Too easily crash Blender: Duplicate a Math Multiply and insert can be Big x Big easily causes not-responding crash #92695

Closed
opened 2021-10-31 22:43:14 +01:00 by Al Hunt · 8 comments

version: 2.93.1
Windows 10 Pro - up to date
Blender Sysinfo pasted below.

As a new user, a simple mistake can crash Blender IMHO too easily without a cancel.

As a new user, playing around with particles.
Geometry nodes - create a multiply node with 10K in it. In this case, mult the density of a point distribute on a tiny object.
Have it attached to your output geometry node so you see the effect.

Reference tutorial if you care: https://youtu.be/52UYqe3zdxQ

Looks good. Let's add a math node to make it integers for looks. Shift D and drop it next to the other one.

YIPES. DEAD.

Obviously it's now 10K x 10K density. An insane value from a common and reasonable action killing Blender.

Now, PEBKAC, sure. But this seems like a very common action to me and the interface "should" protect me from myself, should it not?

For a beginner, such a simple action being so detremental, with no cancel option, and potential loss of work seems very bug-like.

A solution would seem to be a cancel/progress dialog rather than "not responding" and eventual, inevitable crash.

Ob note: Blender devs are to be worshiped. Forgive my insolence.

****
# Blender 2.93.1 System Information
****


Blender:
****

version: 2.93.1, branch: master, commit date: 2021-06-22 05:57, hash: 1b8d33b18c2f, type: release
build date: 2021-06-22, 23:47:42
platform: Windows
binary path: 'D:\\Program Files\\Blender Foundation\\Blender 2.93\\blender.exe'
build cflags: /W3 /w34062 /w34115 /w34189 /wd4018 /wd4146 /wd4065 /wd4127 /wd4181 /wd4200 /wd4244 /wd4267 /wd4305 /wd4800 /wd4828 /wd4996 /wd4661 /we4013 /we4133 /we4431 /w35038 /DWIN32 /D_WINDOWS /W3 /nologo /J /Gd /MP /bigobj -openmp   
build cxxflags: /W3 /w34062 /w34115 /w34189 /wd4018 /wd4146 /wd4065 /wd4127 /wd4181 /wd4200 /wd4244 /wd4267 /wd4305 /wd4800 /wd4828 /wd4996 /wd4661 /we4013 /we4133 /we4431 /w35038 /DWIN32 /D_WINDOWS /W3  /EHsc /nologo /J /Gd /MP /EHsc /bigobj /permissive- /Zc:twoPhase- -openmp /std:c++17 /Zc:__cplusplus   
build linkflags: /MACHINE:X64  /SUBSYSTEM:CONSOLE /STACK:2097152 /ignore:4049 /ignore:4217 /ignore:4221
build system: CMake

Python:
****

version: 3.9.2 (default, Mar  1 2021, 08:18:55) [MSC v.1916 64 bit (AMD64)]
file system encoding: utf-8:surrogatepass
paths:
	'D:\\Program Files\\Blender Foundation\\Blender 2.93\\2.93\\scripts\\startup'
	'D:\\Program Files\\Blender Foundation\\Blender 2.93\\2.93\\scripts\\modules'
	'D:\\Program Files\\Blender Foundation\\Blender 2.93\\python39.zip'
	'D:\\Program Files\\Blender Foundation\\Blender 2.93\\2.93\\python\\DLLs'
	'D:\\Program Files\\Blender Foundation\\Blender 2.93\\2.93\\python\\lib'
	'D:\\Program Files\\Blender Foundation\\Blender 2.93\\2.93\\python\\bin'
	'D:\\Program Files\\Blender Foundation\\Blender 2.93\\2.93\\python'
	'D:\\Program Files\\Blender Foundation\\Blender 2.93\\2.93\\python\\lib\\site-packages'
	'D:\\Program Files\\Blender Foundation\\Blender 2.93\\2.93\\scripts\\freestyle\\modules'
	'D:\\Program Files\\Blender Foundation\\Blender 2.93\\2.93\\scripts\\addons\\modules'
	'E:\\Users\\win8f\\AppData\\Roaming\\Blender Foundation\\Blender\\2.93\\scripts\\addons\\modules'
	'D:\\Program Files\\Blender Foundation\\Blender 2.93\\2.93\\scripts\\addons'
	'D:\\Program Files\\Blender Foundation\\Blender 2.93\\2.93\\scripts\\addons_contrib'

Python (External Binary):
****

binary path: 'D:\\Program Files\\Blender Foundation\\Blender 2.93\\2.93\\python\\bin\\python.EXE'
version: Python 3.9.2

Directories:
****

scripts:
	'D:\\Program Files\\Blender Foundation\\Blender 2.93\\2.93\\scripts\\modules'
	'D:\\Program Files\\Blender Foundation\\Blender 2.93\\2.93\\scripts'
	'E:\\Google Drive Synced Folder\\Blender\\Scripts'
user scripts: 'E:\\Users\\win8f\\AppData\\Roaming\\Blender Foundation\\Blender\\2.93\\scripts'
pref scripts: 'E:\\Google Drive Synced Folder\\Blender\\Scripts'
datafiles: 'E:\\Users\\win8f\\AppData\\Roaming\\Blender Foundation\\Blender\\2.93\\datafiles'
config: 'E:\\Users\\win8f\\AppData\\Roaming\\Blender Foundation\\Blender\\2.93\\config'
scripts : 'E:\\Users\\win8f\\AppData\\Roaming\\Blender Foundation\\Blender\\2.93\\scripts'
autosave: 'E:\\Users\\win8f\\AppData\\Roaming\\Blender Foundation\\Blender\\2.93\\autosave'
tempdir: 'C:\\Temp\\'

FFmpeg:
****

avcodec:   '58, 54, 100'
avdevice:  '58,  8, 100'
avformat:  '58, 29, 100'
avutil:    '56, 31, 100'
swscale:   ' 5,  5, 100'

SDL:
****

Version: 2.0.12
Loading method: linked (WITH_SDL_DYNLOAD=OFF)

Other Libraries:
****

OpenColorIO:  2,  0,  0
OpenImageIO:  2,  1, 15
OpenShadingLanguage:  1, 11, 10
OpenSubdiv:  0,  0,  0
OpenVDB:  8,  0,  0
Alembic:  1,  7, 16
USD:  0, 21,  2

OpenGL:
****

renderer:	'NVIDIA GeForce GTX 980/PCIe/SSE2'
vendor:		'NVIDIA Corporation'
version:	'4.5.0 NVIDIA 496.13'
extensions:
	GL_AMD_multi_draw_indirect
	GL_AMD_seamless_cubemap_per_texture
	GL_AMD_vertex_shader_layer
	GL_AMD_vertex_shader_viewport_index
	GL_ARB_ES2_compatibility
	GL_ARB_ES3_1_compatibility
	GL_ARB_ES3_2_compatibility
	GL_ARB_ES3_compatibility
	GL_ARB_arrays_of_arrays
	GL_ARB_base_instance
	GL_ARB_bindless_texture
	GL_ARB_blend_func_extended
	GL_ARB_buffer_storage
	GL_ARB_clear_buffer_object
	GL_ARB_clear_texture
	GL_ARB_clip_control
	GL_ARB_color_buffer_float
	GL_ARB_compressed_texture_pixel_storage
	GL_ARB_compute_shader
	GL_ARB_compute_variable_group_size
	GL_ARB_conditional_render_inverted
	GL_ARB_conservative_depth
	GL_ARB_copy_buffer
	GL_ARB_copy_image
	GL_ARB_cull_distance
	GL_ARB_debug_output
	GL_ARB_depth_buffer_float
	GL_ARB_depth_clamp
	GL_ARB_depth_texture
	GL_ARB_derivative_control
	GL_ARB_direct_state_access
	GL_ARB_draw_buffers
	GL_ARB_draw_buffers_blend
	GL_ARB_draw_elements_base_vertex
	GL_ARB_draw_indirect
	GL_ARB_draw_instanced
	GL_ARB_enhanced_layouts
	GL_ARB_explicit_attrib_location
	GL_ARB_explicit_uniform_location
	GL_ARB_fragment_coord_conventions
	GL_ARB_fragment_layer_viewport
	GL_ARB_fragment_program
	GL_ARB_fragment_program_shadow
	GL_ARB_fragment_shader
	GL_ARB_fragment_shader_interlock
	GL_ARB_framebuffer_no_attachments
	GL_ARB_framebuffer_object
	GL_ARB_framebuffer_sRGB
	GL_ARB_geometry_shader4
	GL_ARB_get_program_binary
	GL_ARB_get_texture_sub_image
	GL_ARB_gl_spirv
	GL_ARB_gpu_shader5
	GL_ARB_gpu_shader_fp64
	GL_ARB_gpu_shader_int64
	GL_ARB_half_float_pixel
	GL_ARB_half_float_vertex
	GL_ARB_imaging
	GL_ARB_indirect_parameters
	GL_ARB_instanced_arrays
	GL_ARB_internalformat_query
	GL_ARB_internalformat_query2
	GL_ARB_invalidate_subdata
	GL_ARB_map_buffer_alignment
	GL_ARB_map_buffer_range
	GL_ARB_multi_bind
	GL_ARB_multi_draw_indirect
	GL_ARB_multisample
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	GL_ARB_occlusion_query
	GL_ARB_occlusion_query2
	GL_ARB_parallel_shader_compile
	GL_ARB_pipeline_statistics_query
	GL_ARB_pixel_buffer_object
	GL_ARB_point_parameters
	GL_ARB_point_sprite
	GL_ARB_polygon_offset_clamp
	GL_ARB_post_depth_coverage
	GL_ARB_program_interface_query
	GL_ARB_provoking_vertex
	GL_ARB_query_buffer_object
	GL_ARB_robust_buffer_access_behavior
	GL_ARB_robustness
	GL_ARB_sample_locations
	GL_ARB_sample_shading
	GL_ARB_sampler_objects
	GL_ARB_seamless_cube_map
	GL_ARB_seamless_cubemap_per_texture
	GL_ARB_separate_shader_objects
	GL_ARB_shader_atomic_counter_ops
	GL_ARB_shader_atomic_counters
	GL_ARB_shader_ballot
	GL_ARB_shader_bit_encoding
	GL_ARB_shader_clock
	GL_ARB_shader_draw_parameters
	GL_ARB_shader_group_vote
	GL_ARB_shader_image_load_store
	GL_ARB_shader_image_size
	GL_ARB_shader_objects
	GL_ARB_shader_precision
	GL_ARB_shader_storage_buffer_object
	GL_ARB_shader_subroutine
	GL_ARB_shader_texture_image_samples
	GL_ARB_shader_texture_lod
	GL_ARB_shader_viewport_layer_array
	GL_ARB_shading_language_100
	GL_ARB_shading_language_420pack
	GL_ARB_shading_language_include
	GL_ARB_shading_language_packing
	GL_ARB_shadow
	GL_ARB_sparse_buffer
	GL_ARB_sparse_texture
	GL_ARB_sparse_texture2
	GL_ARB_sparse_texture_clamp
	GL_ARB_spirv_extensions
	GL_ARB_stencil_texturing
	GL_ARB_sync
	GL_ARB_tessellation_shader
	GL_ARB_texture_barrier
	GL_ARB_texture_border_clamp
	GL_ARB_texture_buffer_object
	GL_ARB_texture_buffer_object_rgb32
	GL_ARB_texture_buffer_range
	GL_ARB_texture_compression
	GL_ARB_texture_compression_bptc
	GL_ARB_texture_compression_rgtc
	GL_ARB_texture_cube_map
	GL_ARB_texture_cube_map_array
	GL_ARB_texture_env_add
	GL_ARB_texture_env_combine
	GL_ARB_texture_env_crossbar
	GL_ARB_texture_env_dot3
	GL_ARB_texture_filter_anisotropic
	GL_ARB_texture_filter_minmax
	GL_ARB_texture_float
	GL_ARB_texture_gather
	GL_ARB_texture_mirror_clamp_to_edge
	GL_ARB_texture_mirrored_repeat
	GL_ARB_texture_multisample
	GL_ARB_texture_non_power_of_two
	GL_ARB_texture_query_levels
	GL_ARB_texture_query_lod
	GL_ARB_texture_rectangle
	GL_ARB_texture_rg
	GL_ARB_texture_rgb10_a2ui
	GL_ARB_texture_stencil8
	GL_ARB_texture_storage
	GL_ARB_texture_storage_multisample
	GL_ARB_texture_swizzle
	GL_ARB_texture_view
	GL_ARB_timer_query
	GL_ARB_transform_feedback2
	GL_ARB_transform_feedback3
	GL_ARB_transform_feedback_instanced
	GL_ARB_transform_feedback_overflow_query
	GL_ARB_transpose_matrix
	GL_ARB_uniform_buffer_object
	GL_ARB_vertex_array_bgra
	GL_ARB_vertex_array_object
	GL_ARB_vertex_attrib_64bit
	GL_ARB_vertex_attrib_binding
	GL_ARB_vertex_buffer_object
	GL_ARB_vertex_program
	GL_ARB_vertex_shader
	GL_ARB_vertex_type_10f_11f_11f_rev
	GL_ARB_vertex_type_2_10_10_10_rev
	GL_ARB_viewport_array
	GL_ARB_window_pos
	GL_ATI_draw_buffers
	GL_ATI_texture_float
	GL_ATI_texture_mirror_once
	GL_EXTX_framebuffer_mixed_formats
	GL_EXT_Cg_shader
	GL_EXT_abgr
	GL_EXT_bgra
	GL_EXT_bindable_uniform
	GL_EXT_blend_color
	GL_EXT_blend_equation_separate
	GL_EXT_blend_func_separate
	GL_EXT_blend_minmax
	GL_EXT_blend_subtract
	GL_EXT_compiled_vertex_array
	GL_EXT_depth_bounds_test
	GL_EXT_direct_state_access
	GL_EXT_draw_buffers2
	GL_EXT_draw_instanced
	GL_EXT_draw_range_elements
	GL_EXT_fog_coord
	GL_EXT_framebuffer_blit
	GL_EXT_framebuffer_multisample
	GL_EXT_framebuffer_multisample_blit_scaled
	GL_EXT_framebuffer_object
	GL_EXT_framebuffer_sRGB
	GL_EXT_geometry_shader4
	GL_EXT_gpu_program_parameters
	GL_EXT_gpu_shader4
	GL_EXT_import_sync_object
	GL_EXT_memory_object
	GL_EXT_memory_object_win32
	GL_EXT_multi_draw_arrays
	GL_EXT_multiview_texture_multisample
	GL_EXT_multiview_timer_query
	GL_EXT_packed_depth_stencil
	GL_EXT_packed_float
	GL_EXT_packed_pixels
	GL_EXT_pixel_buffer_object
	GL_EXT_point_parameters
	GL_EXT_polygon_offset_clamp
	GL_EXT_post_depth_coverage
	GL_EXT_provoking_vertex
	GL_EXT_raster_multisample
	GL_EXT_rescale_normal
	GL_EXT_secondary_color
	GL_EXT_semaphore
	GL_EXT_semaphore_win32
	GL_EXT_separate_shader_objects
	GL_EXT_separate_specular_color
	GL_EXT_shader_image_load_formatted
	GL_EXT_shader_image_load_store
	GL_EXT_shader_integer_mix
	GL_EXT_shadow_funcs
	GL_EXT_sparse_texture2
	GL_EXT_stencil_two_side
	GL_EXT_stencil_wrap
	GL_EXT_texture3D
	GL_EXT_texture_array
	GL_EXT_texture_buffer_object
	GL_EXT_texture_compression_dxt1
	GL_EXT_texture_compression_latc
	GL_EXT_texture_compression_rgtc
	GL_EXT_texture_compression_s3tc
	GL_EXT_texture_cube_map
	GL_EXT_texture_edge_clamp
	GL_EXT_texture_env_add
	GL_EXT_texture_env_combine
	GL_EXT_texture_env_dot3
	GL_EXT_texture_filter_anisotropic
	GL_EXT_texture_filter_minmax
	GL_EXT_texture_integer
	GL_EXT_texture_lod
	GL_EXT_texture_lod_bias
	GL_EXT_texture_mirror_clamp
	GL_EXT_texture_object
	GL_EXT_texture_sRGB
	GL_EXT_texture_sRGB_R8
	GL_EXT_texture_sRGB_decode
	GL_EXT_texture_shadow_lod
	GL_EXT_texture_shared_exponent
	GL_EXT_texture_storage
	GL_EXT_texture_swizzle
	GL_EXT_timer_query
	GL_EXT_transform_feedback2
	GL_EXT_vertex_array
	GL_EXT_vertex_array_bgra
	GL_EXT_vertex_attrib_64bit
	GL_EXT_win32_keyed_mutex
	GL_EXT_window_rectangles
	GL_IBM_rasterpos_clip
	GL_IBM_texture_mirrored_repeat
	GL_KHR_blend_equation_advanced
	GL_KHR_blend_equation_advanced_coherent
	GL_KHR_context_flush_control
	GL_KHR_debug
	GL_KHR_no_error
	GL_KHR_parallel_shader_compile
	GL_KHR_robust_buffer_access_behavior
	GL_KHR_robustness
	GL_KHR_shader_subgroup
	GL_KTX_buffer_region
	GL_NVX_conditional_render
	GL_NVX_gpu_memory_info
	GL_NVX_gpu_multicast2
	GL_NVX_linked_gpu_multicast
	GL_NVX_multigpu_info
	GL_NVX_nvenc_interop
	GL_NVX_progress_fence
	GL_NV_ES1_1_compatibility
	GL_NV_ES3_1_compatibility
	GL_NV_alpha_to_coverage_dither_control
	GL_NV_bindless_multi_draw_indirect
	GL_NV_bindless_multi_draw_indirect_count
	GL_NV_bindless_texture
	GL_NV_blend_equation_advanced
	GL_NV_blend_equation_advanced_coherent
	GL_NV_blend_minmax_factor
	GL_NV_blend_square
	GL_NV_command_list
	GL_NV_compute_program5
	GL_NV_conditional_render
	GL_NV_conservative_raster
	GL_NV_conservative_raster_dilate
	GL_NV_copy_depth_to_color
	GL_NV_copy_image
	GL_NV_depth_buffer_float
	GL_NV_depth_clamp
	GL_NV_draw_texture
	GL_NV_draw_vulkan_image
	GL_NV_explicit_multisample
	GL_NV_feature_query
	GL_NV_fence
	GL_NV_fill_rectangle
	GL_NV_float_buffer
	GL_NV_fog_distance
	GL_NV_fragment_coverage_to_color
	GL_NV_fragment_program
	GL_NV_fragment_program2
	GL_NV_fragment_program_option
	GL_NV_fragment_shader_interlock
	GL_NV_framebuffer_mixed_samples
	GL_NV_framebuffer_multisample_coverage
	GL_NV_geometry_shader4
	GL_NV_geometry_shader_passthrough
	GL_NV_gpu_multicast
	GL_NV_gpu_program4
	GL_NV_gpu_program4_1
	GL_NV_gpu_program5
	GL_NV_gpu_program5_mem_extended
	GL_NV_gpu_program_fp64
	GL_NV_gpu_shader5
	GL_NV_half_float
	GL_NV_internalformat_sample_query
	GL_NV_light_max_exponent
	GL_NV_memory_attachment
	GL_NV_memory_object_sparse
	GL_NV_multisample_coverage
	GL_NV_multisample_filter_hint
	GL_NV_occlusion_query
	GL_NV_packed_depth_stencil
	GL_NV_parameter_buffer_object
	GL_NV_parameter_buffer_object2
	GL_NV_path_rendering
	GL_NV_path_rendering_shared_edge
	GL_NV_pixel_data_range
	GL_NV_point_sprite
	GL_NV_primitive_restart
	GL_NV_query_resource
	GL_NV_query_resource_tag
	GL_NV_register_combiners
	GL_NV_register_combiners2
	GL_NV_sample_locations
	GL_NV_sample_mask_override_coverage
	GL_NV_shader_atomic_counters
	GL_NV_shader_atomic_float
	GL_NV_shader_atomic_fp16_vector
	GL_NV_shader_atomic_int64
	GL_NV_shader_buffer_load
	GL_NV_shader_storage_buffer_object
	GL_NV_shader_subgroup_partitioned
	GL_NV_shader_thread_group
	GL_NV_shader_thread_shuffle
	GL_NV_texgen_reflection
	GL_NV_texture_barrier
	GL_NV_texture_compression_vtc
	GL_NV_texture_env_combine4
	GL_NV_texture_multisample
	GL_NV_texture_rectangle
	GL_NV_texture_rectangle_compressed
	GL_NV_texture_shader
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	GL_NV_texture_shader3
	GL_NV_timeline_semaphore
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	GL_NV_uniform_buffer_unified_memory
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	GL_NV_vertex_attrib_integer_64bit
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	GL_NV_vertex_program1_1
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	GL_NV_vertex_program2_option
	GL_NV_vertex_program3
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	GL_SGIS_generate_mipmap
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	GL_SGIX_shadow
	GL_SUN_slice_accum
	GL_WIN_swap_hint
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Implementation Dependent OpenGL Limits:
****

Maximum DrawElements Vertices:	1048576
Maximum DrawElements Indices:	1048576

GLSL:
Maximum Varying Floats:	124
Maximum Vertex Attributes:	16
Maximum Vertex Uniform Components:	4096
Maximum Fragment Uniform Components:	4096
Maximum Vertex Image Units:	32
Maximum Fragment Image Units:	32
Maximum Pipeline Image Units:	192

Cycles:
****


CPU device capabilities: SSE2 SSE3 SSE41 AVX AVX2

OpenCL device capabilities:
Number of platforms: 1
Platform #0
	Platform Name: NVIDIA CUDA
	Platform Vendor: NVIDIA Corporation
	Platform Version: OpenCL 3.0 CUDA 11.5.56
	Platform Profile: FULL_PROFILE
	Platform Extensions: cl_khr_global_int32_base_atomics cl_khr_global_int32_extended_atomics cl_khr_local_int32_base_atomics cl_khr_local_int32_extended_atomics cl_khr_fp64 cl_khr_3d_image_writes cl_khr_byte_addressable_store cl_khr_icd cl_khr_gl_sharing cl_nv_compiler_options cl_nv_device_attribute_query cl_nv_pragma_unroll cl_nv_d3d10_sharing cl_khr_d3d10_sharing cl_nv_d3d11_sharing cl_nv_copy_opts cl_nv_create_buffer cl_khr_int64_base_atomics cl_khr_int64_extended_atomics cl_khr_device_uuid cl_khr_pci_bus_info
	Number of devices: 1
		Device: #0
			Device Name: NVIDIA GeForce GTX 980
			Device Vendor: NVIDIA Corporation
			Device OpenCL C Version: OpenCL C 1.2 
			Device Profile: FULL_PROFILE
			Device Version: OpenCL 3.0 CUDA
			Device Extensions: cl_khr_global_int32_base_atomics cl_khr_global_int32_extended_atomics cl_khr_local_int32_base_atomics cl_khr_local_int32_extended_atomics cl_khr_fp64 cl_khr_3d_image_writes cl_khr_byte_addressable_store cl_khr_icd cl_khr_gl_sharing cl_nv_compiler_options cl_nv_device_attribute_query cl_nv_pragma_unroll cl_nv_d3d10_sharing cl_khr_d3d10_sharing cl_nv_d3d11_sharing cl_nv_copy_opts cl_nv_create_buffer cl_khr_int64_base_atomics cl_khr_int64_extended_atomics cl_khr_device_uuid cl_khr_pci_bus_info
			Device Max clock frequency (MHz): 1367
			Device Max compute units: 16
			Device Max work group size: 1024

CUDA device capabilities:
	NVIDIA GeForce GTX 980
		CU_DEVICE_ATTRIBUTE_MAX_THREADS_PER_BLOCK			1024
		CU_DEVICE_ATTRIBUTE_MAX_BLOCK_DIM_X			1024
		CU_DEVICE_ATTRIBUTE_MAX_BLOCK_DIM_Y			1024
		CU_DEVICE_ATTRIBUTE_MAX_BLOCK_DIM_Z			64
		CU_DEVICE_ATTRIBUTE_MAX_GRID_DIM_X			2147483647
		CU_DEVICE_ATTRIBUTE_MAX_GRID_DIM_Y			65535
		CU_DEVICE_ATTRIBUTE_MAX_GRID_DIM_Z			65535
		CU_DEVICE_ATTRIBUTE_MAX_SHARED_MEMORY_PER_BLOCK			49152
		CU_DEVICE_ATTRIBUTE_SHARED_MEMORY_PER_BLOCK			49152
		CU_DEVICE_ATTRIBUTE_TOTAL_CONSTANT_MEMORY			65536
		CU_DEVICE_ATTRIBUTE_WARP_SIZE			32
		CU_DEVICE_ATTRIBUTE_MAX_PITCH			2147483647
		CU_DEVICE_ATTRIBUTE_MAX_REGISTERS_PER_BLOCK			65536
		CU_DEVICE_ATTRIBUTE_REGISTERS_PER_BLOCK			65536
		CU_DEVICE_ATTRIBUTE_CLOCK_RATE			1367000
		CU_DEVICE_ATTRIBUTE_TEXTURE_ALIGNMENT			512
		CU_DEVICE_ATTRIBUTE_GPU_OVERLAP			1
		CU_DEVICE_ATTRIBUTE_MULTIPROCESSOR_COUNT			16
		CU_DEVICE_ATTRIBUTE_KERNEL_EXEC_TIMEOUT			1
		CU_DEVICE_ATTRIBUTE_INTEGRATED			0
		CU_DEVICE_ATTRIBUTE_CAN_MAP_HOST_MEMORY			1
		CU_DEVICE_ATTRIBUTE_COMPUTE_MODE			0
		CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE1D_WIDTH			65536
		CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_WIDTH			65536
		CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_HEIGHT			65536
		CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE3D_WIDTH			4096
		CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE3D_HEIGHT			4096
		CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE3D_DEPTH			4096
		CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_LAYERED_WIDTH			16384
		CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_LAYERED_HEIGHT			16384
		CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_LAYERED_LAYERS			2048
		CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_ARRAY_WIDTH			16384
		CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_ARRAY_HEIGHT			16384
		CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_ARRAY_NUMSLICES			2048
		CU_DEVICE_ATTRIBUTE_SURFACE_ALIGNMENT			512
		CU_DEVICE_ATTRIBUTE_CONCURRENT_KERNELS			1
		CU_DEVICE_ATTRIBUTE_ECC_ENABLED			0
		CU_DEVICE_ATTRIBUTE_TCC_DRIVER			0
		CU_DEVICE_ATTRIBUTE_MEMORY_CLOCK_RATE			3505000
		CU_DEVICE_ATTRIBUTE_GLOBAL_MEMORY_BUS_WIDTH			256
		CU_DEVICE_ATTRIBUTE_L2_CACHE_SIZE			2097152
		CU_DEVICE_ATTRIBUTE_MAX_THREADS_PER_MULTIPROCESSOR			2048
		CU_DEVICE_ATTRIBUTE_ASYNC_ENGINE_COUNT			5
		CU_DEVICE_ATTRIBUTE_UNIFIED_ADDRESSING			1
		CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE1D_LAYERED_WIDTH			16384
		CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE1D_LAYERED_LAYERS			2048
		CU_DEVICE_ATTRIBUTE_CAN_TEX2D_GATHER			1
		CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_GATHER_WIDTH			16384
		CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_GATHER_HEIGHT			16384
		CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE3D_WIDTH_ALTERNATE			2048
		CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE3D_HEIGHT_ALTERNATE			2048
		CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE3D_DEPTH_ALTERNATE			16384
		CU_DEVICE_ATTRIBUTE_TEXTURE_PITCH_ALIGNMENT			32
		CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURECUBEMAP_WIDTH			16384
		CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURECUBEMAP_LAYERED_WIDTH			16384
		CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURECUBEMAP_LAYERED_LAYERS			2046
		CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE1D_WIDTH			16384
		CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE2D_WIDTH			65536
		CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE2D_HEIGHT			65536
		CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE3D_WIDTH			4096
		CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE3D_HEIGHT			4096
		CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE3D_DEPTH			4096
		CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE1D_LAYERED_WIDTH			16384
		CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE1D_LAYERED_LAYERS			2048
		CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE2D_LAYERED_WIDTH			16384
		CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE2D_LAYERED_HEIGHT			16384
		CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE2D_LAYERED_LAYERS			2048
		CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACECUBEMAP_WIDTH			16384
		CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACECUBEMAP_LAYERED_WIDTH			16384
		CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACECUBEMAP_LAYERED_LAYERS			2046
		CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE1D_LINEAR_WIDTH			268435456
		CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_LINEAR_WIDTH			65536
		CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_LINEAR_HEIGHT			65536
		CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_LINEAR_PITCH			1048544
		CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_MIPMAPPED_WIDTH			16384
		CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_MIPMAPPED_HEIGHT			16384
		CU_DEVICE_ATTRIBUTE_COMPUTE_CAPABILITY_MAJOR			5
		CU_DEVICE_ATTRIBUTE_COMPUTE_CAPABILITY_MINOR			2
		CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE1D_MIPMAPPED_WIDTH			16384
		CU_DEVICE_ATTRIBUTE_STREAM_PRIORITIES_SUPPORTED			1
		CU_DEVICE_ATTRIBUTE_GLOBAL_L1_CACHE_SUPPORTED			1
		CU_DEVICE_ATTRIBUTE_LOCAL_L1_CACHE_SUPPORTED			1
		CU_DEVICE_ATTRIBUTE_MAX_SHARED_MEMORY_PER_MULTIPROCESSOR			98304
		CU_DEVICE_ATTRIBUTE_MAX_REGISTERS_PER_MULTIPROCESSOR			65536
		CU_DEVICE_ATTRIBUTE_MANAGED_MEMORY			1
		CU_DEVICE_ATTRIBUTE_MULTI_GPU_BOARD			0
		CU_DEVICE_ATTRIBUTE_MULTI_GPU_BOARD_GROUP_ID			0


Enabled add-ons:
****

io_anim_bvh (version: (1, 0, 0), path: D:\Program Files\Blender Foundation\Blender 2.93\2.93\scripts\addons\io_anim_bvh\__init__.py)
io_curve_svg (version: UNKNOWN, path: D:\Program Files\Blender Foundation\Blender 2.93\2.93\scripts\addons\io_curve_svg\__init__.py)
io_mesh_ply (version: UNKNOWN, path: D:\Program Files\Blender Foundation\Blender 2.93\2.93\scripts\addons\io_mesh_ply\__init__.py)
io_mesh_stl (version: (1, 1, 3), path: D:\Program Files\Blender Foundation\Blender 2.93\2.93\scripts\addons\io_mesh_stl\__init__.py)
io_mesh_uv_layout (version: (1, 1, 1), path: D:\Program Files\Blender Foundation\Blender 2.93\2.93\scripts\addons\io_mesh_uv_layout\__init__.py)
io_scene_fbx (version: (4, 22, 0), path: D:\Program Files\Blender Foundation\Blender 2.93\2.93\scripts\addons\io_scene_fbx\__init__.py)
io_scene_gltf2 (version: (1, 6, 16), path: D:\Program Files\Blender Foundation\Blender 2.93\2.93\scripts\addons\io_scene_gltf2\__init__.py)
io_scene_obj (version: (3, 8, 1), path: D:\Program Files\Blender Foundation\Blender 2.93\2.93\scripts\addons\io_scene_obj\__init__.py)
io_scene_x3d (version: (2, 2, 5), path: D:\Program Files\Blender Foundation\Blender 2.93\2.93\scripts\addons\io_scene_x3d\__init__.py)
cycles (version: UNKNOWN, path: D:\Program Files\Blender Foundation\Blender 2.93\2.93\scripts\addons\cycles\__init__.py)
node_wrangler (version: (3, 38), path: D:\Program Files\Blender Foundation\Blender 2.93\2.93\scripts\addons\node_wrangler.py)
version: 2.93.1 Windows 10 Pro - up to date Blender Sysinfo pasted below. As a new user, a simple mistake can crash Blender IMHO too easily without a cancel. As a new user, playing around with particles. Geometry nodes - create a multiply node with 10K in it. In this case, mult the density of a point distribute on a tiny object. Have it attached to your output geometry node so you see the effect. Reference tutorial if you care: https://youtu.be/52UYqe3zdxQ Looks good. Let's add a math node to make it integers for looks. Shift D and drop it next to the other one. YIPES. DEAD. Obviously it's now 10K x 10K density. An insane value from a common and reasonable action killing Blender. Now, PEBKAC, sure. But this seems like a very common action to me and the interface "should" protect me from myself, should it not? For a beginner, such a simple action being so detremental, with no cancel option, and potential loss of work seems very bug-like. A solution would seem to be a cancel/progress dialog rather than "not responding" and eventual, inevitable crash. Ob note: Blender devs are to be worshiped. Forgive my insolence. ```lines **** # Blender 2.93.1 System Information **** Blender: **** version: 2.93.1, branch: master, commit date: 2021-06-22 05:57, hash: 1b8d33b18c2f, type: release build date: 2021-06-22, 23:47:42 platform: Windows binary path: 'D:\\Program Files\\Blender Foundation\\Blender 2.93\\blender.exe' build cflags: /W3 /w34062 /w34115 /w34189 /wd4018 /wd4146 /wd4065 /wd4127 /wd4181 /wd4200 /wd4244 /wd4267 /wd4305 /wd4800 /wd4828 /wd4996 /wd4661 /we4013 /we4133 /we4431 /w35038 /DWIN32 /D_WINDOWS /W3 /nologo /J /Gd /MP /bigobj -openmp build cxxflags: /W3 /w34062 /w34115 /w34189 /wd4018 /wd4146 /wd4065 /wd4127 /wd4181 /wd4200 /wd4244 /wd4267 /wd4305 /wd4800 /wd4828 /wd4996 /wd4661 /we4013 /we4133 /we4431 /w35038 /DWIN32 /D_WINDOWS /W3 /EHsc /nologo /J /Gd /MP /EHsc /bigobj /permissive- /Zc:twoPhase- -openmp /std:c++17 /Zc:__cplusplus build linkflags: /MACHINE:X64 /SUBSYSTEM:CONSOLE /STACK:2097152 /ignore:4049 /ignore:4217 /ignore:4221 build system: CMake Python: **** version: 3.9.2 (default, Mar 1 2021, 08:18:55) [MSC v.1916 64 bit (AMD64)] file system encoding: utf-8:surrogatepass paths: 'D:\\Program Files\\Blender Foundation\\Blender 2.93\\2.93\\scripts\\startup' 'D:\\Program Files\\Blender Foundation\\Blender 2.93\\2.93\\scripts\\modules' 'D:\\Program Files\\Blender Foundation\\Blender 2.93\\python39.zip' 'D:\\Program Files\\Blender Foundation\\Blender 2.93\\2.93\\python\\DLLs' 'D:\\Program Files\\Blender Foundation\\Blender 2.93\\2.93\\python\\lib' 'D:\\Program Files\\Blender Foundation\\Blender 2.93\\2.93\\python\\bin' 'D:\\Program Files\\Blender Foundation\\Blender 2.93\\2.93\\python' 'D:\\Program Files\\Blender Foundation\\Blender 2.93\\2.93\\python\\lib\\site-packages' 'D:\\Program Files\\Blender Foundation\\Blender 2.93\\2.93\\scripts\\freestyle\\modules' 'D:\\Program Files\\Blender Foundation\\Blender 2.93\\2.93\\scripts\\addons\\modules' 'E:\\Users\\win8f\\AppData\\Roaming\\Blender Foundation\\Blender\\2.93\\scripts\\addons\\modules' 'D:\\Program Files\\Blender Foundation\\Blender 2.93\\2.93\\scripts\\addons' 'D:\\Program Files\\Blender Foundation\\Blender 2.93\\2.93\\scripts\\addons_contrib' Python (External Binary): **** binary path: 'D:\\Program Files\\Blender Foundation\\Blender 2.93\\2.93\\python\\bin\\python.EXE' version: Python 3.9.2 Directories: **** scripts: 'D:\\Program Files\\Blender Foundation\\Blender 2.93\\2.93\\scripts\\modules' 'D:\\Program Files\\Blender Foundation\\Blender 2.93\\2.93\\scripts' 'E:\\Google Drive Synced Folder\\Blender\\Scripts' user scripts: 'E:\\Users\\win8f\\AppData\\Roaming\\Blender Foundation\\Blender\\2.93\\scripts' pref scripts: 'E:\\Google Drive Synced Folder\\Blender\\Scripts' datafiles: 'E:\\Users\\win8f\\AppData\\Roaming\\Blender Foundation\\Blender\\2.93\\datafiles' config: 'E:\\Users\\win8f\\AppData\\Roaming\\Blender Foundation\\Blender\\2.93\\config' scripts : 'E:\\Users\\win8f\\AppData\\Roaming\\Blender Foundation\\Blender\\2.93\\scripts' autosave: 'E:\\Users\\win8f\\AppData\\Roaming\\Blender Foundation\\Blender\\2.93\\autosave' tempdir: 'C:\\Temp\\' FFmpeg: **** avcodec: '58, 54, 100' avdevice: '58, 8, 100' avformat: '58, 29, 100' avutil: '56, 31, 100' swscale: ' 5, 5, 100' SDL: **** Version: 2.0.12 Loading method: linked (WITH_SDL_DYNLOAD=OFF) Other Libraries: **** OpenColorIO: 2, 0, 0 OpenImageIO: 2, 1, 15 OpenShadingLanguage: 1, 11, 10 OpenSubdiv: 0, 0, 0 OpenVDB: 8, 0, 0 Alembic: 1, 7, 16 USD: 0, 21, 2 OpenGL: **** renderer: 'NVIDIA GeForce GTX 980/PCIe/SSE2' vendor: 'NVIDIA Corporation' version: '4.5.0 NVIDIA 496.13' extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXTX_framebuffer_mixed_formats GL_EXT_Cg_shader GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_import_sync_object GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_semaphore GL_EXT_semaphore_win32 GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_win32_keyed_mutex GL_EXT_window_rectangles GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_parallel_shader_compile GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_gpu_multicast2 GL_NVX_linked_gpu_multicast GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NVX_progress_fence GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program2 GL_NV_fragment_program_option GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_multicast GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_internalformat_sample_query GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_memory_object_sparse GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_timeline_semaphore GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_OVR_multiview GL_OVR_multiview2 GL_S3_s3tc GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control Implementation Dependent OpenGL Limits: **** Maximum DrawElements Vertices: 1048576 Maximum DrawElements Indices: 1048576 GLSL: Maximum Varying Floats: 124 Maximum Vertex Attributes: 16 Maximum Vertex Uniform Components: 4096 Maximum Fragment Uniform Components: 4096 Maximum Vertex Image Units: 32 Maximum Fragment Image Units: 32 Maximum Pipeline Image Units: 192 Cycles: **** CPU device capabilities: SSE2 SSE3 SSE41 AVX AVX2 OpenCL device capabilities: Number of platforms: 1 Platform #0 Platform Name: NVIDIA CUDA Platform Vendor: NVIDIA Corporation Platform Version: OpenCL 3.0 CUDA 11.5.56 Platform Profile: FULL_PROFILE Platform Extensions: cl_khr_global_int32_base_atomics cl_khr_global_int32_extended_atomics cl_khr_local_int32_base_atomics cl_khr_local_int32_extended_atomics cl_khr_fp64 cl_khr_3d_image_writes cl_khr_byte_addressable_store cl_khr_icd cl_khr_gl_sharing cl_nv_compiler_options cl_nv_device_attribute_query cl_nv_pragma_unroll cl_nv_d3d10_sharing cl_khr_d3d10_sharing cl_nv_d3d11_sharing cl_nv_copy_opts cl_nv_create_buffer cl_khr_int64_base_atomics cl_khr_int64_extended_atomics cl_khr_device_uuid cl_khr_pci_bus_info Number of devices: 1 Device: #0 Device Name: NVIDIA GeForce GTX 980 Device Vendor: NVIDIA Corporation Device OpenCL C Version: OpenCL C 1.2 Device Profile: FULL_PROFILE Device Version: OpenCL 3.0 CUDA Device Extensions: cl_khr_global_int32_base_atomics cl_khr_global_int32_extended_atomics cl_khr_local_int32_base_atomics cl_khr_local_int32_extended_atomics cl_khr_fp64 cl_khr_3d_image_writes cl_khr_byte_addressable_store cl_khr_icd cl_khr_gl_sharing cl_nv_compiler_options cl_nv_device_attribute_query cl_nv_pragma_unroll cl_nv_d3d10_sharing cl_khr_d3d10_sharing cl_nv_d3d11_sharing cl_nv_copy_opts cl_nv_create_buffer cl_khr_int64_base_atomics cl_khr_int64_extended_atomics cl_khr_device_uuid cl_khr_pci_bus_info Device Max clock frequency (MHz): 1367 Device Max compute units: 16 Device Max work group size: 1024 CUDA device capabilities: NVIDIA GeForce GTX 980 CU_DEVICE_ATTRIBUTE_MAX_THREADS_PER_BLOCK 1024 CU_DEVICE_ATTRIBUTE_MAX_BLOCK_DIM_X 1024 CU_DEVICE_ATTRIBUTE_MAX_BLOCK_DIM_Y 1024 CU_DEVICE_ATTRIBUTE_MAX_BLOCK_DIM_Z 64 CU_DEVICE_ATTRIBUTE_MAX_GRID_DIM_X 2147483647 CU_DEVICE_ATTRIBUTE_MAX_GRID_DIM_Y 65535 CU_DEVICE_ATTRIBUTE_MAX_GRID_DIM_Z 65535 CU_DEVICE_ATTRIBUTE_MAX_SHARED_MEMORY_PER_BLOCK 49152 CU_DEVICE_ATTRIBUTE_SHARED_MEMORY_PER_BLOCK 49152 CU_DEVICE_ATTRIBUTE_TOTAL_CONSTANT_MEMORY 65536 CU_DEVICE_ATTRIBUTE_WARP_SIZE 32 CU_DEVICE_ATTRIBUTE_MAX_PITCH 2147483647 CU_DEVICE_ATTRIBUTE_MAX_REGISTERS_PER_BLOCK 65536 CU_DEVICE_ATTRIBUTE_REGISTERS_PER_BLOCK 65536 CU_DEVICE_ATTRIBUTE_CLOCK_RATE 1367000 CU_DEVICE_ATTRIBUTE_TEXTURE_ALIGNMENT 512 CU_DEVICE_ATTRIBUTE_GPU_OVERLAP 1 CU_DEVICE_ATTRIBUTE_MULTIPROCESSOR_COUNT 16 CU_DEVICE_ATTRIBUTE_KERNEL_EXEC_TIMEOUT 1 CU_DEVICE_ATTRIBUTE_INTEGRATED 0 CU_DEVICE_ATTRIBUTE_CAN_MAP_HOST_MEMORY 1 CU_DEVICE_ATTRIBUTE_COMPUTE_MODE 0 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE1D_WIDTH 65536 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_WIDTH 65536 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_HEIGHT 65536 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE3D_WIDTH 4096 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE3D_HEIGHT 4096 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE3D_DEPTH 4096 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_LAYERED_WIDTH 16384 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_LAYERED_HEIGHT 16384 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_LAYERED_LAYERS 2048 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_ARRAY_WIDTH 16384 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_ARRAY_HEIGHT 16384 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_ARRAY_NUMSLICES 2048 CU_DEVICE_ATTRIBUTE_SURFACE_ALIGNMENT 512 CU_DEVICE_ATTRIBUTE_CONCURRENT_KERNELS 1 CU_DEVICE_ATTRIBUTE_ECC_ENABLED 0 CU_DEVICE_ATTRIBUTE_TCC_DRIVER 0 CU_DEVICE_ATTRIBUTE_MEMORY_CLOCK_RATE 3505000 CU_DEVICE_ATTRIBUTE_GLOBAL_MEMORY_BUS_WIDTH 256 CU_DEVICE_ATTRIBUTE_L2_CACHE_SIZE 2097152 CU_DEVICE_ATTRIBUTE_MAX_THREADS_PER_MULTIPROCESSOR 2048 CU_DEVICE_ATTRIBUTE_ASYNC_ENGINE_COUNT 5 CU_DEVICE_ATTRIBUTE_UNIFIED_ADDRESSING 1 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE1D_LAYERED_WIDTH 16384 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE1D_LAYERED_LAYERS 2048 CU_DEVICE_ATTRIBUTE_CAN_TEX2D_GATHER 1 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_GATHER_WIDTH 16384 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_GATHER_HEIGHT 16384 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE3D_WIDTH_ALTERNATE 2048 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE3D_HEIGHT_ALTERNATE 2048 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE3D_DEPTH_ALTERNATE 16384 CU_DEVICE_ATTRIBUTE_TEXTURE_PITCH_ALIGNMENT 32 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURECUBEMAP_WIDTH 16384 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURECUBEMAP_LAYERED_WIDTH 16384 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURECUBEMAP_LAYERED_LAYERS 2046 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE1D_WIDTH 16384 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE2D_WIDTH 65536 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE2D_HEIGHT 65536 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE3D_WIDTH 4096 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE3D_HEIGHT 4096 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE3D_DEPTH 4096 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE1D_LAYERED_WIDTH 16384 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE1D_LAYERED_LAYERS 2048 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE2D_LAYERED_WIDTH 16384 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE2D_LAYERED_HEIGHT 16384 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE2D_LAYERED_LAYERS 2048 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACECUBEMAP_WIDTH 16384 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACECUBEMAP_LAYERED_WIDTH 16384 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACECUBEMAP_LAYERED_LAYERS 2046 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE1D_LINEAR_WIDTH 268435456 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_LINEAR_WIDTH 65536 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_LINEAR_HEIGHT 65536 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_LINEAR_PITCH 1048544 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_MIPMAPPED_WIDTH 16384 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_MIPMAPPED_HEIGHT 16384 CU_DEVICE_ATTRIBUTE_COMPUTE_CAPABILITY_MAJOR 5 CU_DEVICE_ATTRIBUTE_COMPUTE_CAPABILITY_MINOR 2 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE1D_MIPMAPPED_WIDTH 16384 CU_DEVICE_ATTRIBUTE_STREAM_PRIORITIES_SUPPORTED 1 CU_DEVICE_ATTRIBUTE_GLOBAL_L1_CACHE_SUPPORTED 1 CU_DEVICE_ATTRIBUTE_LOCAL_L1_CACHE_SUPPORTED 1 CU_DEVICE_ATTRIBUTE_MAX_SHARED_MEMORY_PER_MULTIPROCESSOR 98304 CU_DEVICE_ATTRIBUTE_MAX_REGISTERS_PER_MULTIPROCESSOR 65536 CU_DEVICE_ATTRIBUTE_MANAGED_MEMORY 1 CU_DEVICE_ATTRIBUTE_MULTI_GPU_BOARD 0 CU_DEVICE_ATTRIBUTE_MULTI_GPU_BOARD_GROUP_ID 0 Enabled add-ons: **** io_anim_bvh (version: (1, 0, 0), path: D:\Program Files\Blender Foundation\Blender 2.93\2.93\scripts\addons\io_anim_bvh\__init__.py) io_curve_svg (version: UNKNOWN, path: D:\Program Files\Blender Foundation\Blender 2.93\2.93\scripts\addons\io_curve_svg\__init__.py) io_mesh_ply (version: UNKNOWN, path: D:\Program Files\Blender Foundation\Blender 2.93\2.93\scripts\addons\io_mesh_ply\__init__.py) io_mesh_stl (version: (1, 1, 3), path: D:\Program Files\Blender Foundation\Blender 2.93\2.93\scripts\addons\io_mesh_stl\__init__.py) io_mesh_uv_layout (version: (1, 1, 1), path: D:\Program Files\Blender Foundation\Blender 2.93\2.93\scripts\addons\io_mesh_uv_layout\__init__.py) io_scene_fbx (version: (4, 22, 0), path: D:\Program Files\Blender Foundation\Blender 2.93\2.93\scripts\addons\io_scene_fbx\__init__.py) io_scene_gltf2 (version: (1, 6, 16), path: D:\Program Files\Blender Foundation\Blender 2.93\2.93\scripts\addons\io_scene_gltf2\__init__.py) io_scene_obj (version: (3, 8, 1), path: D:\Program Files\Blender Foundation\Blender 2.93\2.93\scripts\addons\io_scene_obj\__init__.py) io_scene_x3d (version: (2, 2, 5), path: D:\Program Files\Blender Foundation\Blender 2.93\2.93\scripts\addons\io_scene_x3d\__init__.py) cycles (version: UNKNOWN, path: D:\Program Files\Blender Foundation\Blender 2.93\2.93\scripts\addons\cycles\__init__.py) node_wrangler (version: (3, 38), path: D:\Program Files\Blender Foundation\Blender 2.93\2.93\scripts\addons\node_wrangler.py) ```
Author

Added subscriber: @Fracture_98

Added subscriber: @Fracture_98
Member

Added subscriber: @PratikPB2123

Added subscriber: @PratikPB2123
Member

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'
Member

Hi, thanks for the report. Could you please add a simple .blend file and steps for reproducing the issue?
Present steps are bit unclear to me.

version: 2.93.1, branch: master, commit date: 2021-06-22 05:57, hash: 1b8d33b18c

Also please try again with [2.93.5 ]] or [ https:*builder.blender.org/download/daily/ | daily builds

(A guideline for making a good bug report can be found at https://wiki.blender.org/wiki/Process/Bug_Reports)

Hi, thanks for the report. Could you please add a simple .blend file and steps for reproducing the issue? Present steps are bit unclear to me. > version: 2.93.1, branch: master, commit date: 2021-06-22 05:57, hash: 1b8d33b18c2f Also please try again with [2.93.5 ]] or [[ https:*builder.blender.org/download/daily/ | daily builds ](https:*www.blender.org/download/) (A guideline for making a good bug report can be found at https://wiki.blender.org/wiki/Process/Bug_Reports)
Author

Thanks, Pratik.

I have attached a screen-shot showing the action "in progress". It's a little small, but readable.

It shows the moment where I have used "SHIFT-D" to duplicate a "Multiply by 10,000' node.
I am about to drop-and-insert it. This might be a "Node Wrangler" feature.
My intention is that I'd then change it to the math operation I had intended.
Unfortunately, just the action of dropping the node recalculates a "10,000 x 10,000 x number of nodes" action.

Usually, that's an AMAZING feature. In this case, it's fatal. Blender stops responding. Much to its credit - it's just busy, not crashed! However, on my computer it's going to be busy for a LONG time. It required a process kill. There's the potential of work lost (not in my case - no harm done).

I would love a dialog to pop up after a configurable number of seconds. A count-up timer and a cancel button for the current action?

Other than that, I can't think of an easy fix that doesn't quickly become an annoyance.

Cheers,
Al

Screenshot 2021-11-01 194208 (Large).png

Thanks, Pratik. I have attached a screen-shot showing the action "in progress". It's a little small, but readable. It shows the moment where I have used "SHIFT-D" to duplicate a "Multiply by 10,000' node. I am about to drop-and-insert it. This might be a "Node Wrangler" feature. My intention is that I'd then change it to the math operation I had intended. Unfortunately, just the action of dropping the node recalculates a "10,000 x 10,000 x number of nodes" action. Usually, that's an AMAZING feature. In this case, it's fatal. Blender stops responding. Much to its credit - it's just busy, not crashed! However, on my computer it's going to be busy for a LONG time. It required a process kill. There's the potential of work lost (not in my case - no harm done). I would love a dialog to pop up after a configurable number of seconds. A count-up timer and a cancel button for the current action? Other than that, I can't think of an easy fix that doesn't quickly become an annoyance. Cheers, Al ![Screenshot 2021-11-01 194208 (Large).png](https://archive.blender.org/developer/F11670373/Screenshot_2021-11-01_194208__Large_.png)
Author

And here is the blend file just prior to duplicating the node.
jujube.blend

And here is the blend file just prior to duplicating the node. [jujube.blend](https://archive.blender.org/developer/F11671212/jujube.blend)
Member

Changed status from 'Needs User Info' to: 'Archived'

Changed status from 'Needs User Info' to: 'Archived'
Member

Usually, that's an AMAZING feature. In this case, it's fatal. Blender stops responding. Much to its credit - it's just busy, not crashed!

Hi, while we do continue to work on improving performance in general, potential performance improvements are not handled as bug reports.

To improve performance, consider using less complex geometry.

I would love a dialog to pop up after a configurable number of seconds. A count-up timer and a cancel button for the current action?

This is more of request for modified/improved behavior and not a bug in current behavior. Closing as this bug tracker is only for bugs and errors.
For feature request, use: https://blender.community/c/rightclickselect/?sorting=hot

For user requests and feedback, please use other channels: https://wiki.blender.org/wiki/Communication/Contact#User_Feedback_and_Requests

For more information on why this isn't considered a bug, visit: https://wiki.blender.org/wiki/Reference/Not_a_bug

Closing the report for now but feel free to reopen if there is any misunderstanding from my side :)

> Usually, that's an AMAZING feature. In this case, it's fatal. Blender stops responding. Much to its credit - it's just busy, not crashed! Hi, while we do continue to work on improving performance in general, potential performance improvements are not handled as bug reports. To improve performance, consider using less complex geometry. > I would love a dialog to pop up after a configurable number of seconds. A count-up timer and a cancel button for the current action? This is more of request for modified/improved behavior and not a bug in current behavior. Closing as this bug tracker is only for bugs and errors. For feature request, use: https://blender.community/c/rightclickselect/?sorting=hot For user requests and feedback, please use other channels: https://wiki.blender.org/wiki/Communication/Contact#User_Feedback_and_Requests For more information on why this isn't considered a bug, visit: https://wiki.blender.org/wiki/Reference/Not_a_bug Closing the report for now but feel free to reopen if there is any misunderstanding from my side :)
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