Mipmaps are inaccurate for UDIM textures #96683
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Reference: blender/blender#96683
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System Information
Operating system: Windows-10-10.0.19043-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 2080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 511.79
Blender Version
Bisect points to
e59f754c16
as responsible.Broken: version: 3.2.0 Alpha, branch: master, commit date: 2022-03-21 16:41, hash:
c7e25a25b0
Worked: 3.1.0
Short description of error
Mipmaps are inaccurate when using a UDIM tile texture.
Steps to reproduce based on test file
Test File: Eevee Texture Filtering Test UDIM Broken.blend
Single Image
toUDIM Tiles
.Added subscriber: @Ethan-Hall
Added subscriber: @PratikPB2123
Changed status from 'Needs Triage' to: 'Confirmed'
Added subscriber: @fclem
@fclem , can you check?
Added subscriber: @lichtwerk
Well, if it is a recent regression, it should be High prio I think.
Mipmaps are broken for JPG UDIM textures.to Regression: Mipmaps are broken for JPG UDIM textures.Regression: Mipmaps are broken for JPG UDIM textures.to Regression: Mipmaps are inaccurate for UDIM texturesI conducted more tests and realize that the mipmaps weren't disabled, they were just inaccurate. Also, I realized the problem was not just for JPG images. My initial JPG test images just happened to make the problem look worse.
Regression: Mipmaps are inaccurate for UDIM texturesto Mipmaps are inaccurate for UDIM texturesThis issue was referenced by
78e7b20c0f
Changed status from 'Confirmed' to: 'Resolved'