Keying set failed to insert any keyframes #97480

Closed
opened 2022-04-20 18:16:23 +02:00 by Alfred Borg · 14 comments

System Information
Operating system: Windows-10-10.0.22000-SP0 64 Bits
Graphics card: AMD Radeon(TM) Vega 3 Graphics ATI Technologies Inc. 4.5.13587 Core Profile Context 19.40.46.06 26.20.14046.6001

Blender Version
Broken: version: 3.1.0, branch: master, commit date: 2022-03-08 18:16, hash: c77597cd0e
Worked: (newest version of Blender that worked as expected)

Short description of error
Keying set failed to insert any keyframes

Exact steps for others to reproduce the error
I do not know if others can reproduce it. The error seems to occur when a 'Glass BSDF' is present in the scene. I have tried to animate other files and only succeeded with the files that did not contain the Glass BSDF. Have posted this on a couple of platforms but I have not yet received any response. Screenshot (300).png

**System Information** Operating system: Windows-10-10.0.22000-SP0 64 Bits Graphics card: AMD Radeon(TM) Vega 3 Graphics ATI Technologies Inc. 4.5.13587 Core Profile Context 19.40.46.06 26.20.14046.6001 **Blender Version** Broken: version: 3.1.0, branch: master, commit date: 2022-03-08 18:16, hash: `c77597cd0e` Worked: (newest version of Blender that worked as expected) **Short description of error** Keying set failed to insert any keyframes **Exact steps for others to reproduce the error** I do not know if others can reproduce it. The error seems to occur when a 'Glass BSDF' is present in the scene. I have tried to animate other files and only succeeded with the files that did not contain the Glass BSDF. Have posted this on a couple of platforms but I have not yet received any response. ![Screenshot (300).png](https://archive.blender.org/developer/F13012603/Screenshot__300_.png)
Author

Added subscriber: @Alfred-Borg

Added subscriber: @Alfred-Borg

Added subscriber: @mano-wii

Added subscriber: @mano-wii

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'

Thanks for the report, but unfortunately this can't be triaged as a complete bug report.

For the development team to be able to help, there needs to be reproducible steps (start blender, press this, then that).

Please, be sure to provide a .blend file with exact steps to reproduce the problem.

A guideline for making a good bug report can be found at https://wiki.blender.org/wiki/Process/Bug_Reports

Thanks for the report, but unfortunately this can't be triaged as a complete bug report. For the development team to be able to help, there needs to be reproducible steps (start blender, press this, then that). Please, be sure to provide a .blend file with exact steps to reproduce the problem. A guideline for making a good bug report can be found at https://wiki.blender.org/wiki/Process/Bug_Reports
Author

Changed status from 'Needs User Info' to: 'Needs Developer To Reproduce'

Changed status from 'Needs User Info' to: 'Needs Developer To Reproduce'
Author

From the error Log can you tell me why this situation is happening? I removed the object that used the Glass BSDF.

From the error Log can you tell me why this situation is happening? I removed the object that used the Glass BSDF.

Added subscriber: @JoshuaLeung

Added subscriber: @JoshuaLeung

This error message is from this line:
{https://developer.blender.org/diffusion/B/browse/master/source/blender/editors/animation/keyframing.c$2003}

Implemented in 8817fb93c4 by @aligorith.

I'm not familiar with the code but I realize that different cases can cause the num_channels to be 0 triggering the error.

From experience I can say that these error messages are not bugs. But if the message was sent on an occasion that it shouldn't, then it can be considered a bug.

This is why we ask for the Exact steps for others to reproduce the error.


I still don't think there's enough information for us to say what's going on, but I'll let the #animation_rigging team give some feedback.

This error message is from this line: {https://developer.blender.org/diffusion/B/browse/master/source/blender/editors/animation/keyframing.c$2003} Implemented in 8817fb93c4 by @aligorith. I'm not familiar with the code but I realize that different cases can cause the `num_channels` to be `0` triggering the error. From experience I can say that these error messages are not bugs. But if the message was sent on an occasion that it shouldn't, then it can be considered a bug. This is why we ask for the **Exact steps for others to reproduce the error**. --- I still don't think there's enough information for us to say what's going on, but I'll let the #animation_rigging team give some feedback.
Alfred Borg self-assigned this 2022-05-01 17:13:27 +02:00
Author

Gentlemen, I am still having difficulties in Animating my 'Donut' scenario getting the same error message that involves the 'Glass BSDF'. When I first created the glass coffee cup, I used the 'Glass BSDF' and the error message appeared when I came to Animate the scene. So I decided to remove the 'Glass BSDF' and replace every assignment with a Material Group Node I labeled 'Glass Evee' which I created. And yet, when I tried to Animate the scene, I still got the same exact error which include a reference to the 'Glass BSDF' So I decided to conduct an experiment. I created a new file and the object I created was given the 'Glass BSDF', to my surprise, I was able to create an Animation of the Object so this indicates that the 'Glass BSDF' is not causing the problem. So the question is:
Why is the 'Glass BSDF' still appearing in the error message and prevents me from Animating the scene if it has been replaced by a Principled BSDF in the original file?
I am attaching some Screenprints for your perusal. I hope that you will be able to help me resolve this matter. Thanks.
Screenshot (327).png

Screenshot (328).png

Screenshot (323).png

Screenshot (326).png

Screenshot (325).png

Glass_BSDF_In_Motion_T01.mkv

Gentlemen, I am still having difficulties in Animating my 'Donut' scenario getting the same error message that involves the 'Glass BSDF'. When I first created the glass coffee cup, I used the 'Glass BSDF' and the error message appeared when I came to Animate the scene. So I decided to remove the 'Glass BSDF' and replace every assignment with a Material Group Node I labeled 'Glass Evee' which I created. And yet, when I tried to Animate the scene, I still got the same exact error which include a reference to the 'Glass BSDF' So I decided to conduct an experiment. I created a new file and the object I created was given the 'Glass BSDF', to my surprise, I was able to create an Animation of the Object so this indicates that the 'Glass BSDF' is not causing the problem. So the question is: Why is the 'Glass BSDF' still appearing in the error message and prevents me from Animating the scene if it has been replaced by a Principled BSDF in the original file? I am attaching some Screenprints for your perusal. I hope that you will be able to help me resolve this matter. Thanks. ![Screenshot (327).png](https://archive.blender.org/developer/F13043807/Screenshot__327_.png) ![Screenshot (328).png](https://archive.blender.org/developer/F13043806/Screenshot__328_.png) ![Screenshot (323).png](https://archive.blender.org/developer/F13043805/Screenshot__323_.png) ![Screenshot (326).png](https://archive.blender.org/developer/F13043804/Screenshot__326_.png) ![Screenshot (325).png](https://archive.blender.org/developer/F13043803/Screenshot__325_.png) [Glass_BSDF_In_Motion_T01.mkv](https://archive.blender.org/developer/F13043814/Glass_BSDF_In_Motion_T01.mkv)

Added subscriber: @dr.sybren

Added subscriber: @dr.sybren
Alfred Borg was unassigned by Sybren A. Stüvel 2022-05-12 15:50:56 +02:00

Changed status from 'Needs Developer To Reproduce' to: 'Needs User Info'

Changed status from 'Needs Developer To Reproduce' to: 'Needs User Info'

Please don't claim a task unless you're a developer who's actually working on a fix. Also don't change the task status, that's for the triagers & developers to do.

In #97480#1344143, @mano-wii wrote:
Thanks for the report, but unfortunately this can't be triaged as a complete bug report.

For the development team to be able to help, there needs to be reproducible steps (start blender, press this, then that).

Please, be sure to provide a .blend file with exact steps to reproduce the problem.

A guideline for making a good bug report can be found at https://wiki.blender.org/wiki/Process/Bug_Reports

This is still valid. Without steps to reproduce and a blend file to look at, there's little we can do.

Please don't claim a task unless you're a developer who's actually working on a fix. Also don't change the task status, that's for the triagers & developers to do. > In #97480#1344143, @mano-wii wrote: > Thanks for the report, but unfortunately this can't be triaged as a complete bug report. > > For the development team to be able to help, there needs to be reproducible steps (start blender, press this, then that). > > Please, be sure to provide a .blend file with exact steps to reproduce the problem. > > A guideline for making a good bug report can be found at https://wiki.blender.org/wiki/Process/Bug_Reports This is still valid. Without steps to reproduce and a blend file to look at, there's little we can do.

Changed status from 'Needs User Info' to: 'Archived'

Changed status from 'Needs User Info' to: 'Archived'

No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed.

Thanks again for the report. If the problem persists please open a new report with the required information.

No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed. Thanks again for the report. If the problem persists please open a new report with the required information.
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Reference: blender/blender#97480
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