Fix T43858: Collision Bounds Display Bug
Was using draw-type when drawing BGE collision bounds.
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blender-bot
2023-02-14 09:26:04 +01:00
Referenced by issue #43858, Collision Bounds Display Bug
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@ -7830,10 +7830,10 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, const short
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if ((dt <= OB_SOLID) && !render_override) {
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if (((ob->gameflag & OB_DYNAMIC) &&
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!ELEM(ob->collision_boundtype, OB_BOUND_TRIANGLE_MESH, OB_BOUND_CONVEX_HULL)) ||
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((ob->gameflag & OB_BOUNDS) == 0)) ||
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((ob->gameflag & OB_BOUNDS) &&
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(ob->boundtype == OB_BOUND_SPHERE)))
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(ob->collision_boundtype == OB_BOUND_SPHERE)))
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{
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float imat[4][4], vec[3] = {0.0f, 0.0f, 0.0f};
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