Geometry Nodes: Use consistent default for cylinder node

- Use 2m height instead of 1m
 - Default to N-Gon fill for the top and bottom
This commit is contained in:
Hans Goudey 2021-03-17 14:15:01 -04:00
parent be33d3eccd
commit 1cc427ce2b
1 changed files with 2 additions and 2 deletions

View File

@ -27,7 +27,7 @@
static bNodeSocketTemplate geo_node_mesh_primitive_cylinder_in[] = {
{SOCK_INT, N_("Vertices"), 32, 0.0f, 0.0f, 0.0f, 3, 4096},
{SOCK_FLOAT, N_("Radius"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, FLT_MAX, PROP_DISTANCE},
{SOCK_FLOAT, N_("Depth"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, FLT_MAX, PROP_DISTANCE},
{SOCK_FLOAT, N_("Depth"), 2.0f, 0.0f, 0.0f, 0.0f, 0.0f, FLT_MAX, PROP_DISTANCE},
{SOCK_VECTOR, N_("Location"), 0.0f, 0.0f, 0.0f, 0.0f, -FLT_MAX, FLT_MAX, PROP_TRANSLATION},
{SOCK_VECTOR, N_("Rotation"), 0.0f, 0.0f, 0.0f, 0.0f, -FLT_MAX, FLT_MAX, PROP_EULER},
{-1, ""},
@ -52,7 +52,7 @@ static void geo_node_mesh_primitive_cylinder_init(bNodeTree *UNUSED(ntree), bNod
NodeGeometryMeshCylinder *node_storage = (NodeGeometryMeshCylinder *)MEM_callocN(
sizeof(NodeGeometryMeshCylinder), __func__);
node_storage->fill_type = GEO_NODE_MESH_CIRCLE_FILL_NONE;
node_storage->fill_type = GEO_NODE_MESH_CIRCLE_FILL_NGON;
node->storage = node_storage;
}