Sculpt: Optimize Mask Overlay drawing

* Remove support for diffuse color in the pbvh buffers.
* Upload raw data to GPU.
* Only draw nodes that have mask data when drawing the overlay.

This should fix T56466
This commit is contained in:
Clément Foucault 2018-08-24 16:46:42 +02:00
parent c899f21800
commit 0ba3a1a686
Notes: blender-bot 2023-02-14 06:37:09 +01:00
Referenced by issue #56466, Sculpt Mode performance drop with Overlays
8 changed files with 114 additions and 269 deletions

View File

@ -130,7 +130,7 @@ bool BKE_pbvh_node_find_nearest_to_ray(
/* Drawing */
void BKE_pbvh_draw_cb(
PBVH *bvh, float (*planes)[4], float (*fnors)[3], bool fast,
PBVH *bvh, float (*planes)[4], float (*fnors)[3], bool fast, bool only_mask,
void (*draw_fn)(void *user_data, struct GPUBatch *batch), void *user_data);
/* PBVH Access */

View File

@ -1107,7 +1107,6 @@ void pbvh_update_BB_redraw(PBVH *bvh, PBVHNode **nodes, int totnode, int flag)
static int pbvh_get_buffers_update_flags(PBVH *bvh)
{
int update_flags = 0;
update_flags |= bvh->show_diffuse_color ? GPU_PBVH_BUFFERS_SHOW_DIFFUSE_COLOR : 0;
update_flags |= bvh->show_mask ? GPU_PBVH_BUFFERS_SHOW_MASK : 0;
return update_flags;
}
@ -2053,33 +2052,11 @@ bool BKE_pbvh_node_planes_exclude_AABB(PBVHNode *node, void *data)
return test_planes_aabb(bb_min, bb_max, data) != ISECT_INSIDE;
}
static void pbvh_node_check_diffuse_changed(PBVH *bvh, PBVHNode *node)
{
if (!node->draw_buffers)
return;
if (GPU_pbvh_buffers_diffuse_changed(node->draw_buffers, node->bm_faces, bvh->show_diffuse_color))
node->flag |= PBVH_UpdateDrawBuffers;
}
/* TODO: not needed anymore in 2.8? */
#if 0
static void pbvh_node_check_mask_changed(PBVH *bvh, PBVHNode *node)
{
if (!node->draw_buffers) {
return;
}
if (GPU_pbvh_buffers_mask_changed(node->draw_buffers, bvh->show_mask)) {
node->flag |= PBVH_UpdateDrawBuffers;
}
}
#endif
struct PBVHNodeDrawCallbackData {
void (*draw_fn)(void *user_data, GPUBatch *batch);
void *user_data;
bool fast;
bool only_mask; /* Only draw nodes that have mask data. */
};
static void pbvh_node_draw_cb(PBVHNode *node, void *data_v)
@ -2088,8 +2065,11 @@ static void pbvh_node_draw_cb(PBVHNode *node, void *data_v)
if (!(node->flag & PBVH_FullyHidden)) {
GPUBatch *triangles = GPU_pbvh_buffers_batch_get(node->draw_buffers, data->fast);
if (triangles != NULL) {
data->draw_fn(data->user_data, triangles);
bool show_mask = GPU_pbvh_buffers_has_mask(node->draw_buffers);
if (!data->only_mask || show_mask) {
if (triangles != NULL) {
data->draw_fn(data->user_data, triangles);
}
}
}
}
@ -2098,10 +2078,11 @@ static void pbvh_node_draw_cb(PBVHNode *node, void *data_v)
* Version of #BKE_pbvh_draw that runs a callback.
*/
void BKE_pbvh_draw_cb(
PBVH *bvh, float (*planes)[4], float (*fnors)[3], bool fast,
PBVH *bvh, float (*planes)[4], float (*fnors)[3], bool fast, bool only_mask,
void (*draw_fn)(void *user_data, GPUBatch *batch), void *user_data)
{
struct PBVHNodeDrawCallbackData draw_data = {
.only_mask = only_mask,
.fast = fast,
.draw_fn = draw_fn,
.user_data = user_data,
@ -2109,9 +2090,6 @@ void BKE_pbvh_draw_cb(
PBVHNode **nodes;
int totnode;
for (int a = 0; a < bvh->totnode; a++)
pbvh_node_check_diffuse_changed(bvh, &bvh->nodes[a]);
BKE_pbvh_search_gather(bvh, update_search_cb, SET_INT_IN_POINTER(PBVH_UpdateNormals | PBVH_UpdateDrawBuffers),
&nodes, &totnode);

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@ -311,6 +311,7 @@ data_to_c_simple(modes/shaders/paint_wire_vert.glsl SRC)
data_to_c_simple(modes/shaders/paint_vert_frag.glsl SRC)
data_to_c_simple(modes/shaders/particle_strand_frag.glsl SRC)
data_to_c_simple(modes/shaders/particle_strand_vert.glsl SRC)
data_to_c_simple(modes/shaders/sculpt_mask_vert.glsl SRC)
data_to_c_simple(modes/shaders/volume_velocity_vert.glsl SRC)
data_to_c_simple(engines/gpencil/shaders/gpencil_fill_vert.glsl SRC)

View File

@ -539,7 +539,7 @@ static void sculpt_draw_cb(
if (pbvh) {
BKE_pbvh_draw_cb(
pbvh, NULL, NULL, false,
pbvh, NULL, NULL, false, false,
(void (*)(void *, GPUBatch *))draw_fn, shgroup);
}
}

View File

@ -43,6 +43,10 @@
#include "draw_mode_engines.h"
extern char datatoc_sculpt_mask_vert_glsl[];
extern char datatoc_gpu_shader_flat_color_frag_glsl[];
extern char datatoc_gpu_shader_3D_smooth_color_frag_glsl[];
/* *********** LISTS *********** */
/* All lists are per viewport specific datas.
* They are all free when viewport changes engines
@ -121,26 +125,14 @@ static void SCULPT_engine_init(void *vedata)
UNUSED_VARS(txl, fbl, stl);
/* Init Framebuffers like this: order is attachment order (for color texs) */
/*
* DRWFboTexture tex[2] = {{&txl->depth, GPU_DEPTH_COMPONENT24, 0},
* {&txl->color, GPU_RGBA8, DRW_TEX_FILTER}};
*/
/* DRW_framebuffer_init takes care of checking if
* the framebuffer is valid and has the right size*/
/*
* float *viewport_size = DRW_viewport_size_get();
* DRW_framebuffer_init(&fbl->occlude_wire_fb,
* (int)viewport_size[0], (int)viewport_size[1],
* tex, 2);
*/
if (!e_data.shader_flat) {
e_data.shader_flat = GPU_shader_get_builtin_shader(GPU_SHADER_3D_FLAT_COLOR);
e_data.shader_flat = DRW_shader_create(datatoc_sculpt_mask_vert_glsl, NULL,
datatoc_gpu_shader_flat_color_frag_glsl,
"#define SHADE_FLAT");
}
if (!e_data.shader_smooth) {
e_data.shader_smooth = GPU_shader_get_builtin_shader(GPU_SHADER_3D_SMOOTH_COLOR);
e_data.shader_smooth = DRW_shader_create(datatoc_sculpt_mask_vert_glsl, NULL,
datatoc_gpu_shader_3D_smooth_color_frag_glsl, NULL);
}
}
@ -183,6 +175,21 @@ static bool object_is_flat(const Object *ob)
}
}
static void sculpt_draw_mask_cb(
DRWShadingGroup *shgroup,
void (*draw_fn)(DRWShadingGroup *shgroup, struct GPUBatch *geom),
void *user_data)
{
Object *ob = user_data;
PBVH *pbvh = ob->sculpt->pbvh;
if (pbvh) {
BKE_pbvh_draw_cb(
pbvh, NULL, NULL, false, true,
(void (*)(void *, struct GPUBatch *))draw_fn, shgroup);
}
}
/* Add geometry to shadingGroups. Execute for each objects */
static void SCULPT_cache_populate(void *vedata, Object *ob)
{
@ -210,8 +217,7 @@ static void SCULPT_cache_populate(void *vedata, Object *ob)
/* Get geometry cache */
DRWShadingGroup *shgroup = object_is_flat(ob) ? stl->g_data->group_flat : stl->g_data->group_smooth;
/* Add geom to a shading group */
DRW_shgroup_call_sculpt_add(shgroup, ob, ob->obmat);
DRW_shgroup_call_generate_add(shgroup, sculpt_draw_mask_cb, ob, ob->obmat);
}
}
}
@ -260,7 +266,8 @@ static void SCULPT_draw_scene(void *vedata)
* Mostly used for freeing shaders */
static void SCULPT_engine_free(void)
{
// DRW_SHADER_FREE_SAFE(custom_shader);
DRW_SHADER_FREE_SAFE(e_data.shader_flat);
DRW_SHADER_FREE_SAFE(e_data.shader_smooth);
}
static const DrawEngineDataSize SCULPT_data_size = DRW_VIEWPORT_DATA_SIZE(SCULPT_Data);

View File

@ -0,0 +1,19 @@
uniform mat4 ModelViewProjectionMatrix;
in vec3 pos;
in float msk;
#ifdef SHADE_FLAT
flat out vec4 finalColor;
#else
out vec4 finalColor;
#endif
void main()
{
gl_Position = ModelViewProjectionMatrix * vec4(pos, 1.0);
float mask = 1.0 - msk * 0.75;
finalColor = vec4(mask, mask, mask, 1.0);
}

View File

@ -66,7 +66,6 @@ GPU_PBVH_Buffers *GPU_pbvh_bmesh_buffers_build(bool smooth_shading);
/* update */
enum {
GPU_PBVH_BUFFERS_SHOW_DIFFUSE_COLOR = (1 << 0),
GPU_PBVH_BUFFERS_SHOW_MASK = (1 << 1),
};
@ -93,12 +92,11 @@ void GPU_pbvh_grid_buffers_update(
/* draw */
struct GPUBatch *GPU_pbvh_buffers_batch_get(GPU_PBVH_Buffers *buffers, bool fast);
bool GPU_pbvh_buffers_has_mask(GPU_PBVH_Buffers *buffers);
/* debug PBVH draw */
void GPU_pbvh_BB_draw(float min[3], float max[3], bool leaf, unsigned int pos);
bool GPU_pbvh_buffers_diffuse_changed(GPU_PBVH_Buffers *buffers, struct GSet *bm_faces, bool show_diffuse_color);
bool GPU_pbvh_buffers_mask_changed(GPU_PBVH_Buffers *buffers, bool show_mask);
void GPU_pbvh_buffers_free(GPU_PBVH_Buffers *buffers);
void GPU_pbvh_multires_buffers_free(struct GridCommonGPUBuffer **grid_common_gpu_buffer);

View File

@ -85,7 +85,6 @@ struct GPU_PBVH_Buffers {
const int *face_indices;
int face_indices_len;
const float *vmask;
/* grid pointers */
CCGKey gridkey;
@ -105,25 +104,13 @@ struct GPU_PBVH_Buffers {
* smooth-shaded or all faces are flat-shaded */
bool smooth;
bool show_diffuse_color;
bool show_mask;
float diffuse_color[4];
};
static struct {
uint pos, nor, col;
uint pos, nor, msk;
} g_vbo_id = {0};
static void gpu_material_diffuse_get(int UNUSED(nr), float diff[4])
{
/* TODO: sculpt diffuse color option not supported in 2.8 yet. */
diff[0] = 0.8f;
diff[1] = 0.8f;
diff[2] = 0.8f;
diff[3] = 1.0f;
}
/* Allocates a non-initialized buffer to be sent to GPU.
* Return is false it indicates that the memory map failed. */
static bool gpu_pbvh_vert_buf_data_set(GPU_PBVH_Buffers *buffers, unsigned int vert_len)
@ -136,7 +123,7 @@ static bool gpu_pbvh_vert_buf_data_set(GPU_PBVH_Buffers *buffers, unsigned int v
if (format.attr_len == 0) {
g_vbo_id.pos = GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
g_vbo_id.nor = GPU_vertformat_attr_add(&format, "nor", GPU_COMP_I16, 3, GPU_FETCH_INT_TO_FLOAT_UNIT);
g_vbo_id.col = GPU_vertformat_attr_add(&format, "color", GPU_COMP_U8, 3, GPU_FETCH_INT_TO_FLOAT_UNIT);
g_vbo_id.msk = GPU_vertformat_attr_add(&format, "msk", GPU_COMP_F32, 1, GPU_FETCH_FLOAT);
}
#if 0
buffers->vert_buf = GPU_vertbuf_create_with_format_ex(&format, GPU_USAGE_DYNAMIC);
@ -175,67 +162,17 @@ static void gpu_pbvh_batch_init(GPU_PBVH_Buffers *buffers)
}
}
static float gpu_color_from_mask(float mask)
{
return 1.0f - mask * 0.75f;
}
static void gpu_color_from_mask_copy(float mask, const float diffuse_color[4], unsigned char out[3])
{
float mask_color;
mask_color = gpu_color_from_mask(mask) * 255.0f;
out[0] = diffuse_color[0] * mask_color;
out[1] = diffuse_color[1] * mask_color;
out[2] = diffuse_color[2] * mask_color;
}
static void gpu_color_from_mask_quad_copy(const CCGKey *key,
CCGElem *a, CCGElem *b,
CCGElem *c, CCGElem *d,
const float *diffuse_color,
unsigned char out[3])
{
float mask_color =
gpu_color_from_mask((*CCG_elem_mask(key, a) +
*CCG_elem_mask(key, b) +
*CCG_elem_mask(key, c) +
*CCG_elem_mask(key, d)) * 0.25f) * 255.0f;
out[0] = diffuse_color[0] * mask_color;
out[1] = diffuse_color[1] * mask_color;
out[2] = diffuse_color[2] * mask_color;
}
void GPU_pbvh_mesh_buffers_update(
GPU_PBVH_Buffers *buffers, const MVert *mvert,
const int *vert_indices, int totvert, const float *vmask,
const int (*face_vert_indices)[3],
const int update_flags)
{
const bool show_diffuse_color = (update_flags & GPU_PBVH_BUFFERS_SHOW_DIFFUSE_COLOR) != 0;
const bool show_mask = (update_flags & GPU_PBVH_BUFFERS_SHOW_MASK) != 0;
buffers->vmask = vmask;
buffers->show_diffuse_color = show_diffuse_color;
buffers->show_mask = show_mask;
bool empty_mask = true;
{
int totelem = (buffers->smooth ? totvert : (buffers->tot_tri * 3));
float diffuse_color[4] = {0.8f, 0.8f, 0.8f, 0.8f};
if (show_diffuse_color) {
const MLoopTri *lt = &buffers->looptri[buffers->face_indices[0]];
const MPoly *mp = &buffers->mpoly[lt->poly];
gpu_material_diffuse_get(mp->mat_nr + 1, diffuse_color);
}
copy_v4_v4(buffers->diffuse_color, diffuse_color);
uchar diffuse_color_ub[4];
rgba_float_to_uchar(diffuse_color_ub, diffuse_color);
/* Build VBO */
if (gpu_pbvh_vert_buf_data_set(buffers, totelem)) {
@ -249,18 +186,15 @@ void GPU_pbvh_mesh_buffers_update(
GPU_vertbuf_attr_set(buffers->vert_buf, g_vbo_id.nor, i, v->no);
}
for (uint i = 0; i < buffers->face_indices_len; i++) {
const MLoopTri *lt = &buffers->looptri[buffers->face_indices[i]];
for (uint j = 0; j < 3; j++) {
int vidx = face_vert_indices[i][j];
if (vmask && show_mask) {
if (vmask && show_mask) {
for (uint i = 0; i < buffers->face_indices_len; i++) {
const MLoopTri *lt = &buffers->looptri[buffers->face_indices[i]];
for (uint j = 0; j < 3; j++) {
int vidx = face_vert_indices[i][j];
int v_index = buffers->mloop[lt->tri[j]].v;
uchar color_ub[3];
gpu_color_from_mask_copy(vmask[v_index], diffuse_color, color_ub);
GPU_vertbuf_attr_set(buffers->vert_buf, g_vbo_id.col, vidx, color_ub);
}
else {
GPU_vertbuf_attr_set(buffers->vert_buf, g_vbo_id.col, vidx, diffuse_color_ub);
float fmask = vmask[v_index];
GPU_vertbuf_attr_set(buffers->vert_buf, g_vbo_id.msk, vidx, &fmask);
empty_mask = empty_mask && (fmask == 0.0f);
}
}
}
@ -291,13 +225,9 @@ void GPU_pbvh_mesh_buffers_update(
mpoly_prev = lt->poly;
}
uchar color_ub[3];
float fmask = 0.0f;
if (vmask && show_mask) {
float fmask = (vmask[vtri[0]] + vmask[vtri[1]] + vmask[vtri[2]]) / 3.0f;
gpu_color_from_mask_copy(fmask, diffuse_color, color_ub);
}
else {
copy_v3_v3_uchar(color_ub, diffuse_color_ub);
fmask = (vmask[vtri[0]] + vmask[vtri[1]] + vmask[vtri[2]]) / 3.0f;
}
for (uint j = 0; j < 3; j++) {
@ -305,10 +235,12 @@ void GPU_pbvh_mesh_buffers_update(
GPU_vertbuf_attr_set(buffers->vert_buf, g_vbo_id.pos, vbo_index, v->co);
GPU_vertbuf_attr_set(buffers->vert_buf, g_vbo_id.nor, vbo_index, no);
GPU_vertbuf_attr_set(buffers->vert_buf, g_vbo_id.col, vbo_index, color_ub);
GPU_vertbuf_attr_set(buffers->vert_buf, g_vbo_id.msk, vbo_index, &fmask);
vbo_index++;
}
empty_mask = empty_mask && (fmask == 0.0f);
}
}
@ -316,6 +248,8 @@ void GPU_pbvh_mesh_buffers_update(
}
}
buffers->show_mask = !empty_mask;
printf("buffers->show_mask %d\n", buffers->show_mask);
buffers->mvert = mvert;
}
@ -339,8 +273,7 @@ GPU_PBVH_Buffers *GPU_pbvh_mesh_buffers_build(
buffers->smooth = (mpoly[0].flag & ME_SMOOTH) != 0;
#endif
buffers->show_diffuse_color = false;
buffers->show_mask = true;
buffers->show_mask = false;
/* Count the number of visible triangles */
for (i = 0, tottri = 0; i < face_indices_len; ++i) {
@ -407,26 +340,15 @@ void GPU_pbvh_grid_buffers_update(
int totgrid, const CCGKey *key,
const int update_flags)
{
const bool show_diffuse_color = (update_flags & GPU_PBVH_BUFFERS_SHOW_DIFFUSE_COLOR) != 0;
const bool show_mask = (update_flags & GPU_PBVH_BUFFERS_SHOW_MASK) != 0;
bool empty_mask = true;
int i, j, k, x, y;
buffers->show_diffuse_color = show_diffuse_color;
buffers->show_mask = show_mask;
buffers->smooth = grid_flag_mats[grid_indices[0]].flag & ME_SMOOTH;
/* Build VBO */
if (buffers->index_buf) {
const int has_mask = key->has_mask;
float diffuse_color[4] = {0.8f, 0.8f, 0.8f, 1.0f};
if (show_diffuse_color) {
const DMFlagMat *flags = &grid_flag_mats[grid_indices[0]];
gpu_material_diffuse_get(flags->mat_nr + 1, diffuse_color);
}
copy_v4_v4(buffers->diffuse_color, diffuse_color);
uint vbo_index_offset = 0;
/* Build VBO */
@ -445,16 +367,10 @@ void GPU_pbvh_grid_buffers_update(
normal_float_to_short_v3(no_short, CCG_elem_no(key, elem));
GPU_vertbuf_attr_set(buffers->vert_buf, g_vbo_id.nor, vbo_index, no_short);
if (has_mask) {
uchar color_ub[3];
if (show_mask) {
gpu_color_from_mask_copy(*CCG_elem_mask(key, elem),
diffuse_color, color_ub);
}
else {
unit_float_to_uchar_clamp_v3(color_ub, diffuse_color);
}
GPU_vertbuf_attr_set(buffers->vert_buf, g_vbo_id.col, vbo_index, color_ub);
if (has_mask && show_mask) {
float fmask = *CCG_elem_mask(key, elem);
GPU_vertbuf_attr_set(buffers->vert_buf, g_vbo_id.msk, vbo_index, &fmask);
empty_mask = empty_mask && (fmask == 0.0f);
}
}
vbo_index += 1;
@ -483,21 +399,13 @@ void GPU_pbvh_grid_buffers_update(
normal_float_to_short_v3(no_short, fno);
GPU_vertbuf_attr_set(buffers->vert_buf, g_vbo_id.nor, vbo_index, no_short);
if (has_mask) {
uchar color_ub[3];
if (show_mask) {
gpu_color_from_mask_quad_copy(key,
elems[0],
elems[1],
elems[2],
elems[3],
diffuse_color,
color_ub);
}
else {
unit_float_to_uchar_clamp_v3(color_ub, diffuse_color);
}
GPU_vertbuf_attr_set(buffers->vert_buf, g_vbo_id.col, vbo_index, color_ub);
if (has_mask && show_mask) {
float fmask = (*CCG_elem_mask(key, elems[0]) +
*CCG_elem_mask(key, elems[1]) +
*CCG_elem_mask(key, elems[2]) +
*CCG_elem_mask(key, elems[3])) * 0.25f;
GPU_vertbuf_attr_set(buffers->vert_buf, g_vbo_id.msk, vbo_index, &fmask);
empty_mask = empty_mask && (fmask == 0.0f);
}
}
}
@ -515,6 +423,7 @@ void GPU_pbvh_grid_buffers_update(
buffers->totgrid = totgrid;
buffers->grid_flag_mats = grid_flag_mats;
buffers->gridkey = *key;
buffers->show_mask = !empty_mask;
//printf("node updated %p\n", buffers);
}
@ -628,8 +537,7 @@ GPU_PBVH_Buffers *GPU_pbvh_grid_buffers_build(
buffers->grid_hidden = grid_hidden;
buffers->totgrid = totgrid;
buffers->show_diffuse_color = false;
buffers->show_mask = true;
buffers->show_mask = false;
/* Count the number of quads */
totquad = BKE_pbvh_count_grid_quads(grid_hidden, grid_indices, totgrid, gridsize);
@ -689,36 +597,23 @@ static void gpu_bmesh_vert_to_buffer_copy__gwn(
const float fno[3],
const float *fmask,
const int cd_vert_mask_offset,
const float diffuse_color[4],
const bool show_mask)
const bool show_mask,
bool *empty_mask)
{
if (!BM_elem_flag_test(v, BM_ELEM_HIDDEN)) {
/* Set coord, normal, and mask */
GPU_vertbuf_attr_set(vert_buf, g_vbo_id.pos, *v_index, v->co);
{
short no_short[3];
normal_float_to_short_v3(no_short, fno ? fno : v->no);
GPU_vertbuf_attr_set(vert_buf, g_vbo_id.nor, *v_index, no_short);
}
short no_short[3];
normal_float_to_short_v3(no_short, fno ? fno : v->no);
GPU_vertbuf_attr_set(vert_buf, g_vbo_id.nor, *v_index, no_short);
{
uchar color_ub[3];
float effective_mask;
if (show_mask) {
effective_mask = fmask ? *fmask
: BM_ELEM_CD_GET_FLOAT(v, cd_vert_mask_offset);
}
else {
effective_mask = 0.0f;
}
gpu_color_from_mask_copy(
effective_mask,
diffuse_color,
color_ub);
GPU_vertbuf_attr_set(vert_buf, g_vbo_id.col, *v_index, color_ub);
if (show_mask) {
float effective_mask = fmask ? *fmask
: BM_ELEM_CD_GET_FLOAT(v, cd_vert_mask_offset);
GPU_vertbuf_attr_set(vert_buf, g_vbo_id.msk, *v_index, &effective_mask);
*empty_mask = *empty_mask && (effective_mask == 0.0f);
}
/* Assign index for use in the triangle index buffer */
@ -776,17 +671,13 @@ void GPU_pbvh_bmesh_buffers_update(
GSet *bm_other_verts,
const int update_flags)
{
const bool show_diffuse_color = (update_flags & GPU_PBVH_BUFFERS_SHOW_DIFFUSE_COLOR) != 0;
const bool show_mask = (update_flags & GPU_PBVH_BUFFERS_SHOW_MASK) != 0;
int tottri, totvert, maxvert = 0;
float diffuse_color[4] = {0.8f, 0.8f, 0.8f, 1.0f};
bool empty_mask = true;
/* TODO, make mask layer optional for bmesh buffer */
const int cd_vert_mask_offset = CustomData_get_offset(&bm->vdata, CD_PAINT_MASK);
buffers->show_diffuse_color = show_diffuse_color;
buffers->show_mask = show_mask;
/* Count visible triangles */
tottri = gpu_bmesh_face_visible_count(bm_faces);
@ -805,17 +696,6 @@ void GPU_pbvh_bmesh_buffers_update(
return;
}
if (show_diffuse_color) {
/* due to dynamic nature of dyntopo, only get first material */
GSetIterator gs_iter;
BMFace *f;
BLI_gsetIterator_init(&gs_iter, bm_faces);
f = BLI_gsetIterator_getKey(&gs_iter);
gpu_material_diffuse_get(f->mat_nr + 1, diffuse_color);
}
copy_v4_v4(buffers->diffuse_color, diffuse_color);
/* Fill vertex buffer */
if (gpu_pbvh_vert_buf_data_set(buffers, totvert)) {
int v_index = 0;
@ -831,16 +711,16 @@ void GPU_pbvh_bmesh_buffers_update(
gpu_bmesh_vert_to_buffer_copy__gwn(
BLI_gsetIterator_getKey(&gs_iter),
buffers->vert_buf, &v_index, NULL, NULL,
cd_vert_mask_offset, diffuse_color,
show_mask);
cd_vert_mask_offset,
show_mask, &empty_mask);
}
GSET_ITER (gs_iter, bm_other_verts) {
gpu_bmesh_vert_to_buffer_copy__gwn(
BLI_gsetIterator_getKey(&gs_iter),
buffers->vert_buf, &v_index, NULL, NULL,
cd_vert_mask_offset, diffuse_color,
show_mask);
cd_vert_mask_offset,
show_mask, &empty_mask);
}
maxvert = v_index;
@ -855,7 +735,7 @@ void GPU_pbvh_bmesh_buffers_update(
if (!BM_elem_flag_test(f, BM_ELEM_HIDDEN)) {
BMVert *v[3];
float fmask = 0;
float fmask = 0.0f;
int i;
#if 0
@ -873,8 +753,8 @@ void GPU_pbvh_bmesh_buffers_update(
gpu_bmesh_vert_to_buffer_copy__gwn(
v[i], buffers->vert_buf,
&v_index, f->no, &fmask,
cd_vert_mask_offset, diffuse_color,
show_mask);
cd_vert_mask_offset,
show_mask, &empty_mask);
}
}
}
@ -934,6 +814,8 @@ void GPU_pbvh_bmesh_buffers_update(
buffers->is_index_buf_global = false;
}
buffers->show_mask = !empty_mask;
gpu_pbvh_batch_init(buffers);
}
@ -944,7 +826,6 @@ GPU_PBVH_Buffers *GPU_pbvh_bmesh_buffers_build(bool smooth_shading)
buffers = MEM_callocN(sizeof(GPU_PBVH_Buffers), "GPU_Buffers");
buffers->use_bmesh = true;
buffers->smooth = smooth_shading;
buffers->show_diffuse_color = false;
buffers->show_mask = true;
return buffers;
@ -956,48 +837,9 @@ GPUBatch *GPU_pbvh_buffers_batch_get(GPU_PBVH_Buffers *buffers, bool fast)
buffers->triangles_fast : buffers->triangles;
}
bool GPU_pbvh_buffers_diffuse_changed(GPU_PBVH_Buffers *buffers, GSet *bm_faces, bool show_diffuse_color)
bool GPU_pbvh_buffers_has_mask(GPU_PBVH_Buffers *buffers)
{
float diffuse_color[4];
if (buffers->show_diffuse_color != show_diffuse_color)
return true;
if (buffers->show_diffuse_color == false)
return false;
if (buffers->looptri) {
const MLoopTri *lt = &buffers->looptri[buffers->face_indices[0]];
const MPoly *mp = &buffers->mpoly[lt->poly];
gpu_material_diffuse_get(mp->mat_nr + 1, diffuse_color);
}
else if (buffers->use_bmesh) {
/* due to dynamic nature of dyntopo, only get first material */
if (BLI_gset_len(bm_faces) > 0) {
GSetIterator gs_iter;
BMFace *f;
BLI_gsetIterator_init(&gs_iter, bm_faces);
f = BLI_gsetIterator_getKey(&gs_iter);
gpu_material_diffuse_get(f->mat_nr + 1, diffuse_color);
}
else {
return false;
}
}
else {
const DMFlagMat *flags = &buffers->grid_flag_mats[buffers->grid_indices[0]];
gpu_material_diffuse_get(flags->mat_nr + 1, diffuse_color);
}
return !equals_v3v3(diffuse_color, buffers->diffuse_color);
}
bool GPU_pbvh_buffers_mask_changed(GPU_PBVH_Buffers *buffers, bool show_mask)
{
return (buffers->show_mask != show_mask);
return buffers->show_mask;
}
void GPU_pbvh_buffers_free(GPU_PBVH_Buffers *buffers)