Large color artifacts in view port #99945
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Reference: blender/blender#99945
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System Information
Operating system: Win 10
Graphics card: GeForce 1080ti
Blender Version
Broken: 3.2.1
Worked:
Short description of error
When I select anything, prop,}camera or Light in the viewport it causes flashing red/blue/white/green color streeks that look like long triangles shooting from the camera. I have tried 3 1080tis one by one and have the latest GPU driver. I have a second system with 3 Geforce 1660s that I not showing this issue, perhaps the 1080ti is the issue here?
Exact steps for others to reproduce the error
Select anything in the view port
Based on the default startup
Added subscriber: @pszennybill
Added subscriber: @PratikPB2123
Changed status from 'Needs Triage' to: 'Needs User Info'
Thanks for the report. Could you upload system info file?: {nav Help > Save System Info}
This seems GPU related issue from the attached screenshots.
I think so too on the GPU the system has 3 1080tis i have taken them all out and put each one back in 1 by 1 and still get that issue. I have a second system with less powerful GPUs 1660s and it works fine both have sam eOS and Driver versions.
system-info.txt
I will take one of these 1080s and put in my other system to see if the problem follow today also
I moved the NVIDIA GeForce GTX 1080 to my other system and the problem followed it, I tried all 3 GPUs, and all three caused this issue. If anyone else out there is using this GPU and working fine or you found a solution around it please let me know, thanks
I use they everyday in C4D with Redshift and have no issues there with them
Changed status from 'Needs User Info' to: 'Archived'
As far as I understand you are running blender on Virtual machine. For rendering it uses llvmpipe and not your NVIDIA graphics card
This setup is not supported, see [manual ]] and [ https:*www.blender.org/download/requirements/ | minimum requirements
Reports on similar setup has been reported previously and were closed as invalid: #67024 (Text not visible) for example
Feel free to comment if there is misunderstanding, I'll reopen the report in that case.
Hi there Pratik, no I am running this on hardware, a Boxx system with a ton of resources. I have VMWare installed on the system I use for other things but not to run blender on. Blender is using my GPUs at least they show and check in Preferences etc.
Hi, system info has not captured other 3 NVIDIA GPUs. So I don't think blender is using GPUs
oh let me look at that again, thx
this is what i show in System Settings
Changed status from 'Archived' to: 'Needs Triage'
i uninstalled blender and system info shows the VMWare still :-O
I set everything to CPU and still get that odd flashing lights, I am going to take the GPUs out of the system snd run CPU only see if it still happens
I tried Blender 3.0 and everything works fine :-/ 3.1 and 3.2 are giving me the issue, I can use 3.0 and try new releases as they happen, but 100% 3.0 is not giving me those issues
actually 3.0 and 3.1 are working 3.2.1 and 3.2.2 having the issue
Added subscriber: @OmarEmaraDev
Changed status from 'Needs Triage' to: 'Needs User Info'
This does not show the GPUs used by Blender for drawing, it just showing the available compute GPUs for Cycles, which is not related.
If possible, can you try to uninstall VMWare temporary and retest?
Is your monitor connected to one of the 3 GPUs directly?
Do you remember if you downloaded a DLL file and put it somewhere before? A file whose name probably includes
opengl
.hi there,
I uninstalled VMWare still a problem
I have tried with and without the OpenGL "fix" The issue only happens on 3.2.X 3.0. and 3.1 I am not running into the issue
Changed status from 'Needs User Info' to: 'Needs Triage'
SO as not to confuse its only happens when i use Blender 3.2.x older versions are working fine
Added subscriber: @iss
Changed status from 'Needs Triage' to: 'Needs User Info'
@pszennybill can you check if this happens when you download latest alpha build from https://builder.blender.org/download/daily/?
Perhaps check if you have forced Blender to use particular GPU (most likely integrated one), this shouldn't normally happen and if portable version won't work, I would advise to reinstall OS.
I will do that tonight :)
Hi, any updates?
Changed status from 'Needs User Info' to: 'Archived'
No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed.
Thanks again for the report. If the problem persists please open a new report with the required information (or just comment here, we'll reopen the report).