Refactor Spline Attribute Storage #93233

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opened 2021-11-19 22:46:33 +01:00 by Hans Goudey · 5 comments
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While it works quite well, the storage of attributes on splines has an important issue.
Attribute names are stored on all splines. Conceptually this is wrong, since attributes
are supposed to have the same names, types, and orders, on every spline of a curve.
But it is also inefficient, since we store a full CustomDataLayer for every attribute
on every spline, when all we really need is a pointer.

This task is for changing that in a few ways:

  • Don't use CustomDataAttributes for the control point domain.
  • Add AttributeID with a string or an anonymous attribute reference.
  • On curves, store a VectorSet of attribute IDs.
  • Allow retrieving a PointAttributeKey from CurveEval
    • This is really just an index, but in debug builds it can have extra information for double-checking the type.
  • Use a function with PointAttributeKey to retrieve specific attributes from splines.
  • For operating on all spline attributes, add a foreach_attribute_array callback, possibly with an option to position and handles, etc.
While it works quite well, the storage of attributes on splines has an important issue. Attribute names are stored on all splines. Conceptually this is wrong, since attributes are supposed to have the same names, types, and orders, on every spline of a curve. But it is also inefficient, since we store a full `CustomDataLayer` for every attribute on every spline, when all we really need is a pointer. This task is for changing that in a few ways: - Don't use `CustomDataAttributes` for the control point domain. - Add `AttributeID` with a `string` or an anonymous attribute reference. - On curves, store a `VectorSet` of attribute IDs. - Allow retrieving a `PointAttributeKey` from `CurveEval` - This is really just an index, but in debug builds it can have extra information for double-checking the type. - Use a function with `PointAttributeKey` to retrieve specific attributes from splines. - For operating on all spline attributes, add a `foreach_attribute_array` callback, possibly with an option to position and handles, etc.
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Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
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Added subscriber: @HooglyBoogly

Added subscriber: @HooglyBoogly

Added subscriber: @GeorgiaPacific

Added subscriber: @GeorgiaPacific
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Changed status from 'Confirmed' to: 'Archived'

Changed status from 'Confirmed' to: 'Archived'
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Closing this in favor of #94193, which proposes a larger change.

Closing this in favor of #94193, which proposes a larger change.
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Reference: blender/blender#93233
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