Fix T47189: Large smoke simulation sometimes make Blender crash.

Issue was with very thin domains along one or two axes, these could lead to simulation
with only one cell width - and smoke code assumes we have at least 4 cells in each direction.

So now, we clamp resolution to a minimum of 4 in smoke_set_domain_from_derivedmesh().

Note: in extreme cases like this report, this will generate very un-cubic cells,
check it still works OK in 3DView is needed here.

Thanks to @genscher and @kevindietrich for help on this issue. :)
This commit is contained in:
Bastien Montagne 2016-01-16 22:37:34 +01:00
parent cdaf5ac967
commit 143d423a19
Notes: blender-bot 2023-02-14 09:36:46 +01:00
Referenced by issue #47189, Large smoke simulation sometimes make Blender crash
1 changed files with 6 additions and 6 deletions

View File

@ -246,21 +246,21 @@ static void smoke_set_domain_from_derivedmesh(SmokeDomainSettings *sds, Object *
scale = res / size[0];
sds->scale = size[0] / fabsf(ob->size[0]);
sds->base_res[0] = res;
sds->base_res[1] = (int)(size[1] * scale + 0.5f);
sds->base_res[2] = (int)(size[2] * scale + 0.5f);
sds->base_res[1] = max_ii((int)(size[1] * scale + 0.5f), 4);
sds->base_res[2] = max_ii((int)(size[2] * scale + 0.5f), 4);
}
else if (size[1] >= MAX2(size[0], size[2])) {
scale = res / size[1];
sds->scale = size[1] / fabsf(ob->size[1]);
sds->base_res[0] = (int)(size[0] * scale + 0.5f);
sds->base_res[0] = max_ii((int)(size[0] * scale + 0.5f), 4);
sds->base_res[1] = res;
sds->base_res[2] = (int)(size[2] * scale + 0.5f);
sds->base_res[2] = max_ii((int)(size[2] * scale + 0.5f), 4);
}
else {
scale = res / size[2];
sds->scale = size[2] / fabsf(ob->size[2]);
sds->base_res[0] = (int)(size[0] * scale + 0.5f);
sds->base_res[1] = (int)(size[1] * scale + 0.5f);
sds->base_res[0] = max_ii((int)(size[0] * scale + 0.5f), 4);
sds->base_res[1] = max_ii((int)(size[1] * scale + 0.5f), 4);
sds->base_res[2] = res;
}