Keying set failed to insert any keyframes #97480
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Reference: blender/blender#97480
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System Information
Operating system: Windows-10-10.0.22000-SP0 64 Bits
Graphics card: AMD Radeon(TM) Vega 3 Graphics ATI Technologies Inc. 4.5.13587 Core Profile Context 19.40.46.06 26.20.14046.6001
Blender Version
Broken: version: 3.1.0, branch: master, commit date: 2022-03-08 18:16, hash:
c77597cd0e
Worked: (newest version of Blender that worked as expected)
Short description of error
Keying set failed to insert any keyframes
Exact steps for others to reproduce the error
I do not know if others can reproduce it. The error seems to occur when a 'Glass BSDF' is present in the scene. I have tried to animate other files and only succeeded with the files that did not contain the Glass BSDF. Have posted this on a couple of platforms but I have not yet received any response.
Added subscriber: @Alfred-Borg
Added subscriber: @mano-wii
Changed status from 'Needs Triage' to: 'Needs User Info'
Thanks for the report, but unfortunately this can't be triaged as a complete bug report.
For the development team to be able to help, there needs to be reproducible steps (start blender, press this, then that).
Please, be sure to provide a .blend file with exact steps to reproduce the problem.
A guideline for making a good bug report can be found at https://wiki.blender.org/wiki/Process/Bug_Reports
Changed status from 'Needs User Info' to: 'Needs Developer To Reproduce'
From the error Log can you tell me why this situation is happening? I removed the object that used the Glass BSDF.
Added subscriber: @JoshuaLeung
This error message is from this line:
{https://developer.blender.org/diffusion/B/browse/master/source/blender/editors/animation/keyframing.c$2003}
Implemented in
8817fb93c4
by @aligorith.I'm not familiar with the code but I realize that different cases can cause the
num_channels
to be0
triggering the error.From experience I can say that these error messages are not bugs. But if the message was sent on an occasion that it shouldn't, then it can be considered a bug.
This is why we ask for the Exact steps for others to reproduce the error.
I still don't think there's enough information for us to say what's going on, but I'll let the #animation_rigging team give some feedback.
Gentlemen, I am still having difficulties in Animating my 'Donut' scenario getting the same error message that involves the 'Glass BSDF'. When I first created the glass coffee cup, I used the 'Glass BSDF' and the error message appeared when I came to Animate the scene. So I decided to remove the 'Glass BSDF' and replace every assignment with a Material Group Node I labeled 'Glass Evee' which I created. And yet, when I tried to Animate the scene, I still got the same exact error which include a reference to the 'Glass BSDF' So I decided to conduct an experiment. I created a new file and the object I created was given the 'Glass BSDF', to my surprise, I was able to create an Animation of the Object so this indicates that the 'Glass BSDF' is not causing the problem. So the question is:
Why is the 'Glass BSDF' still appearing in the error message and prevents me from Animating the scene if it has been replaced by a Principled BSDF in the original file?
I am attaching some Screenprints for your perusal. I hope that you will be able to help me resolve this matter. Thanks.
Glass_BSDF_In_Motion_T01.mkv
Added subscriber: @dr.sybren
Changed status from 'Needs Developer To Reproduce' to: 'Needs User Info'
Please don't claim a task unless you're a developer who's actually working on a fix. Also don't change the task status, that's for the triagers & developers to do.
This is still valid. Without steps to reproduce and a blend file to look at, there's little we can do.
Changed status from 'Needs User Info' to: 'Archived'
No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed.
Thanks again for the report. If the problem persists please open a new report with the required information.