GPU subdivision: Crash on adding subdivision surface modifier #97449
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Reference: blender/blender#97449
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System Information
Operating system: Windows-10-10.0.19043-SP0 64 Bits
Graphics card: Intel(R) UHD Graphics 620 Intel 4.5.0 - Build 30.0.101.1660
Blender Version
Broken: version:
976c91cd77
Worked:
5035fbdd23
Caused by
374cb32d4a
Short description of error
Crash occurs at least on my intel integrated GPU after adding subdivision modifier
Exact steps for others to reproduce the error
Added subscriber: @PratikPB2123
#96678 was marked as duplicate of this issue
Added subscriber: @kevindietrich
I'll find the exact commit tonight :)
Bisecting points me to
374cb32d4a
Looks like we already have a similar report #96678
Will double check with Stefan before merging the report
Changed status from 'Needs Triage' to: 'Confirmed'
Added subscriber: @fclem
@fclem , can you check?
Changed status from 'Confirmed' to: 'Resolved'
Heh I forgot to add the task to the commit message. Should be fixed by
f5191b8760
.Added subscribers: @Stefan_Werner, @Memento, @mano-wii, @Sirgienko
@fclem, still I can reproduce crash on current master
0385e2f1f90ff10c75773cc22125292a82cddaa6
Changed status from 'Resolved' to: 'Confirmed'
Will dare to reopen the report :)
It looks like that the source code from OpenSubDiv (obtained via
GLSLPatchShaderSource::GetPatchBasisShaderSource()
) also usesarray
in the functionOsdPatchArrayInit
.Ok will find another fix with a better syntax.
This issue was referenced by
b67ccc333a
Changed status from 'Confirmed' to: 'Resolved'
yup, Fixed. Thanks @fclem :)