Fix: Incorrect field visualization for some shader nodes
These need to be tagged as function nodes in their declaration.
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@ -120,6 +120,7 @@ namespace blender::nodes {
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static void sh_node_combrgb_declare(NodeDeclarationBuilder &b)
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{
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b.is_function_node();
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b.add_input<decl::Float>("R").min(0.0f).max(1.0f);
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b.add_input<decl::Float>("G").min(0.0f).max(1.0f);
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b.add_input<decl::Float>("B").min(0.0f).max(1.0f);
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@ -104,6 +104,7 @@ namespace blender::nodes {
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static void sh_node_combxyz_declare(NodeDeclarationBuilder &b)
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{
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b.is_function_node();
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b.add_input<decl::Float>("X").min(-10000.0f).max(10000.0f);
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b.add_input<decl::Float>("Y").min(-10000.0f).max(10000.0f);
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b.add_input<decl::Float>("Z").min(-10000.0f).max(10000.0f);
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