3D View: Draw rigid body collision shapes.

This commit is contained in:
Sergej Reich 2013-12-25 19:05:55 +01:00
parent c15062015c
commit 1fef90695e
1 changed files with 45 additions and 0 deletions

View File

@ -6593,6 +6593,48 @@ static void draw_object_matcap_check(Scene *scene, View3D *v3d, Object *ob)
}
static void draw_rigidbody_shape(Object *ob)
{
BoundBox *bb = NULL;
float size[3], vec[8][3];
if (ob->type == OB_MESH) {
bb = BKE_mesh_boundbox_get(ob);
}
if (bb == NULL)
return;
switch (ob->rigidbody_object->shape) {
case RB_SHAPE_BOX:
size[0] = 0.5f * fabsf(bb->vec[0][0] - bb->vec[4][0]);
size[1] = 0.5f * fabsf(bb->vec[0][1] - bb->vec[2][1]);
size[2] = 0.5f * fabsf(bb->vec[0][2] - bb->vec[1][2]);
vec[0][0] = vec[1][0] = vec[2][0] = vec[3][0] = -size[0];
vec[4][0] = vec[5][0] = vec[6][0] = vec[7][0] = +size[0];
vec[0][1] = vec[1][1] = vec[4][1] = vec[5][1] = -size[1];
vec[2][1] = vec[3][1] = vec[6][1] = vec[7][1] = +size[1];
vec[0][2] = vec[3][2] = vec[4][2] = vec[7][2] = -size[2];
vec[1][2] = vec[2][2] = vec[5][2] = vec[6][2] = +size[2];
draw_box(vec);
break;
case RB_SHAPE_SPHERE:
draw_bb_quadric(bb, OB_BOUND_SPHERE, true);
break;
case RB_SHAPE_CONE:
draw_bb_quadric(bb, OB_BOUND_CONE, true);
break;
case RB_SHAPE_CYLINDER:
draw_bb_quadric(bb, OB_BOUND_CYLINDER, true);
break;
case RB_SHAPE_CAPSULE:
draw_bb_quadric(bb, OB_BOUND_CAPSULE, true);
break;
}
}
/**
* main object drawing function, draws in selection
* \param dflag (draw flag) can be DRAW_PICKING and/or DRAW_CONSTCOLOR, DRAW_SCENESET
@ -7157,6 +7199,9 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, const short
setlinestyle(0);
}
}
if (ob->rigidbody_object) {
draw_rigidbody_shape(ob);
}
/* draw extra: after normal draw because of makeDispList */
if (dtx && (G.f & G_RENDER_OGL) == 0) {