Fix T45625: Unpredictable grid fill

Detect when there are < 3 corners & automatically calculating the span isn't useful.
This commit is contained in:
Campbell Barton 2015-08-03 17:39:55 +10:00
parent 1dd4e933d8
commit 0f690e2186
Notes: blender-bot 2023-02-14 08:49:48 +01:00
Referenced by issue #45625, Handling of Grid Fill is not same.
1 changed files with 19 additions and 11 deletions

View File

@ -3431,6 +3431,9 @@ static float edbm_fill_grid_vert_tag_angle(BMVert *v)
*/
static void edbm_fill_grid_prepare(BMesh *bm, int offset, int *r_span, bool span_calc)
{
/* angle differences below this value are considered 'even'
* in that they shouldn't be used to calculate corners used for the 'span' */
const float eps_even = 1e-3f;
BMEdge *e;
BMIter iter;
int count;
@ -3509,18 +3512,23 @@ static void edbm_fill_grid_prepare(BMesh *bm, int offset, int *r_span, bool span
qsort(ele_sort, verts_len, sizeof(*ele_sort), BLI_sortutil_cmp_float_reverse);
for (i = 0; i < 4; i++) {
BMVert *v = ele_sort[i].data;
BM_elem_flag_enable(v, BM_ELEM_TAG);
}
/* check that we have at least 3 corners,
* if the angle on the 3rd angle is roughly the same as the last,
* then we can't calculate 3+ corners - fallback to the even span. */
if ((ele_sort[2].sort_value - ele_sort[verts_len - 1].sort_value) > eps_even) {
for (i = 0; i < 4; i++) {
BMVert *v = ele_sort[i].data;
BM_elem_flag_enable(v, BM_ELEM_TAG);
}
/* now find the first... */
for (v_link = verts->first, i = 0; i < verts_len / 2; v_link = v_link->next, i++) {
BMVert *v = v_link->data;
if (BM_elem_flag_test(v, BM_ELEM_TAG)) {
if (v != v_act) {
span = i;
break;
/* now find the first... */
for (v_link = verts->first, i = 0; i < verts_len / 2; v_link = v_link->next, i++) {
BMVert *v = v_link->data;
if (BM_elem_flag_test(v, BM_ELEM_TAG)) {
if (v != v_act) {
span = i;
break;
}
}
}
}