Attempt to fix an error in compilation of geometry shaders in Intel 4000

cards (see T44072)
This commit is contained in:
Antonis Ryakiotakis 2015-03-25 13:05:52 +01:00
parent 7bc8ddc6e2
commit 0ef9f61410
1 changed files with 1 additions and 1 deletions

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@ -6,7 +6,7 @@ uniform vec2 layerselection;
uniform sampler2D cocbuffer;
/* initial uv coordinate */
varying in vec2 uvcoord[];
varying in vec2 uvcoord[1];
varying out vec2 particlecoord;
varying out vec4 color;