Cleanup: Move transform_snap_object.c to C++
This is meant to allow using C++ data structures in this file as a performance improvement. Particularly `Vector` instead of `ListBase` for `duplilist`. Differential Revision: https://developer.blender.org/D14475
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@ -21,11 +21,11 @@ struct Object;
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struct Scene;
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struct View3D;
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/* transform_snap_object.c */
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/* transform_snap_object.cc */
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/* ED_transform_snap_object_*** API */
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typedef enum {
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typedef enum eSnapSelect {
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SNAP_ALL = 0,
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SNAP_NOT_SELECTED = 1,
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SNAP_NOT_ACTIVE = 2,
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@ -33,7 +33,7 @@ typedef enum {
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SNAP_SELECTABLE = 4,
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} eSnapSelect;
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typedef enum {
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typedef enum eSnapEditType {
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SNAP_GEOM_FINAL = 0,
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SNAP_GEOM_CAGE = 1,
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SNAP_GEOM_EDIT = 2, /* Bmesh for mesh-type. */
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@ -59,13 +59,13 @@ struct SnapObjectHitDepth {
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/** parameters that define which objects will be used to snap. */
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struct SnapObjectParams {
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/* Special context sensitive handling for the active or selected object. */
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char snap_select;
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eSnapSelect snap_select;
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/* Geometry for snapping in edit mode. */
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char edit_mode_type;
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eSnapEditType edit_mode_type;
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/* snap to the closest element, use when using more than one snap type */
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unsigned int use_occlusion_test : 1;
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bool use_occlusion_test : true;
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/* exclude back facing geometry from snapping */
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unsigned int use_backface_culling : 1;
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bool use_backface_culling : true;
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};
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typedef struct SnapObjectContext SnapObjectContext;
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@ -90,7 +90,7 @@ set(SRC
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transform_orientations.c
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transform_snap.c
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transform_snap_animation.c
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transform_snap_object.c
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transform_snap_object.cc
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transform_snap_sequencer.c
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transform.h
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