Fix T96575: Can't set vertex theme color
UV editor used wire color for drawing unselected vertices. Add color variable to shader, so theme color can be used. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D14373
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blender-bot
2023-02-14 03:34:17 +01:00
Referenced by issue #96575, Vertex Color in UV Editor
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@ -238,6 +238,10 @@ void OVERLAY_edit_uv_cache_init(OVERLAY_Data *vedata)
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DRW_shgroup_uniform_float_copy(
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pd->edit_uv_verts_grp, "pointSize", (point_size + 1.5f) * M_SQRT2);
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DRW_shgroup_uniform_float_copy(pd->edit_uv_verts_grp, "outlineWidth", 0.75f);
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float theme_color[4];
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UI_GetThemeColor4fv(TH_VERTEX, theme_color);
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srgb_to_linearrgb_v4(theme_color, theme_color);
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DRW_shgroup_uniform_vec4_copy(pd->edit_uv_verts_grp, "color", theme_color);
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}
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/* uv faces */
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@ -3,6 +3,7 @@
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uniform float pointSize;
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uniform float outlineWidth;
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uniform vec4 color;
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in vec2 au;
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in int flag;
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@ -18,7 +19,7 @@ void main()
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{
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bool is_selected = (flag & (VERT_UV_SELECT | FACE_UV_SELECT)) != 0;
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bool is_pinned = (flag & VERT_UV_PINNED) != 0;
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vec4 deselect_col = (is_pinned) ? pinned_col : vec4(colorWire.rgb, 1.0);
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vec4 deselect_col = (is_pinned) ? pinned_col : vec4(color.rgb, 1.0);
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fillColor = (is_selected) ? colorVertexSelect : deselect_col;
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outlineColor = (is_pinned) ? pinned_col : vec4(fillColor.rgb, 0.0);
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