Edit Mesh: Fix edges poking through the verts points in xray/seethrough mode

This commit is contained in:
Clément Foucault 2018-12-10 18:51:57 +01:00
parent 8e37eb10a1
commit 0c3535df9f
Notes: blender-bot 2023-02-14 08:40:26 +01:00
Referenced by issue #59168, Blender 2.8 (9a8b6d51c1) - Crash when going in Edit Mode with Multiresolution modifier
1 changed files with 1 additions and 1 deletions

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@ -92,7 +92,7 @@ void mask_edge_flag(int v, ivec3 eflag)
/* Only shade the edge that we are currently drawing.
* (fix corner bleeding) */
flag = eflag & ~EDGE_VERTEX_EXISTS;
flag = eflag;
flag[vaf] &= ~EDGE_EXISTS;
flag[v] &= ~EDGE_EXISTS;
}