Text objects count as double in scene statistics #94038
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Reference: blender/blender#94038
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System Information
Operating system: Linux-5.13.0-22-generic-x86_64-with-glibc2.34 64 Bits
Graphics card: GeForce GTX 660M/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 418.226.00
Blender Version
Broken: version: 3.0.0 Release
Broken: version: 3.1.0 Alpha, branch: master, commit date: 2021-12-13 23:43, hash:
b647509913
Caused by
b9febb54a4
Short description of error
Text objects count as double in scene statistics. No other object type seems to be affected.
Exact steps for others to reproduce the error
text_objects_duplicate_in_statistics.blend
Both statistics display 2 objects instead of just 1.
Added subscriber: @pioverfour
Added subscriber: @PratikPB2123
Added subscriber: @Garek
I can confirm on 3.0 release. Note that in Edit and Pose modes it count text as 1 object, in all others it's 2 (unless I missed some modes that shows only after adding certain object). No other category is counted as 2.
Changed status from 'Needs Triage' to: 'Confirmed'
Thanks for the report. Can confirm as well.
@Garek , thanks for testing :)
How did you manage to enter in pose & other mode with text object? With cube as active object?
Since scene statistics counts all objects, not only active one, I just added armature object, selected it and changed to Pose mode. Same with other modes.
Added subscriber: @HooglyBoogly
@HooglyBoogly I bisected this to
b9febb54a4
.I don’t understand what exactly is going on, but it looks like a text object inside geometry nodes is counted as an object in addition to the top-level object.
I tried using the geometry from a text object inside a mesh’s geometry nodes, and that object counted triple!
Added subscriber: @nignibegna
Hi, I uploaded a revision for this task https://developer.blender.org/D13840
Added subscriber: @WCN
Curves with a
bevel_object
also count as double.Added subscriber: @brecht
Tagging high priority bugs with 3.1 so we get an overview of the work remaining for that release. If the module owner does not consider this planned for 3.1, please change the tag to 3.2 or lower the priority to normal.
I think this is complicated by two things:
There are plenty of possibilities and cases to consider:
Packing all that information into a single number is going to require some compromises, I think. I've messed around with adding various flags to
DupliObject
a few times in the past, but never got something that I think everyone would consider "a fix".I would just make this number count original objects and avoid all that complexity. More precise information about instancing can be found with the spreadsheet editor anyway.
What stats are designed for right now is to show the scene complexity as delivered to the renderer, not the original scene. I think that's reasonably well defined, even if arguments can be made for and against that.
If there's a text object in the scene presumably the renderer is only going to render one object and that's the one we can count? At least I assume it's not e.g. exporting two objects with one being empty.
Also, this does not seem like a showstopper for 3.1 even if it's a regression.
Added subscriber: @JacquesLucke
Agreed.
Added subscriber: @ThomasDinges
In this case please change the tag to 3.2 or general BF Blender, so it's not on the 3.1 board anymore.
#99088 #112913 have the same roots.