Code cleanup: Avoid duplicate functions for vector combination/separation in SVM.

Differential Revision: https://developer.blender.org/D597
This commit is contained in:
Thomas Dinges 2014-06-14 12:28:49 +02:00
parent 8ccf9993cf
commit 0c1b4c35cd
6 changed files with 24 additions and 74 deletions

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@ -95,9 +95,8 @@ set(SRC_SVM_HEADERS
svm/svm_noisetex.h
svm/svm_normal.h
svm/svm_ramp.h
svm/svm_sepcomb_rgb.h
svm/svm_sepcomb_hsv.h
svm/svm_sepcomb_xyz.h
svm/svm_sepcomb_vector.h
svm/svm_sky.h
svm/svm_tex_coord.h
svm/svm_texture.h

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@ -167,9 +167,8 @@ CCL_NAMESPACE_END
#include "svm_math.h"
#include "svm_mix.h"
#include "svm_ramp.h"
#include "svm_sepcomb_rgb.h"
#include "svm_sepcomb_hsv.h"
#include "svm_sepcomb_xyz.h"
#include "svm_sepcomb_vector.h"
#include "svm_musgrave.h"
#include "svm_sky.h"
#include "svm_tex_coord.h"
@ -328,17 +327,11 @@ ccl_device_noinline void svm_eval_nodes(KernelGlobals *kg, ShaderData *sd, Shade
case NODE_MIX:
svm_node_mix(kg, sd, stack, node.y, node.z, node.w, &offset);
break;
case NODE_SEPARATE_RGB:
svm_node_separate_rgb(sd, stack, node.y, node.z, node.w);
case NODE_SEPARATE_VECTOR:
svm_node_separate_vector(sd, stack, node.y, node.z, node.w);
break;
case NODE_COMBINE_RGB:
svm_node_combine_rgb(sd, stack, node.y, node.z, node.w);
break;
case NODE_SEPARATE_XYZ:
svm_node_separate_xyz(sd, stack, node.y, node.z, node.w);
break;
case NODE_COMBINE_XYZ:
svm_node_combine_xyz(sd, stack, node.y, node.z, node.w);
case NODE_COMBINE_VECTOR:
svm_node_combine_vector(sd, stack, node.y, node.z, node.w);
break;
case NODE_SEPARATE_HSV:
svm_node_separate_hsv(kg, sd, stack, node.y, node.z, node.w, &offset);

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@ -1,42 +0,0 @@
/*
* Copyright 2011-2013 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License
*/
CCL_NAMESPACE_BEGIN
ccl_device void svm_node_combine_rgb(ShaderData *sd, float *stack, uint in_offset, uint color_index, uint out_offset)
{
float color = stack_load_float(stack, in_offset);
if (stack_valid(out_offset))
stack_store_float(stack, out_offset+color_index, color);
}
ccl_device void svm_node_separate_rgb(ShaderData *sd, float *stack, uint icolor_offset, uint color_index, uint out_offset)
{
float3 color = stack_load_float3(stack, icolor_offset);
if (stack_valid(out_offset)) {
if (color_index == 0)
stack_store_float(stack, out_offset, color.x);
else if (color_index == 1)
stack_store_float(stack, out_offset, color.y);
else
stack_store_float(stack, out_offset, color.z);
}
}
CCL_NAMESPACE_END

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@ -16,7 +16,9 @@
CCL_NAMESPACE_BEGIN
ccl_device void svm_node_combine_xyz(ShaderData *sd, float *stack, uint in_offset, uint vector_index, uint out_offset)
/* Vector combine / separate, used for the RGB and XYZ nodes */
ccl_device void svm_node_combine_vector(ShaderData *sd, float *stack, uint in_offset, uint vector_index, uint out_offset)
{
float vector = stack_load_float(stack, in_offset);
@ -24,7 +26,7 @@ ccl_device void svm_node_combine_xyz(ShaderData *sd, float *stack, uint in_offse
stack_store_float(stack, out_offset+vector_index, vector);
}
ccl_device void svm_node_separate_xyz(ShaderData *sd, float *stack, uint ivector_offset, uint vector_index, uint out_offset)
ccl_device void svm_node_separate_vector(ShaderData *sd, float *stack, uint ivector_offset, uint vector_index, uint out_offset)
{
float3 vector = stack_load_float3(stack, ivector_offset);

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@ -78,10 +78,8 @@ typedef enum NodeType {
NODE_CLOSURE_HOLDOUT,
NODE_LAYER_WEIGHT,
NODE_CLOSURE_VOLUME,
NODE_SEPARATE_RGB,
NODE_COMBINE_RGB,
NODE_SEPARATE_XYZ,
NODE_COMBINE_XYZ,
NODE_SEPARATE_VECTOR,
NODE_COMBINE_VECTOR,
NODE_SEPARATE_HSV,
NODE_COMBINE_HSV,
NODE_HSV,

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@ -3042,13 +3042,13 @@ void CombineRGBNode::compile(SVMCompiler& compiler)
compiler.stack_assign(color_out);
compiler.stack_assign(red_in);
compiler.add_node(NODE_COMBINE_RGB, red_in->stack_offset, 0, color_out->stack_offset);
compiler.add_node(NODE_COMBINE_VECTOR, red_in->stack_offset, 0, color_out->stack_offset);
compiler.stack_assign(green_in);
compiler.add_node(NODE_COMBINE_RGB, green_in->stack_offset, 1, color_out->stack_offset);
compiler.add_node(NODE_COMBINE_VECTOR, green_in->stack_offset, 1, color_out->stack_offset);
compiler.stack_assign(blue_in);
compiler.add_node(NODE_COMBINE_RGB, blue_in->stack_offset, 2, color_out->stack_offset);
compiler.add_node(NODE_COMBINE_VECTOR, blue_in->stack_offset, 2, color_out->stack_offset);
}
void CombineRGBNode::compile(OSLCompiler& compiler)
@ -3076,13 +3076,13 @@ void CombineXYZNode::compile(SVMCompiler& compiler)
compiler.stack_assign(vector_out);
compiler.stack_assign(x_in);
compiler.add_node(NODE_COMBINE_XYZ, x_in->stack_offset, 0, vector_out->stack_offset);
compiler.add_node(NODE_COMBINE_VECTOR, x_in->stack_offset, 0, vector_out->stack_offset);
compiler.stack_assign(y_in);
compiler.add_node(NODE_COMBINE_XYZ, y_in->stack_offset, 1, vector_out->stack_offset);
compiler.add_node(NODE_COMBINE_VECTOR, y_in->stack_offset, 1, vector_out->stack_offset);
compiler.stack_assign(z_in);
compiler.add_node(NODE_COMBINE_XYZ, z_in->stack_offset, 2, vector_out->stack_offset);
compiler.add_node(NODE_COMBINE_VECTOR, z_in->stack_offset, 2, vector_out->stack_offset);
}
void CombineXYZNode::compile(OSLCompiler& compiler)
@ -3200,13 +3200,13 @@ void SeparateRGBNode::compile(SVMCompiler& compiler)
compiler.stack_assign(color_in);
compiler.stack_assign(red_out);
compiler.add_node(NODE_SEPARATE_RGB, color_in->stack_offset, 0, red_out->stack_offset);
compiler.add_node(NODE_SEPARATE_VECTOR, color_in->stack_offset, 0, red_out->stack_offset);
compiler.stack_assign(green_out);
compiler.add_node(NODE_SEPARATE_RGB, color_in->stack_offset, 1, green_out->stack_offset);
compiler.add_node(NODE_SEPARATE_VECTOR, color_in->stack_offset, 1, green_out->stack_offset);
compiler.stack_assign(blue_out);
compiler.add_node(NODE_SEPARATE_RGB, color_in->stack_offset, 2, blue_out->stack_offset);
compiler.add_node(NODE_SEPARATE_VECTOR, color_in->stack_offset, 2, blue_out->stack_offset);
}
void SeparateRGBNode::compile(OSLCompiler& compiler)
@ -3234,13 +3234,13 @@ void SeparateXYZNode::compile(SVMCompiler& compiler)
compiler.stack_assign(vector_in);
compiler.stack_assign(x_out);
compiler.add_node(NODE_SEPARATE_XYZ, vector_in->stack_offset, 0, x_out->stack_offset);
compiler.add_node(NODE_SEPARATE_VECTOR, vector_in->stack_offset, 0, x_out->stack_offset);
compiler.stack_assign(y_out);
compiler.add_node(NODE_SEPARATE_XYZ, vector_in->stack_offset, 1, y_out->stack_offset);
compiler.add_node(NODE_SEPARATE_VECTOR, vector_in->stack_offset, 1, y_out->stack_offset);
compiler.stack_assign(z_out);
compiler.add_node(NODE_SEPARATE_XYZ, vector_in->stack_offset, 2, z_out->stack_offset);
compiler.add_node(NODE_SEPARATE_VECTOR, vector_in->stack_offset, 2, z_out->stack_offset);
}
void SeparateXYZNode::compile(OSLCompiler& compiler)