceshipcorridor2.blend
Added subscriber: @Dean-Johnson
Added subscriber: @PratikPB2123
Changed status from 'Needs Triage' to: 'Archived'
Hi, thanks for the report. Could you please try again with the attached file?
I don't think this is a bug. In your file, add-on probably considering wrong adjacent vertices (because of one additional face which I have removed)
Also check the manual page of this addon: https://docs.blender.org/manual/en/dev/addons/mesh/f2.html
Closing the task for now. Feel free to reopen if issue persists.
#92560.blend