Fix crashing regression in Armature EditBone Select shortest path/Select Linked actions.
Dummy typo in some recent refactor I guess. This is to be backported to 2.72 for sure!
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@ -126,7 +126,7 @@ void *get_bone_from_selectbuffer(Scene *scene, Base *base, unsigned int *buffer,
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if (sel) {
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if (do_nearest) {
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if (minsel > buffer[4 * i + 1]) {
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firstSel = bone;
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firstSel = data;
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minsel = buffer[4 * i + 1];
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}
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}
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@ -138,7 +138,7 @@ void *get_bone_from_selectbuffer(Scene *scene, Base *base, unsigned int *buffer,
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else {
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if (do_nearest) {
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if (minunsel > buffer[4 * i + 1]) {
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firstunSel = bone;
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firstunSel = data;
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minunsel = buffer[4 * i + 1];
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}
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}
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