Eevee: Render: Reset winmat before jittering it again.
This commit is contained in:
parent
c8e87edccb
commit
143b0ab52a
|
@ -424,6 +424,9 @@ void EEVEE_render_draw(EEVEE_Data *vedata, struct RenderEngine *engine, struct D
|
|||
double offset[3] = {0.0, 0.0, 0.0};
|
||||
double r[3];
|
||||
|
||||
/* Restore winmat before jittering again. */
|
||||
copy_m4_m4(stl->effects->overide_winmat, g_data->winmat);
|
||||
|
||||
BLI_halton_3D(primes, offset, stl->effects->taa_current_sample, r);
|
||||
EEVEE_update_noise(psl, fbl, r);
|
||||
EEVEE_temporal_sampling_matrices_calc(stl->effects, g_data->viewmat, g_data->persmat, r);
|
||||
|
|
Loading…
Reference in New Issue