Broken textures and shading #99097

Open
opened 2022-06-22 22:41:47 +02:00 by Radioactive Radio · 24 comments

System Information
Operating system: Linux-5.15.0-40-generic-x86_64-with-glibc2.35 64 Bits
Graphics card: NVIDIA GeForce MX130/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 510.73.05

Blender Version
Broken: version: 3.2.0, branch: master, commit date: 2022-06-08 10:22, hash: e05e1e3691
Worked: (newest version of Blender that worked as expected)

Short description of error
Broken textures when starting up blender and loading object textures and shading issues
untitled.png
Blender Texture Bug.mp4

Possible causes:
* Not loading the parent asset blend file before the asset in another scene (opening it first seems to fix the issue in my testing)
* 4k textures (i've heavily used 4k textures in the asset)
* Viewport Texture size limit setting (Changed it to 2k)
Screenshot_20220623_020103.png
Exact steps for others to reproduce the error

untitled.blend

**System Information** Operating system: Linux-5.15.0-40-generic-x86_64-with-glibc2.35 64 Bits Graphics card: NVIDIA GeForce MX130/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 510.73.05 **Blender Version** Broken: version: 3.2.0, branch: master, commit date: 2022-06-08 10:22, hash: `e05e1e3691` Worked: (newest version of Blender that worked as expected) **Short description of error** Broken textures when starting up blender and loading object textures and shading issues ![untitled.png](https://archive.blender.org/developer/F13218260/untitled.png) [Blender Texture Bug.mp4](https://archive.blender.org/developer/F13218278/Blender_Texture_Bug.mp4) Possible causes: * Not loading the parent asset blend file before the asset in another scene (opening it first seems to fix the issue in my testing) * 4k textures (i've heavily used 4k textures in the asset) * Viewport Texture size limit setting (Changed it to 2k) ![Screenshot_20220623_020103.png](https://archive.blender.org/developer/F13218320/Screenshot_20220623_020103.png) **Exact steps for others to reproduce the error** [untitled.blend](https://archive.blender.org/developer/F13218322/untitled.blend)

Added subscriber: @Faustino

Added subscriber: @Faustino
Member

Added subscriber: @OmarEmaraDev

Added subscriber: @OmarEmaraDev
Member

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'
Member

To try to rule out a driver issue, if you happened to have mesa installed, can you try running Blender with __GLX_VENDOR_LIBRARY_NAME=mesa LIBGL_ALWAYS_SOFTWARE=1 blender and see if that fixes the issue?
Does Blender print anything on the terminal when the issue appears?

To try to rule out a driver issue, if you happened to have mesa installed, can you try running Blender with `__GLX_VENDOR_LIBRARY_NAME=mesa LIBGL_ALWAYS_SOFTWARE=1 blender` and see if that fixes the issue? Does Blender print anything on the terminal when the issue appears?

Running blender with the above mentioned command outputs this in the terminal:

Read prefs: /home/radio/.config/blender/3.2/config/userpref.blend
Exception in module register(): /home/radio/.config/blender/3.2/scripts/addons/blender_cloud/init.py
Traceback (most recent call last):

File "/snap/blender/2474/3.2/scripts/modules/addon_utils.py", line 371, in enable
  mod.register()
File "/home/radio/.config/blender/3.2/scripts/addons/blender_cloud/__init__.py", line 106, in register
  async_loop.setup_asyncio_executor()
File "/home/radio/.config/blender/3.2/scripts/addons/blender_cloud/async_loop.py", line 60, in setup_asyncio_executor
  pillar.pillar_semaphore = asyncio.Semaphore(3, loop=loop)
File "/snap/blender/2474/3.2/python/lib/python3.10/asyncio/locks.py", line 348, in __init__
  super().__init__(loop=loop)
File "/snap/blender/2474/3.2/python/lib/python3.10/asyncio/mixins.py", line 17, in __init__
  raise TypeError(

TypeError: As of 3.10, the loop parameter was removed from Semaphore() since it is no longer necessary
Reloading external rigs...
Reloading external metarigs...
Getting HDRI list from HDRI Haven...
Exception in module register(): /home/radio/.config/blender/3.2/scripts/addons/BlenderMalt/init.py
Traceback (most recent call last):

File "/snap/blender/2474/3.2/scripts/modules/addon_utils.py", line 371, in enable
  mod.register()
File "/home/radio/.config/blender/3.2/scripts/addons/BlenderMalt/__init__.py", line 187, in register
  for module in get_modules():
File "/home/radio/.config/blender/3.2/scripts/addons/BlenderMalt/__init__.py", line 175, in get_modules
  from . import MaltTextures, MaltMeshes, MaltLights, MaltProperties, MaltPipeline, MaltNodes, MaltMaterial, MaltRenderEngine
File "/home/radio/.config/blender/3.2/scripts/addons/BlenderMalt/MaltTextures.py", line 4, in <module>
  from . import MaltPipeline
File "/home/radio/.config/blender/3.2/scripts/addons/BlenderMalt/MaltPipeline.py", line 6, in <module>
  from . import MaltMaterial, MaltMeshes, MaltTextures
File "/home/radio/.config/blender/3.2/scripts/addons/BlenderMalt/MaltMaterial.py", line 6, in <module>
  from . MaltProperties import MaltPropertyGroup
File "/home/radio/.config/blender/3.2/scripts/addons/BlenderMalt/MaltProperties.py", line 5, in <module>
  from Malt.Parameter import Type, Parameter, MaterialParameter
File "/home/radio/.config/blender/3.2/scripts/addons/BlenderMalt/.MaltPath/Malt/__init__.py", line 5, in <module>
  from Malt import Pipeline
File "/home/radio/.config/blender/3.2/scripts/addons/BlenderMalt/.MaltPath/Malt/Pipeline.py", line 7, in <module>
  from Malt.GL.GL import *
File "/home/radio/.config/blender/3.2/scripts/addons/BlenderMalt/.MaltPath/Malt/GL/GL.py", line 5, in <module>
  import OpenGL

ModuleNotFoundError: No module named 'OpenGL'
Warning: TypeError('bpy_struct: item.attr = val: POWER_SEQUENCER_OT_speed_up_movie_strip.speed_factor expected an int type, not float')
Warning: TypeError('bpy_struct: item.attr = val: POWER_SEQUENCER_OT_speed_up_movie_strip.speed_factor expected an int type, not float')
Warning: TypeError('bpy_struct: item.attr = val: POWER_SEQUENCER_OT_speed_up_movie_strip.speed_factor expected an int type, not float')
Registered Power Sequencer with 3 modules
X Error of failed request: BadDrawable (invalid Pixmap or Window parameter)

Major opcode of failed request:  14 (X_GetGeometry)
Resource id in failed request:  0x540001b
Serial number of failed request:  363
Current serial number in output stream:  363

Error: Not freed memory blocks: 73009, total unfreed memory 16.194702 MB

Blender closed automatically after this.

"Does Blender print anything on the terminal when the issue appears?"
only: Read blend: /home/radio/My Files/Pics & Projects/2022/3d projects/Skeleton Cowboy(Painted).blend

Running blender with the above mentioned command outputs this in the terminal: Read prefs: /home/radio/.config/blender/3.2/config/userpref.blend Exception in module register(): /home/radio/.config/blender/3.2/scripts/addons/blender_cloud/__init__.py Traceback (most recent call last): ``` File "/snap/blender/2474/3.2/scripts/modules/addon_utils.py", line 371, in enable mod.register() File "/home/radio/.config/blender/3.2/scripts/addons/blender_cloud/__init__.py", line 106, in register async_loop.setup_asyncio_executor() File "/home/radio/.config/blender/3.2/scripts/addons/blender_cloud/async_loop.py", line 60, in setup_asyncio_executor pillar.pillar_semaphore = asyncio.Semaphore(3, loop=loop) File "/snap/blender/2474/3.2/python/lib/python3.10/asyncio/locks.py", line 348, in __init__ super().__init__(loop=loop) File "/snap/blender/2474/3.2/python/lib/python3.10/asyncio/mixins.py", line 17, in __init__ raise TypeError( ``` TypeError: As of 3.10, the *loop* parameter was removed from Semaphore() since it is no longer necessary Reloading external rigs... Reloading external metarigs... Getting HDRI list from HDRI Haven... Exception in module register(): /home/radio/.config/blender/3.2/scripts/addons/BlenderMalt/__init__.py Traceback (most recent call last): ``` File "/snap/blender/2474/3.2/scripts/modules/addon_utils.py", line 371, in enable mod.register() File "/home/radio/.config/blender/3.2/scripts/addons/BlenderMalt/__init__.py", line 187, in register for module in get_modules(): File "/home/radio/.config/blender/3.2/scripts/addons/BlenderMalt/__init__.py", line 175, in get_modules from . import MaltTextures, MaltMeshes, MaltLights, MaltProperties, MaltPipeline, MaltNodes, MaltMaterial, MaltRenderEngine File "/home/radio/.config/blender/3.2/scripts/addons/BlenderMalt/MaltTextures.py", line 4, in <module> from . import MaltPipeline File "/home/radio/.config/blender/3.2/scripts/addons/BlenderMalt/MaltPipeline.py", line 6, in <module> from . import MaltMaterial, MaltMeshes, MaltTextures File "/home/radio/.config/blender/3.2/scripts/addons/BlenderMalt/MaltMaterial.py", line 6, in <module> from . MaltProperties import MaltPropertyGroup File "/home/radio/.config/blender/3.2/scripts/addons/BlenderMalt/MaltProperties.py", line 5, in <module> from Malt.Parameter import Type, Parameter, MaterialParameter File "/home/radio/.config/blender/3.2/scripts/addons/BlenderMalt/.MaltPath/Malt/__init__.py", line 5, in <module> from Malt import Pipeline File "/home/radio/.config/blender/3.2/scripts/addons/BlenderMalt/.MaltPath/Malt/Pipeline.py", line 7, in <module> from Malt.GL.GL import * File "/home/radio/.config/blender/3.2/scripts/addons/BlenderMalt/.MaltPath/Malt/GL/GL.py", line 5, in <module> import OpenGL ``` ModuleNotFoundError: No module named 'OpenGL' Warning: TypeError('bpy_struct: item.attr = val: POWER_SEQUENCER_OT_speed_up_movie_strip.speed_factor expected an int type, not float') Warning: TypeError('bpy_struct: item.attr = val: POWER_SEQUENCER_OT_speed_up_movie_strip.speed_factor expected an int type, not float') Warning: TypeError('bpy_struct: item.attr = val: POWER_SEQUENCER_OT_speed_up_movie_strip.speed_factor expected an int type, not float') Registered Power Sequencer with 3 modules X Error of failed request: BadDrawable (invalid Pixmap or Window parameter) ``` Major opcode of failed request: 14 (X_GetGeometry) Resource id in failed request: 0x540001b Serial number of failed request: 363 Current serial number in output stream: 363 ``` Error: Not freed memory blocks: 73009, total unfreed memory 16.194702 MB Blender closed automatically after this. "Does Blender print anything on the terminal when the issue appears?" only: Read blend: /home/radio/My Files/Pics & Projects/2022/3d projects/Skeleton Cowboy(Painted).blend
Member

Those messages are not particular useful. Can you try opening the file with:

blender --factory-startup --debug-gpu --debug-gpu-force-workarounds /path/to/untitled.blend
Those messages are not particular useful. Can you try opening the file with: ``` blender --factory-startup --debug-gpu --debug-gpu-force-workarounds /path/to/untitled.blend ```

yes i did that, it ouputs:

GL: Forcing workaround usage and disabling extensions.

  OpenGL identification strings
  vendor: NVIDIA Corporation
  renderer: NVIDIA GeForce MX130/PCIe/SSE2
  version: 4.5.0 NVIDIA 510.73.05

INFO (gpu.debug): Notification : Successfully hooked OpenGL debug callback using OpenGL 4.3
INFO (gpu.debug): Notification : Successfully hooked OpenGL debug callback using OpenGL 4.3
Read blend: /home/radio/Desktop/Skeleton Cowboy.blend
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
WARN (gpu.debug): : Program/shader state performance warning: Vertex shader in program 192 is being recompiled based on GL state.
WARN (gpu.debug): : Program/shader state performance warning: Vertex shader in program 192 is being recompiled based on GL state, and was not found in the disk cache
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
WARN (gpu.debug): Workbench > psl->opaque_ps : Program/shader state performance warning: Vertex shader in program 28 is being recompiled based on GL state.
WARN (gpu.debug): Workbench > psl->opaque_ps : Program/shader state performance warning: Vertex shader in program 28 is being recompiled based on GL state, and was not found in the disk cache
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
WARN (gpu.debug): SPACE_OUTLINER > ARegion : Program/shader state performance warning: Vertex shader in program 7 is being recompiled based on GL state.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
WARN (gpu.debug): : Buffer performance warning: Buffer object UBO-updateG (bound to NONE, usage hint is GL_DYNAMIC_DRAW) is being copied/moved from VIDEO memory to HOST memory.
INFO (gpu.debug): Notification : Successfully hooked OpenGL debug callback using OpenGL 4.3
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 7 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 4 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 3 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 6 does not have a defined base level and cannot be used for texture mapping.
ERROR (gpu.debug): : Program undefined behavior warning: The current GL state uses a sampler (0) that has depth comparisons disabled, with a texture object (0) with a non-depth format, by a shader that samples it with a shadow sampler. Using this state to sample would result in undefined behavior.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.
ERROR (gpu.debug): : Program undefined behavior warning: The current GL state uses a sampler (0) that has depth comparisons disabled, with a texture object (0) with a non-depth format, by a shader that samples it with a shadow sampler. Using this state to sample would result in undefined behavior.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
WARN (gpu.debug): : Buffer performance warning: Buffer object UBO-workben (bound to NONE, usage hint is GL_DYNAMIC_DRAW) is being copied/moved from VIDEO memory to HOST memory.
WARN (gpu.debug): : Buffer performance warning: Buffer object UBO-wb_Worl (bound to NONE, usage hint is GL_DYNAMIC_DRAW) is being copied/moved from VIDEO memory to HOST memory.
WARN (gpu.debug): : Buffer performance warning: Buffer object UBO-Materia (bound to NONE, usage hint is GL_DYNAMIC_DRAW) is being copied/moved from VIDEO memory to HOST memory.
WARN (gpu.debug): : Buffer performance warning: Buffer object UBO-Materia (bound to NONE, usage hint is GL_DYNAMIC_DRAW) is being copied/moved from VIDEO memory to HOST memory.
WARN (gpu.debug): : Buffer performance warning: Buffer object UBO-Materia (bound to NONE, usage hint is GL_DYNAMIC_DRAW) is being copied/moved from VIDEO memory to HOST memory.
WARN (gpu.debug): : Buffer performance warning: Buffer object UBO-eevee_v (bound to NONE, usage hint is GL_DYNAMIC_DRAW) is being copied/moved from VIDEO memory to HOST memory.
WARN (gpu.debug): : Buffer performance warning: Buffer object UBO-EEVEE_l (bound to NONE, usage hint is GL_DYNAMIC_DRAW) is being copied/moved from VIDEO memory to HOST memory.
WARN (gpu.debug): : Buffer performance warning: Buffer object UBO-renderp (bound to NONE, usage hint is GL_DYNAMIC_DRAW) is being copied/moved from VIDEO memory to HOST memory.
WARN (gpu.debug): : Buffer performance warning: Buffer object UBO-evShado (bound to NONE, usage hint is GL_DYNAMIC_DRAW) is being copied/moved from VIDEO memory to HOST memory.
WARN (gpu.debug): : Buffer performance warning: Buffer object UBO-updateG (bound to NONE, usage hint is GL_DYNAMIC_DRAW) is being copied/moved from VIDEO memory to HOST memory.
WARN (gpu.debug): Eevee > Shading > psl->material_ps : Buffer performance warning: Buffer object UBO-Globals (bound to NONE, usage hint is GL_DYNAMIC_DRAW) is being copied/moved from VIDEO memory to HOST memory.
WARN (gpu.debug): Eevee > Shading > psl->material_ps : Program/shader state performance warning: Fragment shader in program 310 is being recompiled based on GL state.
WARN (gpu.debug): Eevee > Shading > psl->material_ps : Program/shader state performance warning: Vertex shader in program 310 is being recompiled based on GL state.
WARN (gpu.debug): Eevee > Shading > psl->material_ps : Program/shader state performance warning: Fragment shader in program 301 is being recompiled based on GL state.
WARN (gpu.debug): Eevee > Shading > psl->material_ps : Program/shader state performance warning: Vertex shader in program 301 is being recompiled based on GL state.
WARN (gpu.debug): Eevee > Shading > psl->material_ps : Program/shader state performance warning: Fragment shader in program 307 is being recompiled based on GL state.
WARN (gpu.debug): Eevee > Shading > psl->material_ps : Program/shader state performance warning: Vertex shader in program 307 is being recompiled based on GL state.
WARN (gpu.debug): Eevee > Shading > psl->material_ps : Program/shader state performance warning: Fragment shader in program 283 is being recompiled based on GL state.
WARN (gpu.debug): Eevee > Shading > psl->material_ps : Program/shader state performance warning: Vertex shader in program 283 is being recompiled based on GL state.
WARN (gpu.debug): Eevee > Shading > psl->material_ps : Program/shader state performance warning: Fragment shader in program 295 is being recompiled based on GL state.
WARN (gpu.debug): Eevee > Shading > psl->material_ps : Program/shader state performance warning: Vertex shader in program 295 is being recompiled based on GL state.
WARN (gpu.debug): Eevee > Shading > psl->material_ps : Program/shader state performance warning: Fragment shader in program 292 is being recompiled based on GL state.
WARN (gpu.debug): Eevee > Shading > psl->material_ps : Program/shader state performance warning: Vertex shader in program 292 is being recompiled based on GL state.
WARN (gpu.debug): Eevee > Shading > psl->material_ps : Program/shader state performance warning: Fragment shader in program 289 is being recompiled based on GL state.
WARN (gpu.debug): Eevee > Shading > psl->material_ps : Program/shader state performance warning: Vertex shader in program 289 is being recompiled based on GL state.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
WARN (gpu.debug): Eevee > Shading > psl->material_ps : Program/shader state performance warning: Fragment shader in program 298 is being recompiled based on GL state.
WARN (gpu.debug): Eevee > Shading > psl->material_ps : Program/shader state performance warning: Vertex shader in program 298 is being recompiled based on GL state.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
WARN (gpu.debug): SPACE_VIEW3D > ARegion : Program/shader state performance warning: Vertex shader in program 25 is being recompiled based on GL state.

with two errors:

ERROR (gpu.debug): : Program undefined behavior warning: The current GL state uses a sampler (0) that has depth comparisons disabled, with a texture object (0) with a non-depth format, by a shader that samples it with a shadow sampler. Using this state to sample would result in undefined behavior.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.
ERROR (gpu.debug): : Program undefined behavior warning: The current GL state uses a sampler (0) that has depth comparisons disabled, with a texture object (0) with a non-depth format, by a shader that samples it with a shadow sampler. Using this state to sample would result in undefined behavior.

yes i did that, it ouputs: GL: Forcing workaround usage and disabling extensions. ``` OpenGL identification strings vendor: NVIDIA Corporation renderer: NVIDIA GeForce MX130/PCIe/SSE2 version: 4.5.0 NVIDIA 510.73.05 ``` INFO (gpu.debug): Notification : Successfully hooked OpenGL debug callback using OpenGL 4.3 INFO (gpu.debug): Notification : Successfully hooked OpenGL debug callback using OpenGL 4.3 Read blend: /home/radio/Desktop/Skeleton Cowboy.blend INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. WARN (gpu.debug): : Program/shader state performance warning: Vertex shader in program 192 is being recompiled based on GL state. WARN (gpu.debug): : Program/shader state performance warning: Vertex shader in program 192 is being recompiled based on GL state, and was not found in the disk cache INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. WARN (gpu.debug): Workbench > psl->opaque_ps : Program/shader state performance warning: Vertex shader in program 28 is being recompiled based on GL state. WARN (gpu.debug): Workbench > psl->opaque_ps : Program/shader state performance warning: Vertex shader in program 28 is being recompiled based on GL state, and was not found in the disk cache INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. WARN (gpu.debug): SPACE_OUTLINER > ARegion : Program/shader state performance warning: Vertex shader in program 7 is being recompiled based on GL state. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. WARN (gpu.debug): : Buffer performance warning: Buffer object UBO-updateG (bound to NONE, usage hint is GL_DYNAMIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. INFO (gpu.debug): Notification : Successfully hooked OpenGL debug callback using OpenGL 4.3 INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 7 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 4 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 3 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 6 does not have a defined base level and cannot be used for texture mapping. ERROR (gpu.debug): : Program undefined behavior warning: The current GL state uses a sampler (0) that has depth comparisons disabled, with a texture object (0) with a non-depth format, by a shader that samples it with a shadow sampler. Using this state to sample would result in undefined behavior. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping. ERROR (gpu.debug): : Program undefined behavior warning: The current GL state uses a sampler (0) that has depth comparisons disabled, with a texture object (0) with a non-depth format, by a shader that samples it with a shadow sampler. Using this state to sample would result in undefined behavior. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. WARN (gpu.debug): : Buffer performance warning: Buffer object UBO-workben (bound to NONE, usage hint is GL_DYNAMIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. WARN (gpu.debug): : Buffer performance warning: Buffer object UBO-wb_Worl (bound to NONE, usage hint is GL_DYNAMIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. WARN (gpu.debug): : Buffer performance warning: Buffer object UBO-Materia (bound to NONE, usage hint is GL_DYNAMIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. WARN (gpu.debug): : Buffer performance warning: Buffer object UBO-Materia (bound to NONE, usage hint is GL_DYNAMIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. WARN (gpu.debug): : Buffer performance warning: Buffer object UBO-Materia (bound to NONE, usage hint is GL_DYNAMIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. WARN (gpu.debug): : Buffer performance warning: Buffer object UBO-eevee_v (bound to NONE, usage hint is GL_DYNAMIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. WARN (gpu.debug): : Buffer performance warning: Buffer object UBO-EEVEE_l (bound to NONE, usage hint is GL_DYNAMIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. WARN (gpu.debug): : Buffer performance warning: Buffer object UBO-renderp (bound to NONE, usage hint is GL_DYNAMIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. WARN (gpu.debug): : Buffer performance warning: Buffer object UBO-evShado (bound to NONE, usage hint is GL_DYNAMIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. WARN (gpu.debug): : Buffer performance warning: Buffer object UBO-updateG (bound to NONE, usage hint is GL_DYNAMIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. WARN (gpu.debug): Eevee > Shading > psl->material_ps : Buffer performance warning: Buffer object UBO-Globals (bound to NONE, usage hint is GL_DYNAMIC_DRAW) is being copied/moved from VIDEO memory to HOST memory. WARN (gpu.debug): Eevee > Shading > psl->material_ps : Program/shader state performance warning: Fragment shader in program 310 is being recompiled based on GL state. WARN (gpu.debug): Eevee > Shading > psl->material_ps : Program/shader state performance warning: Vertex shader in program 310 is being recompiled based on GL state. WARN (gpu.debug): Eevee > Shading > psl->material_ps : Program/shader state performance warning: Fragment shader in program 301 is being recompiled based on GL state. WARN (gpu.debug): Eevee > Shading > psl->material_ps : Program/shader state performance warning: Vertex shader in program 301 is being recompiled based on GL state. WARN (gpu.debug): Eevee > Shading > psl->material_ps : Program/shader state performance warning: Fragment shader in program 307 is being recompiled based on GL state. WARN (gpu.debug): Eevee > Shading > psl->material_ps : Program/shader state performance warning: Vertex shader in program 307 is being recompiled based on GL state. WARN (gpu.debug): Eevee > Shading > psl->material_ps : Program/shader state performance warning: Fragment shader in program 283 is being recompiled based on GL state. WARN (gpu.debug): Eevee > Shading > psl->material_ps : Program/shader state performance warning: Vertex shader in program 283 is being recompiled based on GL state. WARN (gpu.debug): Eevee > Shading > psl->material_ps : Program/shader state performance warning: Fragment shader in program 295 is being recompiled based on GL state. WARN (gpu.debug): Eevee > Shading > psl->material_ps : Program/shader state performance warning: Vertex shader in program 295 is being recompiled based on GL state. WARN (gpu.debug): Eevee > Shading > psl->material_ps : Program/shader state performance warning: Fragment shader in program 292 is being recompiled based on GL state. WARN (gpu.debug): Eevee > Shading > psl->material_ps : Program/shader state performance warning: Vertex shader in program 292 is being recompiled based on GL state. WARN (gpu.debug): Eevee > Shading > psl->material_ps : Program/shader state performance warning: Fragment shader in program 289 is being recompiled based on GL state. WARN (gpu.debug): Eevee > Shading > psl->material_ps : Program/shader state performance warning: Vertex shader in program 289 is being recompiled based on GL state. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. WARN (gpu.debug): Eevee > Shading > psl->material_ps : Program/shader state performance warning: Fragment shader in program 298 is being recompiled based on GL state. WARN (gpu.debug): Eevee > Shading > psl->material_ps : Program/shader state performance warning: Vertex shader in program 298 is being recompiled based on GL state. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. WARN (gpu.debug): SPACE_VIEW3D > ARegion : Program/shader state performance warning: Vertex shader in program 25 is being recompiled based on GL state. with two errors: ERROR (gpu.debug): : Program undefined behavior warning: The current GL state uses a sampler (0) that has depth comparisons disabled, with a texture object (0) with a non-depth format, by a shader that samples it with a shadow sampler. Using this state to sample would result in undefined behavior. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping. ERROR (gpu.debug): : Program undefined behavior warning: The current GL state uses a sampler (0) that has depth comparisons disabled, with a texture object (0) with a non-depth format, by a shader that samples it with a shadow sampler. Using this state to sample would result in undefined behavior.
Member

Changed status from 'Needs User Info' to: 'Needs Triage'

Changed status from 'Needs User Info' to: 'Needs Triage'

Added subscriber: @iss

Added subscriber: @iss

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'

If I remember correctly to rule out GPU driver, you should be able to run blender-softwaregl. Not sure if we ship this in release builds, but it should be available in alpha build from https://builder.blender.org/download/daily/. Can you try that?

If I remember correctly to rule out GPU driver, you should be able to run `blender-softwaregl`. Not sure if we ship this in release builds, but it should be available in alpha build from https://builder.blender.org/download/daily/. Can you try that?

tried it with blender 3.3 alpha , outputs:

./blender-softwaregl
Read prefs: /home/radio/.config/blender/3.3/config/userpref.blend
Exception in module register(): /home/radio/.config/blender/3.3/scripts/addons/blender_cloud/init.py
Traceback (most recent call last):

File "/home/radio/Appimages/Blender Versions/daily/blender-3.3.0-alpha+daily.6ad9d8e2247d/3.3/scripts/modules/addon_utils.py", line 369, in enable
  mod.register()
File "/home/radio/.config/blender/3.3/scripts/addons/blender_cloud/__init__.py", line 106, in register
  async_loop.setup_asyncio_executor()
File "/home/radio/.config/blender/3.3/scripts/addons/blender_cloud/async_loop.py", line 60, in setup_asyncio_executor
  pillar.pillar_semaphore = asyncio.Semaphore(3, loop=loop)
File "/home/radio/Appimages/Blender Versions/daily/blender-3.3.0-alpha+daily.6ad9d8e2247d/3.3/python/lib/python3.10/asyncio/locks.py", line 348, in __init__
  super().__init__(loop=loop)
File "/home/radio/Appimages/Blender Versions/daily/blender-3.3.0-alpha+daily.6ad9d8e2247d/3.3/python/lib/python3.10/asyncio/mixins.py", line 17, in __init__
  raise TypeError(

TypeError: As of 3.10, the loop parameter was removed from Semaphore() since it is no longer necessary
Reloading external rigs...
Reloading external metarigs...
Exception in module register(): /home/radio/.config/blender/3.3/scripts/addons/BlenderMalt/init.py
Traceback (most recent call last):

File "/home/radio/Appimages/Blender Versions/daily/blender-3.3.0-alpha+daily.6ad9d8e2247d/3.3/scripts/modules/addon_utils.py", line 369, in enable
  mod.register()
File "/home/radio/.config/blender/3.3/scripts/addons/BlenderMalt/__init__.py", line 187, in register
  for module in get_modules():
File "/home/radio/.config/blender/3.3/scripts/addons/BlenderMalt/__init__.py", line 175, in get_modules
  from . import MaltTextures, MaltMeshes, MaltLights, MaltProperties, MaltPipeline, MaltNodes, MaltMaterial, MaltRenderEngine
File "/home/radio/.config/blender/3.3/scripts/addons/BlenderMalt/MaltTextures.py", line 4, in <module>
  from . import MaltPipeline
File "/home/radio/.config/blender/3.3/scripts/addons/BlenderMalt/MaltPipeline.py", line 6, in <module>
  from . import MaltMaterial, MaltMeshes, MaltTextures
File "/home/radio/.config/blender/3.3/scripts/addons/BlenderMalt/MaltMaterial.py", line 6, in <module>
  from . MaltProperties import MaltPropertyGroup
File "/home/radio/.config/blender/3.3/scripts/addons/BlenderMalt/MaltProperties.py", line 5, in <module>
  from Malt.Parameter import Type, Parameter, MaterialParameter
File "/home/radio/.config/blender/3.3/scripts/addons/BlenderMalt/.MaltPath/Malt/__init__.py", line 5, in <module>
  from Malt import Pipeline
File "/home/radio/.config/blender/3.3/scripts/addons/BlenderMalt/.MaltPath/Malt/Pipeline.py", line 7, in <module>
  from Malt.GL.GL import *
File "/home/radio/.config/blender/3.3/scripts/addons/BlenderMalt/.MaltPath/Malt/GL/GL.py", line 5, in <module>
  import OpenGL

ModuleNotFoundError: No module named 'OpenGL'
Warning: TypeError('bpy_struct: item.attr = val: POWER_SEQUENCER_OT_speed_up_movie_strip.speed_factor expected an int type, not float')
Warning: TypeError('bpy_struct: item.attr = val: POWER_SEQUENCER_OT_speed_up_movie_strip.speed_factor expected an int type, not float')
Warning: TypeError('bpy_struct: item.attr = val: POWER_SEQUENCER_OT_speed_up_movie_strip.speed_factor expected an int type, not float')
Registered Power Sequencer with 3 modules
Read blend: /home/radio/Desktop/Skeleton Cowboy.blend

with a different shading glitch, also causing dots on screen to appear on this version of blender.

Screenshot_20220624_014504.png

tried it with blender 3.3 alpha , outputs: ./blender-softwaregl Read prefs: /home/radio/.config/blender/3.3/config/userpref.blend Exception in module register(): /home/radio/.config/blender/3.3/scripts/addons/blender_cloud/__init__.py Traceback (most recent call last): ``` File "/home/radio/Appimages/Blender Versions/daily/blender-3.3.0-alpha+daily.6ad9d8e2247d/3.3/scripts/modules/addon_utils.py", line 369, in enable mod.register() File "/home/radio/.config/blender/3.3/scripts/addons/blender_cloud/__init__.py", line 106, in register async_loop.setup_asyncio_executor() File "/home/radio/.config/blender/3.3/scripts/addons/blender_cloud/async_loop.py", line 60, in setup_asyncio_executor pillar.pillar_semaphore = asyncio.Semaphore(3, loop=loop) File "/home/radio/Appimages/Blender Versions/daily/blender-3.3.0-alpha+daily.6ad9d8e2247d/3.3/python/lib/python3.10/asyncio/locks.py", line 348, in __init__ super().__init__(loop=loop) File "/home/radio/Appimages/Blender Versions/daily/blender-3.3.0-alpha+daily.6ad9d8e2247d/3.3/python/lib/python3.10/asyncio/mixins.py", line 17, in __init__ raise TypeError( ``` TypeError: As of 3.10, the *loop* parameter was removed from Semaphore() since it is no longer necessary Reloading external rigs... Reloading external metarigs... Exception in module register(): /home/radio/.config/blender/3.3/scripts/addons/BlenderMalt/__init__.py Traceback (most recent call last): ``` File "/home/radio/Appimages/Blender Versions/daily/blender-3.3.0-alpha+daily.6ad9d8e2247d/3.3/scripts/modules/addon_utils.py", line 369, in enable mod.register() File "/home/radio/.config/blender/3.3/scripts/addons/BlenderMalt/__init__.py", line 187, in register for module in get_modules(): File "/home/radio/.config/blender/3.3/scripts/addons/BlenderMalt/__init__.py", line 175, in get_modules from . import MaltTextures, MaltMeshes, MaltLights, MaltProperties, MaltPipeline, MaltNodes, MaltMaterial, MaltRenderEngine File "/home/radio/.config/blender/3.3/scripts/addons/BlenderMalt/MaltTextures.py", line 4, in <module> from . import MaltPipeline File "/home/radio/.config/blender/3.3/scripts/addons/BlenderMalt/MaltPipeline.py", line 6, in <module> from . import MaltMaterial, MaltMeshes, MaltTextures File "/home/radio/.config/blender/3.3/scripts/addons/BlenderMalt/MaltMaterial.py", line 6, in <module> from . MaltProperties import MaltPropertyGroup File "/home/radio/.config/blender/3.3/scripts/addons/BlenderMalt/MaltProperties.py", line 5, in <module> from Malt.Parameter import Type, Parameter, MaterialParameter File "/home/radio/.config/blender/3.3/scripts/addons/BlenderMalt/.MaltPath/Malt/__init__.py", line 5, in <module> from Malt import Pipeline File "/home/radio/.config/blender/3.3/scripts/addons/BlenderMalt/.MaltPath/Malt/Pipeline.py", line 7, in <module> from Malt.GL.GL import * File "/home/radio/.config/blender/3.3/scripts/addons/BlenderMalt/.MaltPath/Malt/GL/GL.py", line 5, in <module> import OpenGL ``` ModuleNotFoundError: No module named 'OpenGL' Warning: TypeError('bpy_struct: item.attr = val: POWER_SEQUENCER_OT_speed_up_movie_strip.speed_factor expected an int type, not float') Warning: TypeError('bpy_struct: item.attr = val: POWER_SEQUENCER_OT_speed_up_movie_strip.speed_factor expected an int type, not float') Warning: TypeError('bpy_struct: item.attr = val: POWER_SEQUENCER_OT_speed_up_movie_strip.speed_factor expected an int type, not float') Registered Power Sequencer with 3 modules Read blend: /home/radio/Desktop/Skeleton Cowboy.blend with a different shading glitch, also causing dots on screen to appear on this version of blender. ![Screenshot_20220624_014504.png](https://archive.blender.org/developer/F13221918/Screenshot_20220624_014504.png)

I have checked file just now, and I do get some glitches too with 2K texture size limit. Can you check if turning limit off does fix the glitches?

I have checked file just now, and I do get some glitches too with 2K texture size limit. Can you check if turning limit off does fix the glitches?

Hi Richard,

Yes, it is happening even with the texture limit off. Also after i lot of testing today i think it might be a subdivision surface modifier issue.

Screenshot_20220625_015522.png

i applied the sub surf modifier on the cylinder object and its shading fine compared to the rest of the gun
i hope this was helpful

Hi Richard, Yes, it is happening even with the texture limit off. Also after i lot of testing today i think it might be a subdivision surface modifier issue. ![Screenshot_20220625_015522.png](https://archive.blender.org/developer/F13226307/Screenshot_20220625_015522.png) i applied the sub surf modifier on the cylinder object and its shading fine compared to the rest of the gun i hope this was helpful

Changed status from 'Needs User Info' to: 'Needs Triage'

Changed status from 'Needs User Info' to: 'Needs Triage'

Sorry I missed the notification. Unfortunately I am not aware of any developer with similar hardware so we can reproduce the issue.

Sorry I missed the notification. Unfortunately I am not aware of any developer with similar hardware so we can reproduce the issue.
Member

Added subscriber: @PratikPB2123

Added subscriber: @PratikPB2123
Member

I get the crash in 3.3 and 3.4 when I increase the texture limit size

blender.exe         :0x00007FF6DB8F8810  imb_gpu_get_data
blender.exe         :0x00007FF6DB8F82B0  IMB_create_gpu_texture
blender.exe         :0x00007FF6DB5FE7A0  image_get_gpu_texture
blender.exe         :0x00007FF6DB832520  DRW_shgroup_add_material_resources
blender.exe         :0x00007FF6DB83BD90  material_opaque
blender.exe         :0x00007FF6DB83ABF0  EEVEE_materials_cache_populate
blender.exe         :0x00007FF6DB846510  EEVEE_cache_populate
blender.exe         :0x00007FF6DB82B8B0  drw_engines_cache_populate
blender.exe         :0x00007FF6DB827F90  DRW_draw_render_loop_ex
blender.exe         :0x00007FF6DB829080  DRW_draw_view
blender.exe         :0x00007FF6DC300330  view3d_main_region_draw
blender.exe         :0x00007FF6DBAE53A0  ED_region_do_draw
blender.exe         :0x00007FF6DB72F1D0  wm_draw_window_offscreen
blender.exe         :0x00007FF6DB72F030  wm_draw_window
blender.exe         :0x00007FF6DB72EA80  wm_draw_update
blender.exe         :0x00007FF6DB707C50  WM_main
blender.exe         :0x00007FF6DA7F12A0  main
blender.exe         :0x00007FF6E088D300  __scrt_common_main_seh
KERNEL32.DLL        :0x00007FFABB3154D0  BaseThreadInitThunk
ntdll.dll           :0x00007FFABCE24830  RtlUserThreadStart```
I get the crash in 3.3 and 3.4 when I increase the texture limit size ```Stack trace: blender.exe :0x00007FF6DB8F8810 imb_gpu_get_data blender.exe :0x00007FF6DB8F82B0 IMB_create_gpu_texture blender.exe :0x00007FF6DB5FE7A0 image_get_gpu_texture blender.exe :0x00007FF6DB832520 DRW_shgroup_add_material_resources blender.exe :0x00007FF6DB83BD90 material_opaque blender.exe :0x00007FF6DB83ABF0 EEVEE_materials_cache_populate blender.exe :0x00007FF6DB846510 EEVEE_cache_populate blender.exe :0x00007FF6DB82B8B0 drw_engines_cache_populate blender.exe :0x00007FF6DB827F90 DRW_draw_render_loop_ex blender.exe :0x00007FF6DB829080 DRW_draw_view blender.exe :0x00007FF6DC300330 view3d_main_region_draw blender.exe :0x00007FF6DBAE53A0 ED_region_do_draw blender.exe :0x00007FF6DB72F1D0 wm_draw_window_offscreen blender.exe :0x00007FF6DB72F030 wm_draw_window blender.exe :0x00007FF6DB72EA80 wm_draw_update blender.exe :0x00007FF6DB707C50 WM_main blender.exe :0x00007FF6DA7F12A0 main blender.exe :0x00007FF6E088D300 __scrt_common_main_seh KERNEL32.DLL :0x00007FFABB3154D0 BaseThreadInitThunk ntdll.dll :0x00007FFABCE24830 RtlUserThreadStart```

Could be related, since texture looks like corrupted memory, so feel free to confirm.

Could be related, since texture looks like corrupted memory, so feel free to confirm.
Member

could be related but I'm unable to redo it in 3.2 (while the original report is filed for 3.2 version)

could be related but I'm unable to redo it in 3.2 (while the original report is filed for 3.2 version)
Member

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'
Member

@Faustino what results you get in latest 3.3 build?: https://builder.blender.org/download/daily/

@Faustino what results you get in latest 3.3 build?: https://builder.blender.org/download/daily/

Hi, Sorry i missed the notification, i tried the same file on 3.3 stable and the issue is still there on 2k viewport texture limit setting.

Hi, Sorry i missed the notification, i tried the same file on 3.3 stable and the issue is still there on 2k viewport texture limit setting.
Member

Changed status from 'Needs User Info' to: 'Needs Triage'

Changed status from 'Needs User Info' to: 'Needs Triage'
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
4 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#99097
No description provided.