Material set to default on Remesh modifier after geometry nodes modifier primitive object and set material #98199

Closed
opened 2022-05-17 15:00:09 +02:00 by Patrik Benc · 4 comments

System Information
Operating system: Windows-10-10.0.19043-SP0 64 Bits
Graphics card: GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 457.51

Blender Version
Broken: version: 3.3.0 Alpha, branch: master, commit date: 2022-05-16 18:20, hash: 8c4bd02b06
Worked: (newest version of Blender that worked as expected)

Short description of error
When you use the remesh modifier after a geometry nodes(GN) modifier where the GN is made from a primitive and a material is set on it, the remesh modifier will not keep the set material, instead it will revert to the default material.

Also, interestingly enough it only happens when material is set on a geometry node primitive. And the material is kept when the original input geometry is fed through the geometry node modifier.
(there is a work around to make a GN after the remesh modifier, however is impractical. And I don't know if doing this is how it was intended to work)

Exact steps for others to reproduce the error
Open attached blend file Blender Remesh and Material Bug.blend
turn on and off the remesh modifier visibility in the viewport
Blender Remesh and Material Bug screenshot.004.png

Blender Remesh and Material Bug screenshot.001.png

Blender Remesh and Material Bug screenshot.003.png

Blender Remesh and Material Bug screenshot.002.png

Thanks Blender Developers!! What you do is so cool! Have a nice day

**System Information** Operating system: Windows-10-10.0.19043-SP0 64 Bits Graphics card: GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 457.51 **Blender Version** Broken: version: 3.3.0 Alpha, branch: master, commit date: 2022-05-16 18:20, hash: `8c4bd02b06` Worked: (newest version of Blender that worked as expected) **Short description of error** When you use the remesh modifier after a geometry nodes(GN) modifier where the GN is made from a primitive and a material is set on it, the remesh modifier will not keep the set material, instead it will revert to the default material. Also, interestingly enough it only happens when material is set on a geometry node primitive. And the material is kept when the original input geometry is fed through the geometry node modifier. (there is a work around to make a GN after the remesh modifier, however is impractical. And I don't know if doing this is how it was intended to work) **Exact steps for others to reproduce the error** Open attached blend file [Blender Remesh and Material Bug.blend](https://archive.blender.org/developer/F13081656/Blender_Remesh_and_Material_Bug.blend) turn on and off the remesh modifier visibility in the viewport ![Blender Remesh and Material Bug screenshot.004.png](https://archive.blender.org/developer/F13081648/Blender_Remesh_and_Material_Bug_screenshot.004.png) ![Blender Remesh and Material Bug screenshot.001.png](https://archive.blender.org/developer/F13081649/Blender_Remesh_and_Material_Bug_screenshot.001.png) ![Blender Remesh and Material Bug screenshot.003.png](https://archive.blender.org/developer/F13081650/Blender_Remesh_and_Material_Bug_screenshot.003.png) ![Blender Remesh and Material Bug screenshot.002.png](https://archive.blender.org/developer/F13081651/Blender_Remesh_and_Material_Bug_screenshot.002.png) Thanks Blender Developers!! What you do is so cool! Have a nice day
Author

Added subscriber: @Pattty306

Added subscriber: @Pattty306
Member

Added subscriber: @PratikPB2123

Added subscriber: @PratikPB2123
Member

Hi, thanks for the report. If I understand correctly, this problem is already mentioned in #93455 (Set Material Node does not reuse existing empty slot)
I'll close this as duplicate.

Hi, thanks for the report. If I understand correctly, this problem is already mentioned in #93455 (Set Material Node does not reuse existing empty slot) I'll close this as duplicate.
Member

Closed as duplicate of #93455

Closed as duplicate of #93455
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Reference: blender/blender#98199
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