BGE: Add recursive dupli group deletion

This patch will delete all associated objects from a group instance (dupli group) if the are deleted.

Reviewers: brita_, sybren, lordloki, moguri

Reviewed By: lordloki, moguri

Projects: #game_engine

Maniphest Tasks: T36388

Differential Revision: https://developer.blender.org/D1205
This commit is contained in:
Thomas Szepe 2015-10-11 14:08:38 +02:00
parent d1ee195260
commit 2247ebe16e
Notes: blender-bot 2023-02-14 11:57:27 +01:00
Referenced by issue #36388, Delete recursive DupliGroup  objects.
2 changed files with 16 additions and 4 deletions

View File

@ -1006,17 +1006,28 @@ void KX_Scene::RemoveObject(class CValue* gameobj)
//newobj->SetSGNode(0);
}
void KX_Scene::RemoveDupliGroup(class CValue *gameobj)
{
KX_GameObject *newobj = (KX_GameObject *) gameobj;
if (newobj->IsDupliGroup()) {
for (int i = 0; i < newobj->GetInstanceObjects()->GetCount(); i++) {
CValue *obj = newobj->GetInstanceObjects()->GetValue(i);
DelayedRemoveObject(obj);
}
}
}
void KX_Scene::DelayedRemoveObject(class CValue* gameobj)
{
//KX_GameObject* newobj = (KX_GameObject*) gameobj;
RemoveDupliGroup(gameobj);
if (!m_euthanasyobjects->SearchValue(gameobj))
{
m_euthanasyobjects->Add(gameobj->AddRef());
}
}
}
int KX_Scene::NewRemoveObject(class CValue* gameobj)
{
int ret;

View File

@ -339,6 +339,7 @@ public:
void RemoveNodeDestructObject(SG_IObject* node,
CValue* gameobj);
void RemoveObject(CValue* gameobj);
void RemoveDupliGroup(CValue *gameobj);
void DelayedRemoveObject(CValue* gameobj);
int NewRemoveObject(CValue* gameobj);