Crash on applying boolean modifier #98705
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Reference: blender/blender#98705
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System Information
Operating system: Linux Fedora V35
Graphics card: Nvidia 3070TI
Blender Version
Blender 3.1.2 and Blender 3.2.0 both crash
Short description of error
I created a mesh object, then used boolean modifier to create a hollow center. I applied the modifier. When I go into edit to clean it up, it crashes.
Exact steps for others to reproduce the error
apply the boolean modifier to the mesh "Bottom" with object "Plug" in the included blend file using all defaults. Enter edit mode and see the mesh is badly corrupted.
part7.blend
printReady1.blend
Added subscriber: @vince_549
Updated the blend file to pack external data.
Added subscriber: @PratikPB2123
Changed status from 'Needs Triage' to: 'Needs User Info'
Hi, thanks for the report. I get instant crash after opening your file. Looks like meshes from you file are corrupted.
your blend file opened fine. I was able to fix my blend file by deleting a face and saving, crash, repeat.
There was some seriously messed up topology apparently caused by the boolean modifier?
I checked my blend file before the boolean modifier and the 3d-print modifier likes it.
I was able to re-create the problem. Mesh "Top", "Bottom", and "Plug". I checked "Top" and "Bottom" with the standard blender 3d-print add on, it liked them both.
The plug is a simple stretched cube to hollow out the center.
I then applied a boolean modifier on the "bottom" using the plug as the object.
Blender then re-created the mesh with the horrible topology that caused it to crash repeatedly.
I am adding the blend file with the three mesh parts before doing the add boolean modifier. So I guess to try to re-create the problem you will have to apply the boolean to the bottom using the plug as the object
all the other parameters I left to default.
Thanks for looking :)
part7.blend
What more documentation is needed?
Changed status from 'Needs User Info' to: 'Needs Triage'
Hi, crash seems very random. It does not happen every time.
Did you import this from anywhere? (don't they are really imported but asking just for clarity)
It was not imported. I created it from a basic mesh cube. Using knife tool. Trying to create this joint
https://www.youtube.com/watch?v=GtdQoT7saz0
I found after applying the boolean modifier then going into edit and changing between vertex, edge, and face times really weird things happened followed by crash
I was able to recreate it from scratch.
Then found if I added multiple loop cuts before adding the boolean modifier, the crashes stopped.
I'm thinking of making a video of how I created this problem.
Blender 3.2.0 crashesto Crash on applying boolean modifierChanged status from 'Needs Triage' to: 'Needs Developer To Reproduce'
Something is indeed wrong with the created mesh. it crashes randomly in certain cases
Crash even occurs sometime when running with single thread (-t 1)
Can also confirm that geometry is corrupted when boolean object is selected
Tagging modules for more information.
Added subscriber: @lichtwerk
#99191 (Regression: Blender crashes when texture painting (caused by boolean modifers)) is probably the root cause, we also have invalid
mat
numbers on theMPoly
hereAdded subscriber: @HooglyBoogly
CC @HooglyBoogly
I think this is likely related to some other reports in the area from the last couple years. Those were fixed so this hopefully is too. If not, feel free to reopen this task. Thanks.