Text object dupli renders incorrectly due to missing depsgraph relations #95654
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Reference: blender/blender#95654
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System Information
Operating system: Linux-5.10.96-1-MANJARO-x86_64-with-glibc2.33 64 Bits
Graphics card: NVIDIA GeForce GTX 745/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 510.47.03
Blender Version
Broken: version: 3.0.1, branch: master (modified), commit date: 2022-01-25 17:19, hash:
dc2d180181
note - the (modified) in there is because I commented out some annoying warning messages. The bug occurs in 3.01 un-modified. In fact, it occurs in 2.93, too!
Worked: No idea. My guess is that it has not ever worked.
Short description of error
Blender crashes when attempting to render Object Font text in Cycles if the font object is in an excluded view-layer (or is otherwise not visible in the render. It looks like simply clicking the camera to hide it in the render will also trigger the crash).
For now, it is easy to work around the issue by simply placing the font object somewhere in the scene where it won't be visible to the camera.
Edit: it no longer crashes, but still renders with the wrong material and missing modifiers.
Exact steps for others to reproduce the error
text_bug.blend
Added subscriber: @Josephbburg
Object Font crashes when rendering (Cycles) if font object is in excluded view-layerto Blender crashes when rendering (Cycles) if font object is in excluded view-layer (Object Font)Added subscriber: @PratikPB2123
Changed status from 'Needs Triage' to: 'Confirmed'
Thanks for the report. I can confirm. Probably long standing issue as it even appear on 2.83, 2.92
Added subscriber: @brecht
This is a bug on the Blender side, where the depsgraph does not have proper relations for text object duplis and fails to include the required materials in the dependency graph. But at least Cycles should not crash.
This text object dupli system is something I don't want to invest time in fixing, its design is fundamentally poor and geometry nodes are much better for this, so will mark as a known issue.
Blender crashes when rendering (Cycles) if font object is in excluded view-layer (Object Font)to Text object dupli renders incorrectly due to missing depsgraph relationsThank you very much. While I agree that Geometry Nodes would be very much desirable, AFAIK it isn't possible to do Font Obect with it. Do you know if Font Object is coming to Geometry Nodes (and the old dupli text would then be deprecated/replaced)?
This isn't a big deal, since I have a workaround, but it would be great for my team if we could use Geometry Nodes for this! So I would like to know if there's any plans. Thanks again!
I don't think there are concrete plans to add geometry nodes for this case, or which exactly would be required. You could add a suggestion in:
https://devtalk.blender.org/t/text-mograph-nodes-design/19208
Thanks, will do!