Fix T37172: Plane Tracker Deform - No perspective

Previous wrap implementation was based on inverse
bilinear mapping, which doesn't give perspective.

Now plane track wrap estimates perspective transform
matrix as a homography estimation between frame
coordinates and plane corners.

Uses Libmv's implementation for this, which means
plane track wouldn't work properly with Libmv
disabled. Not a deal for official builds at all,
just folks who keeps things disabled need to be
aware of this.
This commit is contained in:
Sergey Sharybin 2013-11-20 15:32:31 +06:00
parent 1de23f6c0d
commit 06c86e7722
Notes: blender-bot 2023-02-14 11:41:32 +01:00
Referenced by issue #37172, Plane Tracker Deform - No perspective
2 changed files with 42 additions and 45 deletions

View File

@ -47,23 +47,17 @@ BLI_INLINE bool isPointInsideQuad(const float x, const float y, const float corn
isect_point_tri_v2(point, corners[0], corners[2], corners[3]);
}
BLI_INLINE bool resolveUV(const float x, const float y, const float corners[4][2], float uv[2])
BLI_INLINE void warpCoord(float x, float y, float matrix[3][3], float uv[2])
{
float point[2];
bool inside;
float vec[3] = {x, y, 1.0f};
mul_m3_v3(matrix, vec);
vec[0] /= vec[2];
vec[1] /= vec[2];
inside = isPointInsideQuad(x, y, corners);
point[0] = x;
point[1] = y;
/* Use reverse bilinear to get UV coordinates within original frame */
resolve_quad_uv(uv, point, corners[0], corners[1], corners[2], corners[3]);
return inside;
copy_v2_v2(uv, vec);
}
BLI_INLINE void resolveUVAndDxDy(const float x, const float y, const float corners[4][2],
BLI_INLINE void resolveUVAndDxDy(const float x, const float y, float matrix[3][3],
float *u_r, float *v_r, float *dx_r, float *dy_r)
{
float inputUV[2];
@ -73,23 +67,21 @@ BLI_INLINE void resolveUVAndDxDy(const float x, const float y, const float corne
float uv_l, uv_r;
float uv_u, uv_d;
bool ok1, ok2;
resolveUV(x, y, corners, inputUV);
warpCoord(x, y, matrix, inputUV);
/* adaptive sampling, red (U) channel */
ok1 = resolveUV(x - 1, y, corners, uv_a);
ok2 = resolveUV(x + 1, y, corners, uv_b);
uv_l = ok1 ? fabsf(inputUV[0] - uv_a[0]) : 0.0f;
uv_r = ok2 ? fabsf(inputUV[0] - uv_b[0]) : 0.0f;
warpCoord(x - 1, y, matrix, uv_a);
warpCoord(x + 1, y, matrix, uv_b);
uv_l = fabsf(inputUV[0] - uv_a[0]);
uv_r = fabsf(inputUV[0] - uv_b[0]);
dx = 0.5f * (uv_l + uv_r);
/* adaptive sampling, green (V) channel */
ok1 = resolveUV(x, y - 1, corners, uv_a);
ok2 = resolveUV(x, y + 1, corners, uv_b);
uv_u = ok1 ? fabsf(inputUV[1] - uv_a[1]) : 0.f;
uv_d = ok2 ? fabsf(inputUV[1] - uv_b[1]) : 0.f;
warpCoord(x, y - 1, matrix, uv_a);
warpCoord(x, y + 1, matrix, uv_b);
uv_u = fabsf(inputUV[1] - uv_a[1]);
uv_d = fabsf(inputUV[1] - uv_b[1]);
dy = 0.5f * (uv_u + uv_d);
@ -118,6 +110,16 @@ void PlaneTrackWarpImageOperation::initExecution()
this->m_pixelReader = this->getInputSocketReader(0);
BLI_jitter_init(this->m_jitter[0], this->m_osa);
const int width = this->m_pixelReader->getWidth();
const int height = this->m_pixelReader->getHeight();
float frame_corners[4][2] = {{0.0f, 0.0f},
{(float) width, 0.0f},
{(float) width, (float) height},
{0.0f, (float) height}};
BKE_tracking_homography_between_two_quads(this->m_frameSpaceCorners,
frame_corners,
this->m_perspectiveMatrix);
}
void PlaneTrackWarpImageOperation::deinitExecution()
@ -125,22 +127,23 @@ void PlaneTrackWarpImageOperation::deinitExecution()
this->m_pixelReader = NULL;
}
void PlaneTrackWarpImageOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
void PlaneTrackWarpImageOperation::executePixelSampled(float output[4], float x_, float y_, PixelSampler sampler)
{
float color_accum[4];
zero_v4(color_accum);
for (int sample = 0; sample < this->m_osa; sample++) {
float current_x = x + this->m_jitter[sample][0],
current_y = y + this->m_jitter[sample][1];
float current_x = x_ + this->m_jitter[sample][0],
current_y = y_ + this->m_jitter[sample][1];
if (isPointInsideQuad(current_x, current_y, this->m_frameSpaceCorners)) {
float current_color[4];
float u, v, dx, dy;
resolveUVAndDxDy(current_x, current_y, this->m_frameSpaceCorners, &u, &v, &dx, &dy);
resolveUVAndDxDy(current_x, current_y, m_perspectiveMatrix, &u, &v, &dx, &dy);
u *= this->m_pixelReader->getWidth();
v *= this->m_pixelReader->getHeight();
/* derivatives are to be in normalized space.. */
dx /= this->m_pixelReader->getWidth();
dy /= this->m_pixelReader->getHeight();
this->m_pixelReader->readFiltered(current_color, u, v, dx, dy, COM_PS_NEAREST);
add_v4_v4(color_accum, current_color);
@ -152,20 +155,13 @@ void PlaneTrackWarpImageOperation::executePixelSampled(float output[4], float x,
bool PlaneTrackWarpImageOperation::determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output)
{
float frame_space_corners[4][2];
for (int i = 0; i < 4; i++) {
frame_space_corners[i][0] = this->m_corners[i][0] * this->getWidth();
frame_space_corners[i][1] = this->m_corners[i][1] * this->getHeight();
}
float UVs[4][2];
/* TODO(sergey): figure out proper way to do this. */
resolveUV(input->xmin - 2, input->ymin - 2, frame_space_corners, UVs[0]);
resolveUV(input->xmax + 2, input->ymin - 2, frame_space_corners, UVs[1]);
resolveUV(input->xmax + 2, input->ymax + 2, frame_space_corners, UVs[2]);
resolveUV(input->xmin - 2, input->ymax + 2, frame_space_corners, UVs[3]);
warpCoord(input->xmin - 2, input->ymin - 2, this->m_perspectiveMatrix, UVs[0]);
warpCoord(input->xmax + 2, input->ymin - 2, this->m_perspectiveMatrix, UVs[1]);
warpCoord(input->xmax + 2, input->ymax + 2, this->m_perspectiveMatrix, UVs[2]);
warpCoord(input->xmin - 2, input->ymax + 2, this->m_perspectiveMatrix, UVs[3]);
float min[2], max[2];
INIT_MINMAX2(min, max);
@ -175,10 +171,10 @@ bool PlaneTrackWarpImageOperation::determineDependingAreaOfInterest(rcti *input,
rcti newInput;
newInput.xmin = min[0] * readOperation->getWidth() - 1;
newInput.ymin = min[1] * readOperation->getHeight() - 1;
newInput.xmax = max[0] * readOperation->getWidth() + 1;
newInput.ymax = max[1] * readOperation->getHeight() + 1;
newInput.xmin = min[0] - 1;
newInput.ymin = min[1] - 1;
newInput.xmax = max[0] + 1;
newInput.ymax = max[1] + 1;
return NodeOperation::determineDependingAreaOfInterest(&newInput, readOperation, output);
}

View File

@ -38,6 +38,7 @@ protected:
SocketReader *m_pixelReader;
int m_osa;
float m_jitter[32][2];
float m_perspectiveMatrix[3][3];
public:
PlaneTrackWarpImageOperation();