Fix for line style shader/texture types showing up in the node editor when Freestyle is disabled at compile time.
Problem report by Thomas Dinges on IRC, thanks!
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8986883de1
commit
05cb63ecf7
Notes:
blender-bot
2023-02-14 11:08:33 +01:00
Referenced by commit d2cc65cd1c
, Fix for missing updates of build scripts in the commit rB05cb63ecf750.
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@ -3411,14 +3411,18 @@ static void rna_def_space_node(BlenderRNA *brna)
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{SNODE_TEX_OBJECT, "OBJECT", ICON_OBJECT_DATA, "Object", "Edit texture nodes from Object"},
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{SNODE_TEX_WORLD, "WORLD", ICON_WORLD_DATA, "World", "Edit texture nodes from World"},
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{SNODE_TEX_BRUSH, "BRUSH", ICON_BRUSH_DATA, "Brush", "Edit texture nodes from Brush"},
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#ifdef WITH_FREESTYLE
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{SNODE_TEX_LINESTYLE, "LINESTYLE", ICON_LINE_DATA, "Line Style", "Edit texture nodes from Line Style"},
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#endif
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{0, NULL, 0, NULL, NULL}
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};
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static EnumPropertyItem shader_type_items[] = {
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{SNODE_SHADER_OBJECT, "OBJECT", ICON_OBJECT_DATA, "Object", "Edit shader nodes from Object"},
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{SNODE_SHADER_WORLD, "WORLD", ICON_WORLD_DATA, "World", "Edit shader nodes from World"},
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#ifdef WITH_FREESTYLE
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{SNODE_SHADER_LINESTYLE, "LINESTYLE", ICON_LINE_DATA, "Line Style", "Edit shader nodes from Line Style"},
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#endif
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{0, NULL, 0, NULL, NULL}
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};
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