Regression: Crash after discarding texture paint changes #95800
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Reference: blender/blender#95800
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System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 3060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 511.65
Blender Version
Broken: version: 3.1.0 Beta, branch: master, commit date: 2022-02-12 01:56, hash:
517afcc858
Worked: blender-3.1.0-alpha
34d424fd64
Caused by
507a4deef1
Short description of error
When repainting over a loaded image (loaded via the "Discard" button), you will see artifacts and possibly crash:
Trace:
P2799: (An Untitled Masterwork)
Exact steps for others to reproduce the error
Image Texture
node, open the image as texture for shader and paintbug.blend
Added subscriber: @iss
Added subscriber: @mano-wii
Changed status from 'Needs Triage' to: 'Needs User Info'
I've edited the description to include some unreported details and better match our submission template and guidelines.
But I cannot reproduce this with either the latest stable or current development versions of Blender:
Please try the latest daily build: https://builder.blender.org/download/
Go to File → Defaults → Load Factory Settings and then load your file to see if you still can reproduce this issue.
If the problem persists, please give us more clear instructions on how to reproduce it from scratch.
Added subscriber: @PratikPB2123
Changed status from 'Needs User Info' to: 'Confirmed'
I can get both crash and artifacts with provided steps (Bisecting...)
Added subscriber: @Jeroen-Bakker
Bisecting points to
507a4deef1
@Jeroen-Bakker , can you check?
Image editor actually does not update after discarding the brush strokes. So painting on reloaded image causes crash and artifacts.
To avoid crash- just zoom in, pan or perform any similar event after reloading the image and then paint again.
Crash after discarding texture paint changesto Regression: Crash after discarding texture paint changesAdded subscriber: @brecht
Tagging high prio bug with 3.1 so we get an overview of the work remaining for that release. If the module owner does not consider this planned for 3.1, please change the tag to 3.2 or lower the priority to normal.
I could not reproduce the crash here in latest master. But I did notice that painting does not update all the tiles of the images. With a sufficiently high res image (e.g. 2K), it seems only the lower left tile gets updated while painting, and updating the entire image requires e.g. moving viewport.
@brecht yes, both crash and artifacts appear as resolved.
Only this is pending.
Hmmm I just test and couldn't reproduce the artifact that not all tiles are updated. Can someone add a video how to reproduce it. (tested in 3.1 branch)
@Jeroen-Bakker hi, original reported issue seems to be fixed between
9153bf24cb
-fcda858e32
The only issue pending is- Image editor ain't updating when image is reloaded (Discard button)
Is this also the case in blender-v3.1-release branch? Seems like fixes I did at the beginning of this week.
#95800.mp4
Added subscriber: @ThomasDinges
Changed status from 'Confirmed' to: 'Resolved'
As this seems fixed, closing the report. Thanks.