UI: Move OpenGL Settings (AA and Alpha) into the Info Editor render menu.

This commit is contained in:
Thomas Dinges 2014-03-15 16:47:03 +01:00
parent 2097e621ed
commit 13ae541be4
2 changed files with 14 additions and 22 deletions

View File

@ -316,28 +316,6 @@ class CyclesRender_PT_performance(CyclesButtonsPanel, Panel):
col.prop(cscene, "debug_use_spatial_splits")
class CyclesRender_PT_opengl(CyclesButtonsPanel, Panel):
bl_label = "OpenGL Render"
bl_options = {'DEFAULT_CLOSED'}
def draw(self, context):
layout = self.layout
rd = context.scene.render
split = layout.split()
col = split.column()
col.prop(rd, "use_antialiasing")
sub = col.row()
sub.active = rd.use_antialiasing
sub.prop(rd, "antialiasing_samples", expand=True)
col = split.column()
col.label(text="Alpha:")
col.prop(rd, "alpha_mode", text="")
class CyclesRender_PT_layer_options(CyclesButtonsPanel, Panel):
bl_label = "Layer"
bl_context = "render_layer"

View File

@ -233,6 +233,7 @@ class INFO_MT_render(Menu):
layout.operator("render.opengl", text="OpenGL Render Image")
layout.operator("render.opengl", text="OpenGL Render Animation").animation = True
layout.menu("INFO_MT_opengl_render")
layout.separator()
@ -240,6 +241,19 @@ class INFO_MT_render(Menu):
layout.operator("render.play_rendered_anim", icon='PLAY')
class INFO_MT_opengl_render(Menu):
bl_label = "OpenGL Render Options"
def draw(self, context):
layout = self.layout
rd = context.scene.render
layout.prop(rd, "use_antialiasing")
layout.prop_menu_enum(rd, "antialiasing_samples")
layout.prop_menu_enum(rd, "alpha_mode")
class INFO_MT_window(Menu):
bl_label = "Window"