Cleanup: EditMesh: Remove DRW_STATE_OFFSET_*

This commit is contained in:
Clément Foucault 2019-05-26 01:13:20 +02:00
parent 5c371cd36a
commit 01f5ef82af
4 changed files with 256 additions and 200 deletions

View File

@ -31,6 +31,8 @@
#include "BKE_global.h"
#include "BKE_colorband.h"
#include "BIF_glutil.h"
#include "draw_common.h"
#if 0
@ -1035,6 +1037,26 @@ struct GPUShader *volume_velocity_shader_get(bool use_needle)
}
}
DRWView *DRW_view_create_with_zoffset(const RegionView3D *rv3d, float offset)
{
/* Create view with depth offset */
const DRWView *default_view = DRW_view_default_get();
float viewmat[4][4], winmat[4][4];
DRW_view_viewmat_get(default_view, viewmat, false);
DRW_view_winmat_get(default_view, winmat, false);
float viewdist = rv3d->dist;
/* special exception for ortho camera (viewdist isnt used for perspective cameras) */
if (rv3d->persp == RV3D_CAMOB && rv3d->is_persp == false) {
viewdist = 1.0f / max_ff(fabsf(winmat[0][0]), fabsf(winmat[1][1]));
}
winmat[3][2] -= bglPolygonOffsetCalc((float *)winmat, viewdist, offset);
return DRW_view_create_sub(default_view, viewmat, winmat);
}
/* ******************************************** COLOR UTILS ************************************ */
/* TODO FINISH */

View File

@ -200,6 +200,8 @@ struct GPUShader *mpath_points_shader_get(void);
struct GPUShader *volume_velocity_shader_get(bool use_needle);
struct DRWView *DRW_view_create_with_zoffset(const RegionView3D *rv3d, float offset);
int DRW_object_wire_theme_get(struct Object *ob, struct ViewLayer *view_layer, float **r_color);
float *DRW_color_background_blend_get(int theme_id);

View File

@ -1048,7 +1048,6 @@ bool DRW_shgroup_is_empty(DRWShadingGroup *shgroup)
DRWShadingGroup *DRW_shgroup_create_sub(DRWShadingGroup *shgroup)
{
/* Remove this assertion if needed but implement the other cases first! */
DRWShadingGroup *shgroup_new = BLI_memblock_alloc(DST.vmempool->shgroups);
*shgroup_new = *shgroup;

View File

@ -38,8 +38,6 @@
#include "BKE_editmesh.h"
#include "BKE_object.h"
#include "BIF_glutil.h"
#include "BLI_dynstr.h"
#include "BLI_string_utils.h"
@ -68,16 +66,25 @@ extern char datatoc_gpu_shader_flat_color_frag_glsl[];
extern char datatoc_gpu_shader_point_varying_color_frag_glsl[];
/* *********** LISTS *********** */
typedef struct EDIT_MESH_ComponentPassList {
struct DRWPass *faces;
struct DRWPass *faces_cage;
struct DRWPass *edges;
struct DRWPass *verts;
} EDIT_MESH_ComponentPassList;
typedef struct EDIT_MESH_PassList {
struct DRWPass *weight_faces;
struct DRWPass *depth_hidden_wire;
struct DRWPass *depth_hidden_wire_in_front;
struct DRWPass *edit_face_overlay;
struct DRWPass *edit_face_overlay_in_front;
struct DRWPass *edit_face_in_front;
struct DRWPass *edit_face_occluded;
EDIT_MESH_ComponentPassList edit_passes;
EDIT_MESH_ComponentPassList edit_passes_in_front;
struct DRWPass *mix_occlude;
struct DRWPass *facefill_occlude;
struct DRWPass *facefill_occlude_cage;
struct DRWPass *mesh_analysis_pass;
struct DRWPass *normals;
} EDIT_MESH_PassList;
@ -134,6 +141,14 @@ static struct {
struct GPUTexture *occlude_wire_color_tx;
} e_data = {{{NULL}}}; /* Engine data */
typedef struct EDIT_MESH_ComponentShadingGroupList {
DRWShadingGroup *verts;
DRWShadingGroup *edges;
DRWShadingGroup *faces;
DRWShadingGroup *faces_cage;
DRWShadingGroup *facedots;
} EDIT_MESH_ComponentShadingGroupList;
typedef struct EDIT_MESH_PrivateData {
/* weight */
DRWShadingGroup *fweights_shgrp;
@ -144,11 +159,8 @@ typedef struct EDIT_MESH_PrivateData {
DRWShadingGroup *vnormals_shgrp;
DRWShadingGroup *lnormals_shgrp;
DRWShadingGroup *vert_shgrp;
DRWShadingGroup *edge_shgrp;
DRWShadingGroup *face_shgrp;
DRWShadingGroup *face_cage_shgrp;
DRWShadingGroup *facedot_shgrp;
EDIT_MESH_ComponentShadingGroupList edit_shgrps;
EDIT_MESH_ComponentShadingGroupList edit_in_front_shgrps;
DRWShadingGroup *vert_shgrp_in_front;
DRWShadingGroup *edge_shgrp_in_front;
@ -157,8 +169,14 @@ typedef struct EDIT_MESH_PrivateData {
DRWShadingGroup *facedot_shgrp_in_front;
DRWShadingGroup *facefill_occluded_shgrp;
DRWShadingGroup *facefill_occluded_cage_shgrp;
DRWShadingGroup *mesh_analysis_shgrp;
DRWView *view_faces;
DRWView *view_faces_cage;
DRWView *view_edges;
DRWView *view_wires;
int data_mask[4];
int ghost_ob;
int edit_ob;
@ -172,6 +190,7 @@ typedef struct EDIT_MESH_PrivateData {
static void EDIT_MESH_engine_init(void *vedata)
{
EDIT_MESH_FramebufferList *fbl = ((EDIT_MESH_Data *)vedata)->fbl;
EDIT_MESH_StorageList *stl = ((EDIT_MESH_Data *)vedata)->stl;
const DRWContextState *draw_ctx = DRW_context_state_get();
EDIT_MESH_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
@ -303,17 +322,27 @@ static void EDIT_MESH_engine_init(void *vedata)
sh_data->depth = DRW_shader_create_3d_depth_only(draw_ctx->sh_cfg);
}
if (!stl->g_data) {
/* Alloc transient pointers */
stl->g_data = MEM_mallocN(sizeof(*stl->g_data), __func__);
}
{
/* Create view with depth offset */
stl->g_data->view_faces = (DRWView *)DRW_view_default_get();
stl->g_data->view_faces_cage = DRW_view_create_with_zoffset(draw_ctx->rv3d, 0.5f);
stl->g_data->view_edges = DRW_view_create_with_zoffset(draw_ctx->rv3d, 1.0f);
stl->g_data->view_wires = DRW_view_create_with_zoffset(draw_ctx->rv3d, 1.5f);
}
}
static DRWPass *edit_mesh_create_overlay_pass(float *face_alpha,
int *data_mask,
bool do_edges,
DRWState statemod,
DRWShadingGroup **r_face_shgrp,
DRWShadingGroup **r_face_cage_shgrp,
DRWShadingGroup **r_facedot_shgrp,
DRWShadingGroup **r_edge_shgrp,
DRWShadingGroup **r_vert_shgrp)
static void edit_mesh_create_overlay_passes(float face_alpha,
int *data_mask,
bool do_edges,
DRWState statemod,
EDIT_MESH_ComponentPassList *passes,
EDIT_MESH_ComponentShadingGroupList *shgrps)
{
const DRWContextState *draw_ctx = DRW_context_state_get();
RegionView3D *rv3d = draw_ctx->rv3d;
@ -324,18 +353,6 @@ static DRWPass *edit_mesh_create_overlay_pass(float *face_alpha,
const bool select_face = (tsettings->selectmode & SCE_SELECT_FACE) != 0;
const bool select_edge = (tsettings->selectmode & SCE_SELECT_EDGE) != 0;
float winmat[4][4];
float viewdist = rv3d->dist;
DRW_view_winmat_get(NULL, winmat, false);
/* special exception for ortho camera (viewdist isnt used for perspective cameras) */
if (rv3d->persp == RV3D_CAMOB && rv3d->is_persp == false) {
viewdist = 1.0f / max_ff(fabsf(rv3d->winmat[0][0]), fabsf(rv3d->winmat[1][1]));
}
const float depth_ofs = bglPolygonOffsetCalc((float *)winmat, viewdist, 1.0f);
DRWPass *pass = DRW_pass_create("Edit Mesh Face Overlay Pass", DRW_STATE_WRITE_COLOR | statemod);
DRWShadingGroup *grp;
GPUShader *vert_sh = sh_data->overlay_vert;
@ -344,69 +361,67 @@ static DRWPass *edit_mesh_create_overlay_pass(float *face_alpha,
GPUShader *facedot_sh = sh_data->overlay_facedot;
/* Faces */
if (select_face) {
grp = *r_facedot_shgrp = DRW_shgroup_create(facedot_sh, pass);
DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
DRW_shgroup_state_enable(grp, DRW_STATE_WRITE_DEPTH);
if (rv3d->rflag & RV3D_CLIPPING) {
DRW_shgroup_world_clip_planes_from_rv3d(grp, rv3d);
}
}
grp = *r_face_shgrp = DRW_shgroup_create(face_sh, pass);
passes->faces = DRW_pass_create("Edit Mesh Faces", DRW_STATE_WRITE_COLOR | statemod);
grp = shgrps->faces = DRW_shgroup_create(face_sh, passes->faces);
DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
DRW_shgroup_uniform_float(grp, "faceAlphaMod", face_alpha, 1);
DRW_shgroup_uniform_float_copy(grp, "faceAlphaMod", face_alpha);
DRW_shgroup_uniform_ivec4(grp, "dataMask", data_mask, 1);
DRW_shgroup_uniform_float_copy(grp, "ofs", 0.0f);
DRW_shgroup_uniform_bool_copy(grp, "selectFaces", select_face);
if (rv3d->rflag & RV3D_CLIPPING) {
DRW_shgroup_world_clip_planes_from_rv3d(grp, rv3d);
}
/* Cage geom needs to be offseted to avoid Z-fighting. */
grp = *r_face_cage_shgrp = DRW_shgroup_create_sub(*r_face_shgrp);
DRW_shgroup_state_enable(grp, DRW_STATE_OFFSET_NEGATIVE);
passes->faces_cage = DRW_pass_create("Edit Mesh Faces Cage", DRW_STATE_WRITE_COLOR | statemod);
grp = shgrps->faces_cage = DRW_shgroup_create(face_sh, passes->faces_cage);
DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
DRW_shgroup_uniform_float_copy(grp, "faceAlphaMod", face_alpha);
DRW_shgroup_uniform_ivec4(grp, "dataMask", data_mask, 1);
DRW_shgroup_uniform_bool_copy(grp, "selectFaces", select_face);
if (rv3d->rflag & RV3D_CLIPPING) {
DRW_shgroup_world_clip_planes_from_rv3d(grp, rv3d);
}
/* Edges */
grp = *r_edge_shgrp = DRW_shgroup_create(edge_sh, pass);
/* Change first vertex convention to match blender loop structure. */
passes->edges = DRW_pass_create(
"Edit Mesh Edges", DRW_STATE_WRITE_COLOR | DRW_STATE_FIRST_VERTEX_CONVENTION | statemod);
grp = shgrps->edges = DRW_shgroup_create(edge_sh, passes->edges);
DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
DRW_shgroup_uniform_vec2(grp, "viewportSize", DRW_viewport_size_get(), 1);
DRW_shgroup_uniform_vec2(grp, "viewportSizeInv", DRW_viewport_invert_size_get(), 1);
DRW_shgroup_uniform_ivec4(grp, "dataMask", data_mask, 1);
DRW_shgroup_uniform_float_copy(grp, "ofs", depth_ofs);
DRW_shgroup_uniform_bool_copy(grp, "selectEdges", do_edges || select_edge);
DRW_shgroup_state_enable(grp, DRW_STATE_OFFSET_NEGATIVE);
/* To match blender loop structure. */
DRW_shgroup_state_enable(grp, DRW_STATE_FIRST_VERTEX_CONVENTION);
if (rv3d->rflag & RV3D_CLIPPING) {
DRW_shgroup_world_clip_planes_from_rv3d(grp, rv3d);
}
/* Verts */
passes->verts = DRW_pass_create("Edit Mesh Verts",
(DRW_STATE_WRITE_COLOR | statemod) & ~DRW_STATE_BLEND);
if (select_vert) {
grp = *r_vert_shgrp = DRW_shgroup_create(vert_sh, pass);
grp = shgrps->verts = DRW_shgroup_create(vert_sh, passes->verts);
DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
DRW_shgroup_uniform_vec2(grp, "viewportSize", DRW_viewport_size_get(), 1);
DRW_shgroup_uniform_float_copy(grp, "ofs", depth_ofs * 1.5f);
DRW_shgroup_state_enable(grp, DRW_STATE_OFFSET_NEGATIVE | DRW_STATE_WRITE_DEPTH);
DRW_shgroup_state_disable(grp, DRW_STATE_BLEND);
if (rv3d->rflag & RV3D_CLIPPING) {
DRW_shgroup_world_clip_planes_from_rv3d(grp, rv3d);
}
}
return pass;
if (select_face) {
grp = shgrps->facedots = DRW_shgroup_create(facedot_sh, passes->verts);
DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
DRW_shgroup_state_enable(grp, DRW_STATE_WRITE_DEPTH);
if (rv3d->rflag & RV3D_CLIPPING) {
DRW_shgroup_world_clip_planes_from_rv3d(grp, rv3d);
}
}
}
static float backwire_opacity;
static float face_mod;
static float size_normal;
static void EDIT_MESH_cache_init(void *vedata)
{
EDIT_MESH_PassList *psl = ((EDIT_MESH_Data *)vedata)->psl;
EDIT_MESH_StorageList *stl = ((EDIT_MESH_Data *)vedata)->stl;
EDIT_MESH_PrivateData *g_data = stl->g_data;
DefaultTextureList *dtxl = DRW_viewport_texture_list_get();
const DRWContextState *draw_ctx = DRW_context_state_get();
@ -415,69 +430,70 @@ static void EDIT_MESH_cache_init(void *vedata)
Scene *scene = draw_ctx->scene;
ToolSettings *tsettings = scene->toolsettings;
EDIT_MESH_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
static float zero = 0.0f;
if (!stl->g_data) {
/* Alloc transient pointers */
stl->g_data = MEM_mallocN(sizeof(*stl->g_data), __func__);
}
stl->g_data->ghost_ob = 0;
stl->g_data->edit_ob = 0;
stl->g_data->do_faces = true;
stl->g_data->do_edges = true;
bool do_occlude_wire = (v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_OCCLUDE_WIRE) != 0;
stl->g_data->do_zbufclip = XRAY_FLAG_ENABLED(v3d);
g_data->ghost_ob = 0;
g_data->edit_ob = 0;
g_data->do_faces = true;
g_data->do_edges = true;
stl->g_data->data_mask[0] = 0xFF; /* Face Flag */
stl->g_data->data_mask[1] = 0xFF; /* Edge Flag */
stl->g_data->data_mask[2] = 0xFF; /* Crease */
stl->g_data->data_mask[3] = 0xFF; /* BWeight */
g_data->do_zbufclip = XRAY_FLAG_ENABLED(v3d);
g_data->data_mask[0] = 0xFF; /* Face Flag */
g_data->data_mask[1] = 0xFF; /* Edge Flag */
g_data->data_mask[2] = 0xFF; /* Crease */
g_data->data_mask[3] = 0xFF; /* BWeight */
if (draw_ctx->object_edit->type == OB_MESH) {
if (BKE_object_is_in_editmode(draw_ctx->object_edit)) {
if ((v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_FREESTYLE_FACE) == 0) {
stl->g_data->data_mask[0] &= ~VFLAG_FACE_FREESTYLE;
g_data->data_mask[0] &= ~VFLAG_FACE_FREESTYLE;
}
if ((v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_FACES) == 0) {
stl->g_data->data_mask[0] &= ~(VFLAG_FACE_SELECTED & VFLAG_FACE_FREESTYLE);
stl->g_data->do_faces = false;
stl->g_data->do_zbufclip = false;
g_data->data_mask[0] &= ~(VFLAG_FACE_SELECTED & VFLAG_FACE_FREESTYLE);
g_data->do_faces = false;
g_data->do_zbufclip = false;
}
if ((v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_SEAMS) == 0) {
stl->g_data->data_mask[1] &= ~VFLAG_EDGE_SEAM;
g_data->data_mask[1] &= ~VFLAG_EDGE_SEAM;
}
if ((v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_SHARP) == 0) {
stl->g_data->data_mask[1] &= ~VFLAG_EDGE_SHARP;
g_data->data_mask[1] &= ~VFLAG_EDGE_SHARP;
}
if ((v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_FREESTYLE_EDGE) == 0) {
stl->g_data->data_mask[1] &= ~VFLAG_EDGE_FREESTYLE;
g_data->data_mask[1] &= ~VFLAG_EDGE_FREESTYLE;
}
if ((v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_EDGES) == 0) {
if ((tsettings->selectmode & SCE_SELECT_EDGE) == 0) {
stl->g_data->do_edges = false;
g_data->do_edges = false;
}
}
if ((v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_CREASES) == 0) {
stl->g_data->data_mask[2] = 0x0;
g_data->data_mask[2] = 0x0;
}
if ((v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_BWEIGHTS) == 0) {
stl->g_data->data_mask[3] = 0x0;
g_data->data_mask[3] = 0x0;
}
}
}
float backwire_opacity = v3d->overlay.backwire_opacity;
float size_normal = v3d->overlay.normals_length;
float face_mod = (do_occlude_wire || !g_data->do_faces) ? 0.0f : 1.0f;
{
psl->weight_faces = DRW_pass_create(
"Weight Pass", DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL);
stl->g_data->fweights_shgrp = DRW_shgroup_create(sh_data->weight_face, psl->weight_faces);
g_data->fweights_shgrp = DRW_shgroup_create(sh_data->weight_face, psl->weight_faces);
static float alpha = 1.0f;
DRW_shgroup_uniform_float(stl->g_data->fweights_shgrp, "opacity", &alpha, 1);
DRW_shgroup_uniform_texture(stl->g_data->fweights_shgrp, "colorramp", G_draw.weight_ramp);
DRW_shgroup_uniform_block(stl->g_data->fweights_shgrp, "globalsBlock", G_draw.block_ubo);
DRW_shgroup_uniform_float(g_data->fweights_shgrp, "opacity", &alpha, 1);
DRW_shgroup_uniform_texture(g_data->fweights_shgrp, "colorramp", G_draw.weight_ramp);
DRW_shgroup_uniform_block(g_data->fweights_shgrp, "globalsBlock", G_draw.block_ubo);
if (rv3d->rflag & RV3D_CLIPPING) {
DRW_shgroup_world_clip_planes_from_rv3d(stl->g_data->fweights_shgrp, rv3d);
DRW_shgroup_world_clip_planes_from_rv3d(g_data->fweights_shgrp, rv3d);
}
}
@ -486,19 +502,18 @@ static void EDIT_MESH_cache_init(void *vedata)
psl->depth_hidden_wire = DRW_pass_create("Depth Pass Hidden Wire",
DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL |
DRW_STATE_CULL_BACK);
stl->g_data->depth_shgrp_hidden_wire = DRW_shgroup_create(sh_data->depth,
psl->depth_hidden_wire);
g_data->depth_shgrp_hidden_wire = DRW_shgroup_create(sh_data->depth, psl->depth_hidden_wire);
if (rv3d->rflag & RV3D_CLIPPING) {
DRW_shgroup_world_clip_planes_from_rv3d(stl->g_data->depth_shgrp_hidden_wire, rv3d);
DRW_shgroup_world_clip_planes_from_rv3d(g_data->depth_shgrp_hidden_wire, rv3d);
}
psl->depth_hidden_wire_in_front = DRW_pass_create(
"Depth Pass Hidden Wire In Front",
DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_CULL_BACK);
stl->g_data->depth_shgrp_hidden_wire_in_front = DRW_shgroup_create(
sh_data->depth, psl->depth_hidden_wire_in_front);
g_data->depth_shgrp_hidden_wire_in_front = DRW_shgroup_create(sh_data->depth,
psl->depth_hidden_wire_in_front);
if (rv3d->rflag & RV3D_CLIPPING) {
DRW_shgroup_world_clip_planes_from_rv3d(stl->g_data->depth_shgrp_hidden_wire_in_front, rv3d);
DRW_shgroup_world_clip_planes_from_rv3d(g_data->depth_shgrp_hidden_wire_in_front, rv3d);
}
}
@ -508,25 +523,25 @@ static void EDIT_MESH_cache_init(void *vedata)
DRW_STATE_WRITE_DEPTH | DRW_STATE_WRITE_COLOR |
DRW_STATE_DEPTH_LESS_EQUAL);
stl->g_data->fnormals_shgrp = DRW_shgroup_create(sh_data->normals_face, psl->normals);
DRW_shgroup_uniform_float(stl->g_data->fnormals_shgrp, "normalSize", &size_normal, 1);
DRW_shgroup_uniform_vec4(stl->g_data->fnormals_shgrp, "color", G_draw.block.colorNormal, 1);
g_data->fnormals_shgrp = DRW_shgroup_create(sh_data->normals_face, psl->normals);
DRW_shgroup_uniform_float(g_data->fnormals_shgrp, "normalSize", &size_normal, 1);
DRW_shgroup_uniform_vec4(g_data->fnormals_shgrp, "color", G_draw.block.colorNormal, 1);
if (rv3d->rflag & RV3D_CLIPPING) {
DRW_shgroup_world_clip_planes_from_rv3d(stl->g_data->fnormals_shgrp, rv3d);
DRW_shgroup_world_clip_planes_from_rv3d(g_data->fnormals_shgrp, rv3d);
}
stl->g_data->vnormals_shgrp = DRW_shgroup_create(sh_data->normals, psl->normals);
DRW_shgroup_uniform_float(stl->g_data->vnormals_shgrp, "normalSize", &size_normal, 1);
DRW_shgroup_uniform_vec4(stl->g_data->vnormals_shgrp, "color", G_draw.block.colorVNormal, 1);
g_data->vnormals_shgrp = DRW_shgroup_create(sh_data->normals, psl->normals);
DRW_shgroup_uniform_float(g_data->vnormals_shgrp, "normalSize", &size_normal, 1);
DRW_shgroup_uniform_vec4(g_data->vnormals_shgrp, "color", G_draw.block.colorVNormal, 1);
if (rv3d->rflag & RV3D_CLIPPING) {
DRW_shgroup_world_clip_planes_from_rv3d(stl->g_data->vnormals_shgrp, rv3d);
DRW_shgroup_world_clip_planes_from_rv3d(g_data->vnormals_shgrp, rv3d);
}
stl->g_data->lnormals_shgrp = DRW_shgroup_create(sh_data->normals_loop, psl->normals);
DRW_shgroup_uniform_float(stl->g_data->lnormals_shgrp, "normalSize", &size_normal, 1);
DRW_shgroup_uniform_vec4(stl->g_data->lnormals_shgrp, "color", G_draw.block.colorLNormal, 1);
g_data->lnormals_shgrp = DRW_shgroup_create(sh_data->normals_loop, psl->normals);
DRW_shgroup_uniform_float(g_data->lnormals_shgrp, "normalSize", &size_normal, 1);
DRW_shgroup_uniform_vec4(g_data->lnormals_shgrp, "color", G_draw.block.colorLNormal, 1);
if (rv3d->rflag & RV3D_CLIPPING) {
DRW_shgroup_world_clip_planes_from_rv3d(stl->g_data->lnormals_shgrp, rv3d);
DRW_shgroup_world_clip_planes_from_rv3d(g_data->lnormals_shgrp, rv3d);
}
}
@ -535,63 +550,66 @@ static void EDIT_MESH_cache_init(void *vedata)
DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_BLEND;
psl->mesh_analysis_pass = DRW_pass_create("Mesh Analysis", state);
const bool is_vertex_color = scene->toolsettings->statvis.type == SCE_STATVIS_SHARP;
stl->g_data->mesh_analysis_shgrp = DRW_shgroup_create(
g_data->mesh_analysis_shgrp = DRW_shgroup_create(
is_vertex_color ? sh_data->mesh_analysis_vertex : sh_data->mesh_analysis_face,
psl->mesh_analysis_pass);
if (rv3d->rflag & RV3D_CLIPPING) {
DRW_shgroup_world_clip_planes_from_rv3d(stl->g_data->mesh_analysis_shgrp, rv3d);
DRW_shgroup_world_clip_planes_from_rv3d(g_data->mesh_analysis_shgrp, rv3d);
}
}
/* For in front option */
psl->edit_face_overlay_in_front = edit_mesh_create_overlay_pass(
&face_mod,
stl->g_data->data_mask,
stl->g_data->do_edges,
DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_BLEND,
&stl->g_data->face_shgrp_in_front,
&stl->g_data->face_cage_shgrp_in_front,
&stl->g_data->facedot_shgrp_in_front,
&stl->g_data->edge_shgrp_in_front,
&stl->g_data->vert_shgrp_in_front);
edit_mesh_create_overlay_passes(face_mod,
g_data->data_mask,
g_data->do_edges,
DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_BLEND,
&psl->edit_passes_in_front,
&g_data->edit_in_front_shgrps);
if (!stl->g_data->do_zbufclip) {
psl->edit_face_overlay = edit_mesh_create_overlay_pass(&face_mod,
stl->g_data->data_mask,
stl->g_data->do_edges,
DRW_STATE_DEPTH_LESS_EQUAL |
DRW_STATE_BLEND,
&stl->g_data->face_shgrp,
&stl->g_data->face_cage_shgrp,
&stl->g_data->facedot_shgrp,
&stl->g_data->edge_shgrp,
&stl->g_data->vert_shgrp);
if (!g_data->do_zbufclip) {
edit_mesh_create_overlay_passes(face_mod,
g_data->data_mask,
g_data->do_edges,
DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_BLEND,
&psl->edit_passes,
&g_data->edit_shgrps);
}
else {
/* We render all wires with depth and opaque to a new fbo and blend the result based on depth
* values */
psl->edit_face_occluded = edit_mesh_create_overlay_pass(&zero,
stl->g_data->data_mask,
stl->g_data->do_edges,
DRW_STATE_DEPTH_LESS_EQUAL |
DRW_STATE_WRITE_DEPTH,
&stl->g_data->face_shgrp,
&stl->g_data->face_cage_shgrp,
&stl->g_data->facedot_shgrp,
&stl->g_data->edge_shgrp,
&stl->g_data->vert_shgrp);
edit_mesh_create_overlay_passes(0.0f,
g_data->data_mask,
g_data->do_edges,
DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_WRITE_DEPTH,
&psl->edit_passes,
&g_data->edit_shgrps);
/* however we loose the front faces value (because we need the depth of occluded wires and
* faces are alpha blended ) so we recover them in a new pass. */
psl->facefill_occlude = DRW_pass_create(
"Front Face Color", DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_BLEND);
stl->g_data->facefill_occluded_shgrp = DRW_shgroup_create(sh_data->overlay_facefill,
psl->facefill_occlude);
DRW_shgroup_uniform_block(
stl->g_data->facefill_occluded_shgrp, "globalsBlock", G_draw.block_ubo);
DRW_shgroup_uniform_ivec4(
stl->g_data->facefill_occluded_shgrp, "dataMask", stl->g_data->data_mask, 1);
if (rv3d->rflag & RV3D_CLIPPING) {
DRW_shgroup_world_clip_planes_from_rv3d(stl->g_data->facefill_occluded_shgrp, rv3d);
DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_BLEND;
psl->facefill_occlude = DRW_pass_create("Front Face Color", state);
psl->facefill_occlude_cage = DRW_pass_create("Front Face Cage Color", state);
if (g_data->do_faces) {
DRWShadingGroup *shgrp;
/* however we loose the front faces value (because we need the depth of occluded wires and
* faces are alpha blended ) so we recover them in a new pass. */
shgrp = g_data->facefill_occluded_shgrp = DRW_shgroup_create(sh_data->overlay_facefill,
psl->facefill_occlude);
DRW_shgroup_uniform_block(shgrp, "globalsBlock", G_draw.block_ubo);
DRW_shgroup_uniform_ivec4(shgrp, "dataMask", g_data->data_mask, 1);
if (rv3d->rflag & RV3D_CLIPPING) {
DRW_shgroup_world_clip_planes_from_rv3d(shgrp, rv3d);
}
shgrp = g_data->facefill_occluded_cage_shgrp = DRW_shgroup_create(
sh_data->overlay_facefill, psl->facefill_occlude_cage);
DRW_shgroup_uniform_block(shgrp, "globalsBlock", G_draw.block_ubo);
DRW_shgroup_uniform_ivec4(shgrp, "dataMask", g_data->data_mask, 1);
if (rv3d->rflag & RV3D_CLIPPING) {
DRW_shgroup_world_clip_planes_from_rv3d(shgrp, rv3d);
}
}
else {
g_data->facefill_occluded_shgrp = NULL;
}
/* we need a full screen pass to combine the result */
@ -601,11 +619,26 @@ static void EDIT_MESH_cache_init(void *vedata)
DRW_STATE_WRITE_COLOR | DRW_STATE_BLEND);
DRWShadingGroup *mix_shgrp = DRW_shgroup_create(sh_data->overlay_mix, psl->mix_occlude);
DRW_shgroup_call(mix_shgrp, quad, NULL);
DRW_shgroup_uniform_float(mix_shgrp, "alpha", &backwire_opacity, 1);
DRW_shgroup_uniform_float_copy(mix_shgrp, "alpha", backwire_opacity);
DRW_shgroup_uniform_texture_ref(mix_shgrp, "wireColor", &e_data.occlude_wire_color_tx);
DRW_shgroup_uniform_texture_ref(mix_shgrp, "wireDepth", &e_data.occlude_wire_depth_tx);
DRW_shgroup_uniform_texture_ref(mix_shgrp, "sceneDepth", &dtxl->depth);
}
bool show_face_dots = (v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_FACE_DOT) != 0;
if (g_data->do_faces == false && g_data->do_edges == false &&
(tsettings->selectmode & SCE_SELECT_FACE)) {
/* Force display of face centers in this case because that's
* the only way to see if a face is selected. */
show_face_dots = true;
}
/* HACK: set pointers to NULL even if generated. */
if (!show_face_dots) {
g_data->edit_shgrps.facedots = NULL;
g_data->edit_in_front_shgrps.facedots = NULL;
}
}
static void edit_mesh_add_ob_to_pass(Scene *scene,
@ -614,8 +647,7 @@ static void edit_mesh_add_ob_to_pass(Scene *scene,
DRWShadingGroup *edge_shgrp,
DRWShadingGroup *face_shgrp,
DRWShadingGroup *face_cage_shgrp,
DRWShadingGroup *facedot_shgrp,
DRWShadingGroup *facefill_shgrp)
DRWShadingGroup *facedot_shgrp)
{
struct GPUBatch *geom_tris, *geom_verts, *geom_edges, *geom_fcenter;
ToolSettings *tsettings = scene->toolsettings;
@ -629,7 +661,6 @@ static void edit_mesh_add_ob_to_pass(Scene *scene,
}
face_shgrp = (has_edit_mesh_cage) ? face_cage_shgrp : face_shgrp;
face_shgrp = (facefill_shgrp != NULL) ? facefill_shgrp : face_shgrp;
geom_tris = DRW_mesh_batch_cache_get_edit_triangles(ob->data);
geom_edges = DRW_mesh_batch_cache_get_edit_edges(ob->data);
@ -654,7 +685,6 @@ static void EDIT_MESH_cache_populate(void *vedata, Object *ob)
const DRWContextState *draw_ctx = DRW_context_state_get();
View3D *v3d = draw_ctx->v3d;
Scene *scene = draw_ctx->scene;
ToolSettings *tsettings = scene->toolsettings;
struct GPUBatch *geom;
if (ob->type == OB_MESH) {
@ -667,25 +697,6 @@ static void EDIT_MESH_cache_populate(void *vedata, Object *ob)
bool vnormals_do = (v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_VERT_NORMALS) != 0;
bool lnormals_do = (v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_LOOP_NORMALS) != 0;
bool show_face_dots = (v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_FACE_DOT) != 0;
if (g_data->do_faces == false && g_data->do_edges == false &&
(tsettings->selectmode & SCE_SELECT_FACE)) {
/* Force display of face centers in this case because that's
* the only way to see if a face is selected. */
show_face_dots = true;
}
/* Updating uniform */
backwire_opacity = v3d->overlay.backwire_opacity;
size_normal = v3d->overlay.normals_length;
face_mod = (do_occlude_wire) ? 0.0f : 1.0f;
if (!g_data->do_faces) {
face_mod = 0.0f;
}
if (do_show_weight) {
geom = DRW_cache_mesh_surface_weights_get(ob);
DRW_shgroup_call(g_data->fweights_shgrp, geom, ob->obmat);
@ -728,32 +739,29 @@ static void EDIT_MESH_cache_populate(void *vedata, Object *ob)
if (g_data->do_zbufclip) {
edit_mesh_add_ob_to_pass(scene,
ob,
g_data->vert_shgrp,
g_data->edge_shgrp,
g_data->face_shgrp,
g_data->face_cage_shgrp,
g_data->facedot_shgrp,
(g_data->do_faces) ? g_data->facefill_occluded_shgrp : NULL);
g_data->edit_shgrps.verts,
g_data->edit_shgrps.edges,
g_data->facefill_occluded_shgrp,
g_data->facefill_occluded_cage_shgrp,
g_data->edit_shgrps.facedots);
}
else if (do_in_front) {
edit_mesh_add_ob_to_pass(scene,
ob,
g_data->vert_shgrp_in_front,
g_data->edge_shgrp_in_front,
g_data->face_shgrp_in_front,
g_data->face_cage_shgrp_in_front,
(show_face_dots) ? g_data->facedot_shgrp_in_front : NULL,
NULL);
g_data->edit_in_front_shgrps.verts,
g_data->edit_in_front_shgrps.edges,
g_data->edit_in_front_shgrps.faces,
g_data->edit_in_front_shgrps.faces_cage,
g_data->edit_in_front_shgrps.facedots);
}
else {
edit_mesh_add_ob_to_pass(scene,
ob,
g_data->vert_shgrp,
g_data->edge_shgrp,
g_data->face_shgrp,
g_data->face_cage_shgrp,
(show_face_dots) ? g_data->facedot_shgrp : NULL,
NULL);
g_data->edit_shgrps.verts,
g_data->edit_shgrps.edges,
g_data->edit_shgrps.faces,
g_data->edit_shgrps.faces_cage,
g_data->edit_shgrps.facedots);
}
g_data->ghost_ob += (ob->dtx & OB_DRAWXRAY) ? 1 : 0;
@ -771,6 +779,24 @@ static void EDIT_MESH_cache_populate(void *vedata, Object *ob)
}
}
static void edit_mesh_draw_components(EDIT_MESH_ComponentPassList *passes,
EDIT_MESH_PrivateData *g_data)
{
DRW_view_set_active(g_data->view_faces);
DRW_draw_pass(passes->faces);
DRW_view_set_active(g_data->view_faces_cage);
DRW_draw_pass(passes->faces_cage);
DRW_view_set_active(g_data->view_edges);
DRW_draw_pass(passes->edges);
DRW_view_set_active(g_data->view_wires);
DRW_draw_pass(passes->verts);
DRW_view_set_active(NULL);
}
static void EDIT_MESH_draw_scene(void *vedata)
{
EDIT_MESH_PassList *psl = ((EDIT_MESH_Data *)vedata)->psl;
@ -789,13 +815,20 @@ static void EDIT_MESH_draw_scene(void *vedata)
DRW_draw_pass(psl->depth_hidden_wire_in_front);
/* render facefill */
DRW_view_set_active(stl->g_data->view_faces);
DRW_draw_pass(psl->facefill_occlude);
DRW_view_set_active(stl->g_data->view_faces_cage);
DRW_draw_pass(psl->facefill_occlude_cage);
DRW_view_set_active(NULL);
/* Render wires on a separate framebuffer */
GPU_framebuffer_bind(fbl->occlude_wire_fb);
GPU_framebuffer_clear_color_depth(fbl->occlude_wire_fb, clearcol, 1.0f);
DRW_draw_pass(psl->normals);
DRW_draw_pass(psl->edit_face_occluded);
edit_mesh_draw_components(&psl->edit_passes, stl->g_data);
/* Combine with scene buffer */
GPU_framebuffer_bind(dfbl->color_only_fb);
@ -806,7 +839,7 @@ static void EDIT_MESH_draw_scene(void *vedata)
View3D *v3d = draw_ctx->v3d;
DRW_draw_pass(psl->normals);
DRW_draw_pass(psl->edit_face_overlay);
edit_mesh_draw_components(&psl->edit_passes, stl->g_data);
if (v3d->shading.type == OB_SOLID && !XRAY_FLAG_ENABLED(v3d) && stl->g_data->ghost_ob == 1 &&
stl->g_data->edit_ob == 1) {
@ -817,7 +850,7 @@ static void EDIT_MESH_draw_scene(void *vedata)
}
DRW_draw_pass(psl->depth_hidden_wire_in_front);
DRW_draw_pass(psl->edit_face_overlay_in_front);
edit_mesh_draw_components(&psl->edit_passes_in_front, stl->g_data);
}
}