Broken textures and shading #99097
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Reference: blender/blender#99097
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System Information
Operating system: Linux-5.15.0-40-generic-x86_64-with-glibc2.35 64 Bits
Graphics card: NVIDIA GeForce MX130/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 510.73.05
Blender Version
Broken: version: 3.2.0, branch: master, commit date: 2022-06-08 10:22, hash:
e05e1e3691
Worked: (newest version of Blender that worked as expected)
Short description of error
Broken textures when starting up blender and loading object textures and shading issues
Blender Texture Bug.mp4
Possible causes:
* Not loading the parent asset blend file before the asset in another scene (opening it first seems to fix the issue in my testing)
* 4k textures (i've heavily used 4k textures in the asset)
* Viewport Texture size limit setting (Changed it to 2k)
Exact steps for others to reproduce the error
untitled.blend
Added subscriber: @Faustino
Added subscriber: @OmarEmaraDev
Changed status from 'Needs Triage' to: 'Needs User Info'
To try to rule out a driver issue, if you happened to have mesa installed, can you try running Blender with
__GLX_VENDOR_LIBRARY_NAME=mesa LIBGL_ALWAYS_SOFTWARE=1 blender
and see if that fixes the issue?Does Blender print anything on the terminal when the issue appears?
Running blender with the above mentioned command outputs this in the terminal:
Read prefs: /home/radio/.config/blender/3.2/config/userpref.blend
Exception in module register(): /home/radio/.config/blender/3.2/scripts/addons/blender_cloud/init.py
Traceback (most recent call last):
TypeError: As of 3.10, the loop parameter was removed from Semaphore() since it is no longer necessary
Reloading external rigs...
Reloading external metarigs...
Getting HDRI list from HDRI Haven...
Exception in module register(): /home/radio/.config/blender/3.2/scripts/addons/BlenderMalt/init.py
Traceback (most recent call last):
ModuleNotFoundError: No module named 'OpenGL'
Warning: TypeError('bpy_struct: item.attr = val: POWER_SEQUENCER_OT_speed_up_movie_strip.speed_factor expected an int type, not float')
Warning: TypeError('bpy_struct: item.attr = val: POWER_SEQUENCER_OT_speed_up_movie_strip.speed_factor expected an int type, not float')
Warning: TypeError('bpy_struct: item.attr = val: POWER_SEQUENCER_OT_speed_up_movie_strip.speed_factor expected an int type, not float')
Registered Power Sequencer with 3 modules
X Error of failed request: BadDrawable (invalid Pixmap or Window parameter)
Error: Not freed memory blocks: 73009, total unfreed memory 16.194702 MB
Blender closed automatically after this.
"Does Blender print anything on the terminal when the issue appears?"
only: Read blend: /home/radio/My Files/Pics & Projects/2022/3d projects/Skeleton Cowboy(Painted).blend
Those messages are not particular useful. Can you try opening the file with:
yes i did that, it ouputs:
GL: Forcing workaround usage and disabling extensions.
INFO (gpu.debug): Notification : Successfully hooked OpenGL debug callback using OpenGL 4.3
INFO (gpu.debug): Notification : Successfully hooked OpenGL debug callback using OpenGL 4.3
Read blend: /home/radio/Desktop/Skeleton Cowboy.blend
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
WARN (gpu.debug): : Program/shader state performance warning: Vertex shader in program 192 is being recompiled based on GL state.
WARN (gpu.debug): : Program/shader state performance warning: Vertex shader in program 192 is being recompiled based on GL state, and was not found in the disk cache
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
WARN (gpu.debug): Workbench > psl->opaque_ps : Program/shader state performance warning: Vertex shader in program 28 is being recompiled based on GL state.
WARN (gpu.debug): Workbench > psl->opaque_ps : Program/shader state performance warning: Vertex shader in program 28 is being recompiled based on GL state, and was not found in the disk cache
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
WARN (gpu.debug): SPACE_OUTLINER > ARegion : Program/shader state performance warning: Vertex shader in program 7 is being recompiled based on GL state.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
WARN (gpu.debug): : Buffer performance warning: Buffer object UBO-updateG (bound to NONE, usage hint is GL_DYNAMIC_DRAW) is being copied/moved from VIDEO memory to HOST memory.
INFO (gpu.debug): Notification : Successfully hooked OpenGL debug callback using OpenGL 4.3
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 7 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 4 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 3 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 6 does not have a defined base level and cannot be used for texture mapping.
ERROR (gpu.debug): : Program undefined behavior warning: The current GL state uses a sampler (0) that has depth comparisons disabled, with a texture object (0) with a non-depth format, by a shader that samples it with a shadow sampler. Using this state to sample would result in undefined behavior.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.
ERROR (gpu.debug): : Program undefined behavior warning: The current GL state uses a sampler (0) that has depth comparisons disabled, with a texture object (0) with a non-depth format, by a shader that samples it with a shadow sampler. Using this state to sample would result in undefined behavior.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
WARN (gpu.debug): : Buffer performance warning: Buffer object UBO-workben (bound to NONE, usage hint is GL_DYNAMIC_DRAW) is being copied/moved from VIDEO memory to HOST memory.
WARN (gpu.debug): : Buffer performance warning: Buffer object UBO-wb_Worl (bound to NONE, usage hint is GL_DYNAMIC_DRAW) is being copied/moved from VIDEO memory to HOST memory.
WARN (gpu.debug): : Buffer performance warning: Buffer object UBO-Materia (bound to NONE, usage hint is GL_DYNAMIC_DRAW) is being copied/moved from VIDEO memory to HOST memory.
WARN (gpu.debug): : Buffer performance warning: Buffer object UBO-Materia (bound to NONE, usage hint is GL_DYNAMIC_DRAW) is being copied/moved from VIDEO memory to HOST memory.
WARN (gpu.debug): : Buffer performance warning: Buffer object UBO-Materia (bound to NONE, usage hint is GL_DYNAMIC_DRAW) is being copied/moved from VIDEO memory to HOST memory.
WARN (gpu.debug): : Buffer performance warning: Buffer object UBO-eevee_v (bound to NONE, usage hint is GL_DYNAMIC_DRAW) is being copied/moved from VIDEO memory to HOST memory.
WARN (gpu.debug): : Buffer performance warning: Buffer object UBO-EEVEE_l (bound to NONE, usage hint is GL_DYNAMIC_DRAW) is being copied/moved from VIDEO memory to HOST memory.
WARN (gpu.debug): : Buffer performance warning: Buffer object UBO-renderp (bound to NONE, usage hint is GL_DYNAMIC_DRAW) is being copied/moved from VIDEO memory to HOST memory.
WARN (gpu.debug): : Buffer performance warning: Buffer object UBO-evShado (bound to NONE, usage hint is GL_DYNAMIC_DRAW) is being copied/moved from VIDEO memory to HOST memory.
WARN (gpu.debug): : Buffer performance warning: Buffer object UBO-updateG (bound to NONE, usage hint is GL_DYNAMIC_DRAW) is being copied/moved from VIDEO memory to HOST memory.
WARN (gpu.debug): Eevee > Shading > psl->material_ps : Buffer performance warning: Buffer object UBO-Globals (bound to NONE, usage hint is GL_DYNAMIC_DRAW) is being copied/moved from VIDEO memory to HOST memory.
WARN (gpu.debug): Eevee > Shading > psl->material_ps : Program/shader state performance warning: Fragment shader in program 310 is being recompiled based on GL state.
WARN (gpu.debug): Eevee > Shading > psl->material_ps : Program/shader state performance warning: Vertex shader in program 310 is being recompiled based on GL state.
WARN (gpu.debug): Eevee > Shading > psl->material_ps : Program/shader state performance warning: Fragment shader in program 301 is being recompiled based on GL state.
WARN (gpu.debug): Eevee > Shading > psl->material_ps : Program/shader state performance warning: Vertex shader in program 301 is being recompiled based on GL state.
WARN (gpu.debug): Eevee > Shading > psl->material_ps : Program/shader state performance warning: Fragment shader in program 307 is being recompiled based on GL state.
WARN (gpu.debug): Eevee > Shading > psl->material_ps : Program/shader state performance warning: Vertex shader in program 307 is being recompiled based on GL state.
WARN (gpu.debug): Eevee > Shading > psl->material_ps : Program/shader state performance warning: Fragment shader in program 283 is being recompiled based on GL state.
WARN (gpu.debug): Eevee > Shading > psl->material_ps : Program/shader state performance warning: Vertex shader in program 283 is being recompiled based on GL state.
WARN (gpu.debug): Eevee > Shading > psl->material_ps : Program/shader state performance warning: Fragment shader in program 295 is being recompiled based on GL state.
WARN (gpu.debug): Eevee > Shading > psl->material_ps : Program/shader state performance warning: Vertex shader in program 295 is being recompiled based on GL state.
WARN (gpu.debug): Eevee > Shading > psl->material_ps : Program/shader state performance warning: Fragment shader in program 292 is being recompiled based on GL state.
WARN (gpu.debug): Eevee > Shading > psl->material_ps : Program/shader state performance warning: Vertex shader in program 292 is being recompiled based on GL state.
WARN (gpu.debug): Eevee > Shading > psl->material_ps : Program/shader state performance warning: Fragment shader in program 289 is being recompiled based on GL state.
WARN (gpu.debug): Eevee > Shading > psl->material_ps : Program/shader state performance warning: Vertex shader in program 289 is being recompiled based on GL state.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
WARN (gpu.debug): Eevee > Shading > psl->material_ps : Program/shader state performance warning: Fragment shader in program 298 is being recompiled based on GL state.
WARN (gpu.debug): Eevee > Shading > psl->material_ps : Program/shader state performance warning: Vertex shader in program 298 is being recompiled based on GL state.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
WARN (gpu.debug): SPACE_VIEW3D > ARegion : Program/shader state performance warning: Vertex shader in program 25 is being recompiled based on GL state.
with two errors:
ERROR (gpu.debug): : Program undefined behavior warning: The current GL state uses a sampler (0) that has depth comparisons disabled, with a texture object (0) with a non-depth format, by a shader that samples it with a shadow sampler. Using this state to sample would result in undefined behavior.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.
ERROR (gpu.debug): : Program undefined behavior warning: The current GL state uses a sampler (0) that has depth comparisons disabled, with a texture object (0) with a non-depth format, by a shader that samples it with a shadow sampler. Using this state to sample would result in undefined behavior.
Changed status from 'Needs User Info' to: 'Needs Triage'
Added subscriber: @iss
Changed status from 'Needs Triage' to: 'Needs User Info'
If I remember correctly to rule out GPU driver, you should be able to run
blender-softwaregl
. Not sure if we ship this in release builds, but it should be available in alpha build from https://builder.blender.org/download/daily/. Can you try that?tried it with blender 3.3 alpha , outputs:
./blender-softwaregl
Read prefs: /home/radio/.config/blender/3.3/config/userpref.blend
Exception in module register(): /home/radio/.config/blender/3.3/scripts/addons/blender_cloud/init.py
Traceback (most recent call last):
TypeError: As of 3.10, the loop parameter was removed from Semaphore() since it is no longer necessary
Reloading external rigs...
Reloading external metarigs...
Exception in module register(): /home/radio/.config/blender/3.3/scripts/addons/BlenderMalt/init.py
Traceback (most recent call last):
ModuleNotFoundError: No module named 'OpenGL'
Warning: TypeError('bpy_struct: item.attr = val: POWER_SEQUENCER_OT_speed_up_movie_strip.speed_factor expected an int type, not float')
Warning: TypeError('bpy_struct: item.attr = val: POWER_SEQUENCER_OT_speed_up_movie_strip.speed_factor expected an int type, not float')
Warning: TypeError('bpy_struct: item.attr = val: POWER_SEQUENCER_OT_speed_up_movie_strip.speed_factor expected an int type, not float')
Registered Power Sequencer with 3 modules
Read blend: /home/radio/Desktop/Skeleton Cowboy.blend
with a different shading glitch, also causing dots on screen to appear on this version of blender.
I have checked file just now, and I do get some glitches too with 2K texture size limit. Can you check if turning limit off does fix the glitches?
Hi Richard,
Yes, it is happening even with the texture limit off. Also after i lot of testing today i think it might be a subdivision surface modifier issue.
i applied the sub surf modifier on the cylinder object and its shading fine compared to the rest of the gun
i hope this was helpful
Changed status from 'Needs User Info' to: 'Needs Triage'
Sorry I missed the notification. Unfortunately I am not aware of any developer with similar hardware so we can reproduce the issue.
Added subscriber: @PratikPB2123
I get the crash in 3.3 and 3.4 when I increase the texture limit size
Could be related, since texture looks like corrupted memory, so feel free to confirm.
could be related but I'm unable to redo it in 3.2 (while the original report is filed for 3.2 version)
Changed status from 'Needs Triage' to: 'Needs User Info'
@Faustino what results you get in latest 3.3 build?: https://builder.blender.org/download/daily/
Hi, Sorry i missed the notification, i tried the same file on 3.3 stable and the issue is still there on 2k viewport texture limit setting.
Changed status from 'Needs User Info' to: 'Needs Triage'