Fix T49657: Audio backend "Jack" should be named "JACK".
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blender-bot
2023-02-14 07:30:24 +01:00
Referenced by issue #49657, Audio backend "Jack" should be named "JACK"
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@ -343,9 +343,9 @@ option(WITH_OPENCOLLADA "Enable OpenCollada Support (http://www.opencollada.or
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# Sound output
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option(WITH_SDL "Enable SDL for sound and joystick support" ${_init_SDL})
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option(WITH_OPENAL "Enable OpenAL Support (http://www.openal.org)" ON)
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option(WITH_JACK "Enable Jack Support (http://www.jackaudio.org)" ${_init_JACK})
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option(WITH_JACK "Enable JACK Support (http://www.jackaudio.org)" ${_init_JACK})
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if(UNIX AND NOT APPLE)
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option(WITH_JACK_DYNLOAD "Enable runtime dynamic Jack libraries loading" OFF)
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option(WITH_JACK_DYNLOAD "Enable runtime dynamic JACK libraries loading" OFF)
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endif()
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if(UNIX AND NOT APPLE)
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option(WITH_SDL_DYNLOAD "Enable runtime dynamic SDL libraries loading" OFF)
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@ -1,15 +1,15 @@
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# - Find Jack library
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# Find the native Jack includes and library
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# - Find JACK library
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# Find the native JACK includes and library
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# This module defines
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# JACK_INCLUDE_DIRS, where to find jack.h, Set when
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# JACK_INCLUDE_DIR is found.
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# JACK_LIBRARIES, libraries to link against to use Jack.
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# JACK_ROOT_DIR, The base directory to search for Jack.
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# JACK_LIBRARIES, libraries to link against to use JACK.
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# JACK_ROOT_DIR, The base directory to search for JACK.
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# This can also be an environment variable.
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# JACK_FOUND, If false, do not try to use Jack.
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# JACK_FOUND, If false, do not try to use JACK.
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#
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# also defined, but not for general use are
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# JACK_LIBRARY, where to find the Jack library.
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# JACK_LIBRARY, where to find the JACK library.
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#=============================================================================
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# Copyright 2011 Blender Foundation.
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@ -56,7 +56,7 @@ FIND_LIBRARY(JACK_LIBRARY
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# handle the QUIETLY and REQUIRED arguments and set JACK_FOUND to TRUE if
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# all listed variables are TRUE
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INCLUDE(FindPackageHandleStandardArgs)
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FIND_PACKAGE_HANDLE_STANDARD_ARGS(Jack DEFAULT_MSG
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FIND_PACKAGE_HANDLE_STANDARD_ARGS(JACK DEFAULT_MSG
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JACK_LIBRARY JACK_INCLUDE_DIR)
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IF(JACK_FOUND)
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@ -155,18 +155,18 @@ AUD_Device* AUD_init(const char* device, AUD_DeviceSpecs specs, int buffersize,
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}
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#endif
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#ifdef WITH_JACK
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else if(dname == "Jack")
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else if(dname == "JACK")
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{
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#ifdef __APPLE__
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struct stat st;
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if (stat("/Library/Frameworks/Jackmp.framework", &st) != 0) {
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printf("Warning: Jack Framework not installed\n");
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printf("Warning: JACK Framework not installed\n");
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return NULL;
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}
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else
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#endif
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if (!AUD_jack_supported()) {
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printf("Warning: Jack cllient not installed\n");
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printf("Warning: JACK cllient not installed\n");
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return NULL;
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}
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else {
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@ -61,7 +61,7 @@ typedef struct
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#endif
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/**
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* Initializes audio rutines (FFMPEG/Jack if it is enabled).
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* Initializes audio routines (FFMPEG/JACK if it is enabled).
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*/
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extern void AUD_initOnce(void);
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@ -41,7 +41,7 @@
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typedef void (*AUD_syncFunction)(void*, int, float);
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/**
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* This device plays back through Jack.
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* This device plays back through JACK.
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*/
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class AUD_JackDevice : public AUD_SoftwareDevice
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{
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@ -90,7 +90,7 @@ private:
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static int jack_sync(jack_transport_state_t state, jack_position_t* pos, void* data);
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/**
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* Next Jack Transport state (-1 if not expected to change).
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* Next JACK Transport state (-1 if not expected to change).
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*/
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jack_transport_state_t m_nextState;
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@ -150,7 +150,7 @@ protected:
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public:
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/**
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* Creates a Jack client for audio output.
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* Creates a JACK client for audio output.
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* \param name The client name.
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* \param specs The wanted audio specification, where only the channel count
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* is important.
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@ -160,7 +160,7 @@ public:
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AUD_JackDevice(std::string name, AUD_DeviceSpecs specs, int buffersize = AUD_DEFAULT_BUFFER_SIZE);
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/**
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* Closes the Jack client.
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* Closes the JACK client.
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*/
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virtual ~AUD_JackDevice();
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@ -42,7 +42,7 @@
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# define JACK_SYM extern
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#endif
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/* All loadable Jack sumbols, prototypes from original jack.h */
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/* All loadable JACK sumbols, prototypes from original jack.h */
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JACK_SYM jack_transport_state_t (*AUD_jack_transport_query) (
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const jack_client_t *client,
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