optix error when trying to render #94530

Closed
opened 2021-12-31 12:03:47 +01:00 by hasan · 10 comments

System Information
Operating system: Windows-10-10.0.19044-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 2060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 472.12

Blender Version
Broken: version: 3.0.0, branch: master, commit date: 2021-12-02 18:35, hash: f1cca30557
Worked: (newest version of Blender that worked as expected)

Short description of error
optix error while trying to render

Exact steps for others to reproduce the error
when i try to render with optix i get the error
OPTIX_ERROR_INVALID_VALUE in optixAccelBuild(context, 0, &options, &build_input, 1, temp_mem.device_pointer, sizes.tempSizeInBytes, out_data.device_pointer, sizes.outputSizeInBytes, &out_handle, use_fast_trace_bvh ? &compacted_size_prop : 0, use_fast_trace_bvh ? 1 : 0) (C:\Users\blender\git\blender-v300\blender.git\intern\cycles\device\optix\device_impl.cpp:1066)
but when i use cuda or cpu there's no problem

**System Information** Operating system: Windows-10-10.0.19044-SP0 64 Bits Graphics card: NVIDIA GeForce RTX 2060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 472.12 **Blender Version** Broken: version: 3.0.0, branch: master, commit date: 2021-12-02 18:35, hash: `f1cca30557` Worked: (newest version of Blender that worked as expected) **Short description of error** optix error while trying to render **Exact steps for others to reproduce the error** when i try to render with optix i get the error OPTIX_ERROR_INVALID_VALUE in optixAccelBuild(context, 0, &options, &build_input, 1, temp_mem.device_pointer, sizes.tempSizeInBytes, out_data.device_pointer, sizes.outputSizeInBytes, &out_handle, use_fast_trace_bvh ? &compacted_size_prop : 0, use_fast_trace_bvh ? 1 : 0) (C:\Users\blender\git\blender-v300\blender.git\intern\cycles\device\optix\device_impl.cpp:1066) but when i use cuda or cpu there's no problem
Author

Added subscriber: @hasan-naimi

Added subscriber: @hasan-naimi
Member

Added subscriber: @Alaska

Added subscriber: @Alaska
Member

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'
Member

Does this happen with a specific scene or every scene?
If it happens with a specific scene, it would be helpful if you could share the scene with us.
If it happens with every scene, then I would recommend updating or re-installing your GPU drivers.
Link to download latest GPU drivers: https://www.nvidia.com/Download/index.aspx
Link to find older GPU drivers such as 472.12, the one you're currently using: https://www.nvidia.com/Download/Find.aspx?lang=en-us

Does this happen with a specific scene or every scene? If it happens with a specific scene, it would be helpful if you could share the scene with us. If it happens with every scene, then I would recommend updating or re-installing your GPU drivers. Link to download latest GPU drivers: https://www.nvidia.com/Download/index.aspx Link to find older GPU drivers such as 472.12, the one you're currently using: https://www.nvidia.com/Download/Find.aspx?lang=en-us
Author

actually it only happens when i try to use rendered view but when i hit f12 it renders without problem...
and in the rendered view it only works if i hide most of the objects i have...

actually it only happens when i try to use rendered view but when i hit f12 it renders without problem... and in the rendered view it only works if i hide most of the objects i have...
Member

Based on your comment, it seems the issue might be related to the scene you're rendering. Are you able to provide us with the .blend file you're experiencing issues with?

Based on your comment, it seems the issue might be related to the scene you're rendering. Are you able to provide us with the .blend file you're experiencing issues with?
Member

Added subscriber: @PratikPB2123

Added subscriber: @PratikPB2123
Member

Appears to be fixed already: #93620 (Cycles X broke OptiX memory pooling via NVLink)
@hasan-naimi hi, can you download and test in latest builds from buildbot: https://builder.blender.org/download/daily

Appears to be fixed already: #93620 (Cycles X broke OptiX memory pooling via NVLink) @hasan-naimi hi, can you download and test in latest builds from buildbot: https://builder.blender.org/download/daily
Member

Changed status from 'Needs User Info' to: 'Archived'

Changed status from 'Needs User Info' to: 'Archived'
Member

In #94530#1347308, @PratikPB2123 wrote:
Appears to be fixed already: #93620 (Cycles X broke OptiX memory pooling via NVLink)
@hasan-naimi hi, can you download and test in latest builds from buildbot: https://builder.blender.org/download/daily

Both reports looks identical to me. So I assume issue has been fixed with #93620.
Also- No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed.
Thanks again for the report. If the problem persists please open a new report with the required information.

> In #94530#1347308, @PratikPB2123 wrote: > Appears to be fixed already: #93620 (Cycles X broke OptiX memory pooling via NVLink) > @hasan-naimi hi, can you download and test in latest builds from buildbot: https://builder.blender.org/download/daily Both reports looks identical to me. So I assume issue has been fixed with #93620. Also- No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed. Thanks again for the report. If the problem persists please open a new report with the required information.
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Reference: blender/blender#94530
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