Boolean modifier: Self Intersection fails when mesh object is same for both operand types #93568
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Reference: blender/blender#93568
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System Information
Operating system: Win10 (21H1 19043.1348)
Graphics card: GeForce 1080Ti (496.76)
Blender Version
Latest 3.0 (December 02, 02:20:21 -
9cec9b4d6e
)Short description of error
Operand type
collection
did not considerself intersection
with certain condition.It fails when mesh object is same for both operand types
Exact steps for others to reproduce the error
Object
Self Intersection
Test File:
boolean.blend
2021-12-03 13-50-41.mp4
Added subscriber: @rainbro
Added subscriber: @PratikPB2123
Hi, thanks for the report. From code side this has been excluded intentionally.
(Looking at the one liner comment, I think self intersection is always available when operand type is
Collection
)/* When operand is collection, we always use_self. */
if (RNA_enum_get(ptr, "operand_type") == eBooleanModifierFlag_Object) {
uiItemR(col, ptr, "use_self", 0, nullptr, ICON_NONE);
}
uiItemR(col, ptr, "use_hole_tolerant", 0, nullptr, ICON_NONE);
}```
Yes, I thought so too. At first. And then I selected the object, disabled Self Intersections and selected Collections again. In my file, you can do this in two clicks and see the result, or rather its absence, namely, Self Intersections is not enabled when selecting Collections.
2021-12-03 13-50-41.mp4
Hi, described case (in video) is probably a bug. Will confirm.
Happens only when object is same for both operand types.
(Will search if this has been reported before or not)
The checkmark "Self Intersections" disappears when object cutter in "Collection"to Boolean modifier: Self Intersection fails when mesh object is same for both operand typesChanged status from 'Needs Triage' to: 'Confirmed'