Fix T45649: Adding Point Density Texture to World Color Crashes Blender.

Crash was caused by missing field in NodeShaderTexPointDensity.

Committed with @dingto blessings.
This commit is contained in:
Kévin Dietrich 2015-08-02 23:46:38 +02:00
parent e896f4e77d
commit 00857bec52
Notes: blender-bot 2023-02-14 08:48:41 +01:00
Referenced by issue #45669, Skin modifier root exploit
Referenced by issue #45649, Adding Point Density Texture to World Color Crashes Blender
1 changed files with 1 additions and 0 deletions

View File

@ -795,6 +795,7 @@ typedef struct NodeShaderVectTransform {
} NodeShaderVectTransform;
typedef struct NodeShaderTexPointDensity {
NodeTexBase base;
short point_source, pad;
int particle_system;
float radius;