Regression: Photo "blowout" when rendering and denoising in 3.1.0 #96718
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Reference: blender/blender#96718
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System Information
Operating system: Linux Mint 20.2
Graphics card: Nvidia 3070ti
Blender Version
Broken: 3.1.0 2022-03-08 18:16
c77597cd0e
masterWorked: 3.0.0 2021-12-02 18:35
f1cca30557
masterCaused by
0781c22cee
When rendering the attached file in CPU compute, a number of fireflies appear, and upon denoising, these "blow out." I am using CPU compute because this file runs my graphics card out of memory. This file is rendered in Cycles.DiscussingWithRuba.blend.tar.gz
Exact steps for others to reproduce the error
Render the image in the attached file. It blows out reliably every time. Neither the fireflies nor the blowouts appear in 3.0.
I am including an image rendered in 3.0 (still runs the GPU out of memory), one "blow out" rendered in 3.1, and a tar.gz of the file.
Thanks!
Added subscriber: @FaraS
Added subscribers: @brecht, @Alaska
Changed status from 'Needs Triage' to: 'Confirmed'
I can confirm this issue with the setup listed below.
The issue isn't "fireflies" in the typical sense. It is some rendering error which is resulting in extreme values. This is definitely an error.
Is there a specific object or something in the scene that's causing this? Maybe, but I haven't identified it yet.
Bisecting points to
0781c22cee
as the issue. CC @brecht can you take a look at it?System Information
Operating system: Linux-5.16.0-4-amd64-x86_64-with-glibc2.33 64 Bits
Graphics card: NVIDIA GeForce RTX 3060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 510.54
Blender version: 3.2.0 Alpha, branch: master, commit date: 2022-03-22 07:07, hash:
47451af027
I should add that the more light in the scene, the worse the problem (this render was done with the lights at about twice the power they were at in the file. Don't know if this will help track the bug, but here it is for what it's worth.
Added subscriber: @Connor-Denning
Changed status from 'Confirmed' to: 'Resolved'
I can reproduce this in 3.1.0 but not 3.2.0 alpha, it appears to be solved there.
https://builder.blender.org/download/daily/
I'm also not sure
0781c22cee
is related to this, I see no ambient occlusion in this file, but doesn't really matter either way.I just downloaded 3.2 alpha, and while the resulting problem is slightly different, it's still there.
Changed status from 'Resolved' to: 'Confirmed'
I can continue to reproduce the issue in builds from the build bot and my own build of latest master. I will re-open the report in the mean time.
If knowing what CPU is used during rendering helps in some way, I am using the Ryzen 9 5950X.
My own build of master: 3.2.0 Alpha, branch: master, commit date: 2022-03-23 22:25, hash:
51380b9346
Build bot: 3.2.0 Alpha, branch: master, commit date: 2022-03-22 22:06, hash:
5c27391b0f
Added subscriber: @Fernando-Alcala
I can reproduce on Ubuntu 21.10 with a Threadripper 3000.
Cannot reproduce on Windows 10 with an i7 4790k or Threadripper.
On Ubuntu, it isn't just the denoise that breaks, there are a bunch of additional fireflies that aren't on the Windows version. The fireflies are different every time too.
Windows i7/TR noisy
Windows i7/TR denoise
Ubuntu TR noisy render 1
Ubuntu TR noisy render 2
Ubuntu TR denoised render 1
Ubuntu TR denoised render 2
I am using an AMD Ryzen 5 3600X 6-Core Processor
Photo "blowout" when rendering and denoising in 3.1.0to Regression: Photo "blowout" when rendering and denoising in 3.1.0Added subscriber: @LukasStockner
Can reproduce, the problem appears to be caused by the shader on
rock.005
.Something is going wrong with SVM there, it's reading an uninitialized location from the stack, which returns garbage, which in turn gets used as an emission value, resulting in the bright pixels. That also explains the differences between compilers/platforms.
Hello I'm having similar issue with GPU and CPU rendering outputting very different results on there tiles in hybrid rendering cuda and opencl. the density seems to be off between them.
this file should show it. Broken volumes.blend
@Connor-Denning , reports about different bugs should be made in different bug reports. Please report your issue elsewhere by selecting from the top of Blender {nav Help > Report a bug} and filling out all the relevant information.
Are you sure my issue isn't the same issue cause I'm thinking the issue I'm having might be this issue. I'm happy to make a bug report if it's not.
It's not the same issue, please make a separate bug report.
This issue was referenced by
54f447ecde
Changed status from 'Confirmed' to: 'Resolved'