Fix: Remove incorrect assert in mesh modifier evaluation

Since we have a node that sets a mesh's auto smooth angle
(unfortunately, in retrospect), we generally can't assume at all
that value is the same as whatever input mesh. Similar asserts
were removed previously in 8216b759e9. While the attempt
at assertions to clarify assumptions is noble, this one doesn't
make sense anymore.

I found this while investigating T95479.

Differential Revision: https://developer.blender.org/D14009
This commit is contained in:
Hans Goudey 2022-02-04 10:32:21 -06:00
parent a5be935966
commit 0b4cf2984f
Notes: blender-bot 2023-02-14 06:37:09 +01:00
Referenced by issue #94932, Blender 3.0 fails to load, stuck on reading from the user prefs
1 changed files with 0 additions and 7 deletions

View File

@ -1731,13 +1731,6 @@ static void editbmesh_calc_modifiers(struct Depsgraph *depsgraph,
BKE_id_free(nullptr, mesh_orco);
}
/* Ensure normals calculation below is correct (normal settings have transferred properly).
* However, nodes modifiers might create meshes from scratch or transfer meshes from other
* objects with different settings, and in general it doesn't make sense to guarantee that
* the settings are the same as the original mesh. If necessary, this could become a modifier
* type flag. */
BLI_assert(mesh_input->smoothresh == mesh_cage->smoothresh);
/* Compute normals. */
editbmesh_calc_modifier_final_normals(mesh_final, &final_datamask);
if (mesh_cage && (mesh_cage != mesh_final)) {