Bugfix. glDisable with bad enum argument in GPU_texture_unbind

Reported by @panzergame in D1414.

`glDisable` calls with bad enum argument `GL_TEXTURE_2D_MULTISAMPLE` that came from this line:
`tex->target = (n == 1) ? GL_TEXTURE_1D : (samples ? GL_TEXTURE_2D_MULTISAMPLE : GL_TEXTURE_2D);`

Reviewers: brecht

Reviewed By: brecht

Subscribers: AlexKowel, yurikovelenov, panzergame

Differential Revision: https://developer.blender.org/D2145
This commit is contained in:
Alexander Romanov 2016-08-09 12:29:14 +03:00
parent b53eca1711
commit 151390069a
1 changed files with 9 additions and 7 deletions

View File

@ -55,7 +55,8 @@ struct GPUTexture {
int number; /* number for multitexture binding */
int refcount; /* reference count */
GLenum target; /* GL_TEXTURE_* */
GLenum target_base; /* same as target, (but no multisample) */
GLenum target_base; /* same as target, (but no multisample)
* use it for unbinding */
GLuint bindcode; /* opengl identifier for texture */
int fromblender; /* we got the texture from Blender */
@ -374,6 +375,9 @@ GPUTexture *GPU_texture_from_blender(Image *ima, ImageUser *iuser, int textarget
GLint bindcode = GPU_verify_image(ima, iuser, textarget, 0, 0, mipmap, is_data);
GPU_update_image_time(ima, time);
/* see GPUInput::textarget: it can take two values - GL_TEXTURE_2D and GL_TEXTURE_CUBE_MAP
* these values are correct for glDisable, so textarget can be safely used in
* GPU_texture_bind/GPU_texture_unbind through tex->target_base */
if (textarget == GL_TEXTURE_2D)
gputt = TEXTARGET_TEXTURE_2D;
else
@ -390,7 +394,7 @@ GPUTexture *GPU_texture_from_blender(Image *ima, ImageUser *iuser, int textarget
tex->number = -1;
tex->refcount = 1;
tex->target = textarget;
tex->target_base = GL_TEXTURE_2D;
tex->target_base = textarget;
tex->fromblender = 1;
ima->gputexture[gputt] = tex;
@ -626,11 +630,11 @@ void GPU_texture_bind(GPUTexture *tex, int number)
GLenum arbnumber = (GLenum)((GLuint)GL_TEXTURE0 + number);
if (number != 0) glActiveTexture(arbnumber);
if (tex->bindcode != 0) {
glBindTexture(tex->target, tex->bindcode);
glBindTexture(tex->target_base, tex->bindcode);
}
else
GPU_invalid_tex_bind(tex->target);
glEnable(tex->target);
GPU_invalid_tex_bind(tex->target_base);
glEnable(tex->target_base);
if (number != 0) glActiveTexture(GL_TEXTURE0);
tex->number = number;
@ -652,8 +656,6 @@ void GPU_texture_unbind(GPUTexture *tex)
GLenum arbnumber = (GLenum)((GLuint)GL_TEXTURE0 + tex->number);
if (tex->number != 0) glActiveTexture(arbnumber);
glBindTexture(tex->target, 0);
glDisable(tex->target);
glBindTexture(tex->target_base, 0);
glDisable(tex->target_base);
if (tex->number != 0) glActiveTexture(GL_TEXTURE0);