Fix T62873 GPUShader: compile error (when clipping in viewport)

Props to @matc for the fix
This commit is contained in:
Clément Foucault 2019-03-23 19:31:20 +01:00
parent 16087eb911
commit 13832988ad
Notes: blender-bot 2023-02-14 03:15:42 +01:00
Referenced by issue #62873, GPUShader: compile error (when clipping in viewport)
1 changed files with 1 additions and 1 deletions

View File

@ -236,7 +236,7 @@ static GPUShader *ensure_deferred_prepass_shader(
char *prepass_vert = workbench_build_prepass_vert(is_hair);
char *prepass_frag = workbench_build_prepass_frag();
sh_data->prepass_sh_cache[index] = GPU_shader_create_from_arrays({
.vert = (const char *[]){sh_cfg_data->lib, prepass_vert, NULL},
.vert = (const char *[]){prepass_vert, NULL},
.frag = (const char *[]){prepass_frag, NULL},
.defs = (const char *[]){sh_cfg_data->def, defines, NULL},
});