UI: Refactor panel alignment function
This code had grown overly complicated and hard to understand. The improvements in this commit: - Avoid allocating a duplicate of every active panel. - Instead of complicated logic to calculate each panel's offset, just keep track of the current offset while iterating through. - More readable code structure, better comments. Note that calcuting the X offset here is a relic from pre-2.5 when panels could be aligned horizontally. I kept this in, but it would be reasonable to remove it in the future.
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@ -111,7 +111,9 @@ typedef struct uiHandlePanelData {
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} uiHandlePanelData;
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typedef struct PanelSort {
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Panel *panel, *orig;
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Panel *panel;
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int new_offset_x;
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int new_offset_y;
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} PanelSort;
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static int get_panel_real_size_y(const Panel *panel);
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@ -450,8 +452,7 @@ static void reorder_instanced_panel_list(bContext *C, ARegion *region, Panel *dr
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if (panel->type) {
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if (panel->type->flag & PNL_INSTANCED) {
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if (panel_type_context_poll(region, panel->type, context)) {
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sort_index->panel = MEM_dupallocN(panel);
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sort_index->orig = panel;
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sort_index->panel = panel;
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sort_index++;
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}
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}
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@ -462,16 +463,11 @@ static void reorder_instanced_panel_list(bContext *C, ARegion *region, Panel *dr
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/* Find how many of those panels are above this panel. */
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int move_to_index = 0;
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for (; move_to_index < list_panels_len; move_to_index++) {
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if (panel_sort[move_to_index].orig == drag_panel) {
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if (panel_sort[move_to_index].panel == drag_panel) {
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break;
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}
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}
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/* Free panel sort array. */
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int i = 0;
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for (sort_index = panel_sort; i < list_panels_len; i++, sort_index++) {
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MEM_freeN(sort_index->panel);
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}
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MEM_freeN(panel_sort);
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/* Set the bit to tell the interface to instanced the list. */
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@ -1735,33 +1731,32 @@ static bool uiAlignPanelStep(ARegion *region, const float factor, const bool dra
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int active_panels_len = 0;
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LISTBASE_FOREACH (Panel *, panel, ®ion->panels) {
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if (panel->runtime_flag & PANEL_ACTIVE) {
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/* These panels should have types since they are currently displayed to the user. */
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BLI_assert(panel->type != NULL);
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active_panels_len++;
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}
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}
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if (active_panels_len == 0) {
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return false;
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}
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/* Sort panels. */
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PanelSort *panel_sort = MEM_callocN(active_panels_len * sizeof(PanelSort), "panelsort");
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PanelSort *ps = panel_sort;
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LISTBASE_FOREACH (Panel *, panel, ®ion->panels) {
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if (panel->runtime_flag & PANEL_ACTIVE) {
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ps->panel = MEM_dupallocN(panel);
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ps->orig = panel;
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ps++;
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PanelSort *panel_sort = MEM_mallocN(sizeof(PanelSort) * active_panels_len, __func__);
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{
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PanelSort *ps = panel_sort;
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LISTBASE_FOREACH (Panel *, panel, ®ion->panels) {
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if (panel->runtime_flag & PANEL_ACTIVE) {
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ps->panel = panel;
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ps++;
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}
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}
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}
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if (drag) {
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/* While dragging, sort based on location and update #Panel.sortorder. */
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qsort(panel_sort, active_panels_len, sizeof(PanelSort), find_highest_panel);
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int i;
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for (ps = panel_sort, i = 0; i < active_panels_len; i++, ps++) {
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ps->orig->sortorder = i;
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for (int i = 0; i < active_panels_len; i++) {
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panel_sort[i].panel->sortorder = i;
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}
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}
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else {
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@ -1769,45 +1764,48 @@ static bool uiAlignPanelStep(ARegion *region, const float factor, const bool dra
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qsort(panel_sort, active_panels_len, sizeof(PanelSort), compare_panel);
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}
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/* No smart other default start location! This keeps switching f5/f6/etc compatible. */
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ps = panel_sort;
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ps->panel->runtime.region_ofsx = panel_region_offset_x_get(region);
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ps->panel->ofsx = 0;
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ps->panel->ofsy = -get_panel_size_y(ps->panel);
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ps->panel->ofsx += ps->panel->runtime.region_ofsx;
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for (int i = 0; i < active_panels_len - 1; i++, ps++) {
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PanelSort *psnext = ps + 1;
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const bool use_box = ps->panel->type && ps->panel->type->flag & PNL_DRAW_BOX;
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const bool use_box_next = psnext->panel->type && psnext->panel->type->flag & PNL_DRAW_BOX;
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psnext->panel->ofsx = ps->panel->ofsx;
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psnext->panel->ofsy = get_panel_real_ofsy(ps->panel) - get_panel_size_y(psnext->panel);
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/* Extra margin for box style panels. */
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ps->panel->ofsx += (use_box) ? UI_PANEL_BOX_STYLE_MARGIN : 0.0f;
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if (use_box || use_box_next) {
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psnext->panel->ofsy -= UI_PANEL_BOX_STYLE_MARGIN;
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}
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/* X offset. */
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const int region_offset_x = panel_region_offset_x_get(region);
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for (int i = 0; i < active_panels_len; i++) {
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PanelSort *ps = &panel_sort[i];
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const bool use_box = ps->panel->type->flag & PNL_DRAW_BOX;
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ps->panel->runtime.region_ofsx = region_offset_x;
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ps->new_offset_x = region_offset_x + ((use_box) ? UI_PANEL_BOX_STYLE_MARGIN : 0);
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}
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/* Extra margin for the last panel if it's a box-style panel. */
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if (panel_sort[active_panels_len - 1].panel->type &&
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panel_sort[active_panels_len - 1].panel->type->flag & PNL_DRAW_BOX) {
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panel_sort[active_panels_len - 1].panel->ofsx += UI_PANEL_BOX_STYLE_MARGIN;
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/* Y offset. */
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for (int i = 0, y = 0; i < active_panels_len; i++) {
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PanelSort *ps = &panel_sort[i];
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y -= get_panel_real_size_y(ps->panel);
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const bool use_box = ps->panel->type->flag & PNL_DRAW_BOX;
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if (use_box) {
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y -= UI_PANEL_BOX_STYLE_MARGIN;
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}
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ps->new_offset_y = y;
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/* The header still draws offset by the size of closed panels, so apply the offset here. */
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if (ps->panel->flag & PNL_CLOSED) {
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panel_sort[i].new_offset_y -= ps->panel->sizey;
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}
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}
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/* Interpolate based on the input factor. */
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bool changed = false;
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ps = panel_sort;
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for (int i = 0; i < active_panels_len; i++, ps++) {
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if ((ps->panel->flag & PNL_SELECT) == 0) {
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if ((ps->orig->ofsx != ps->panel->ofsx) || (ps->orig->ofsy != ps->panel->ofsy)) {
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ps->orig->ofsx = round_fl_to_int(factor * (float)ps->panel->ofsx +
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(1.0f - factor) * (float)ps->orig->ofsx);
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ps->orig->ofsy = round_fl_to_int(factor * (float)ps->panel->ofsy +
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(1.0f - factor) * (float)ps->orig->ofsy);
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changed = true;
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}
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for (int i = 0; i < active_panels_len; i++) {
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PanelSort *ps = &panel_sort[i];
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if (ps->panel->flag & PNL_SELECT) {
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continue;
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}
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if (ps->new_offset_x != ps->panel->ofsx) {
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const float x = interpf((float)ps->new_offset_x, (float)ps->panel->ofsx, factor);
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ps->panel->ofsx = round_fl_to_int(x);
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changed = true;
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}
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if (ps->new_offset_y != ps->panel->ofsy) {
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const float y = interpf((float)ps->new_offset_y, (float)ps->panel->ofsy, factor);
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ps->panel->ofsy = round_fl_to_int(y);
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changed = true;
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}
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}
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@ -1820,10 +1818,6 @@ static bool uiAlignPanelStep(ARegion *region, const float factor, const bool dra
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}
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}
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int i;
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for (ps = panel_sort, i = 0; i < active_panels_len; i++, ps++) {
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MEM_freeN(ps->panel);
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}
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MEM_freeN(panel_sort);
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return changed;
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