GPUMaterial: Fix shader compilation when using UDIM textures

This commit is contained in:
Clément Foucault 2020-06-03 16:42:54 +02:00
parent 96eab08755
commit 15a24f3d7f
1 changed files with 1 additions and 1 deletions

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@ -101,7 +101,7 @@ static int node_shader_gpu_tex_image(GPUMaterial *mat,
if (ima->source == IMA_SRC_TILED) {
const char *gpu_node_name = use_cubic ? "node_tex_tile_cubic" : "node_tex_tile_linear";
GPUNodeLink *gpu_image = GPU_image(mat, ima, iuser, sampler_state);
GPUNodeLink *gpu_image = GPU_image_tiled(mat, ima, iuser, sampler_state);
GPUNodeLink *gpu_image_tile_mapping = GPU_image_tiled_mapping(mat, ima, iuser);
/* UDIM tiles needs a samper2DArray and sampler1DArray for tile mapping. */
GPU_stack_link(mat, node, gpu_node_name, in, out, gpu_image, gpu_image_tile_mapping);