Fix T95787: Texture paint: Apply Camera Image crash for certain images

This does not happen with **any** image, but with images that have ID
properties.

ID properties are used to store view projection matrices (e.g. for
reprojection with `Image from View` or `Quick Edit` -- these are the
ones we are interested in), but of course they can be used for anything
else, too. The images in the file from the report have ID properties from
an Addon for example.

So the crash can reliably be reproduced with **any** image doing the
following:
```
bpy.data.images['myImage']['myIDprop'] = "foo"
```
This would lead code in `texture_paint_camera_project_exec` to think the
needed `view_data` is on the image (but in reality it was just some
other IDprop).

Solution is simple: just check `view_data` is really valid after getting
it from the IDprops.

Maniphest Tasks: T95787

Differential Revision: https://developer.blender.org/D14116
This commit is contained in:
Philipp Oeser 2022-02-15 15:42:17 +01:00
parent 53fe4f62fe
commit 232d5d3f13
Notes: blender-bot 2023-02-14 05:36:11 +01:00
Referenced by issue #88449: Blender LTS: Maintenance Task 2.93
Referenced by issue #88449, Blender LTS: Maintenance Task 2.93
Referenced by issue #95787, Texture paint: Apply Camera Image crash when selecting a image
Referenced by issue #77348, Blender LTS: Maintenance Task 2.83
1 changed files with 2 additions and 1 deletions

View File

@ -6081,7 +6081,8 @@ static int texture_paint_camera_project_exec(bContext *C, wmOperator *op)
view_data = IDP_GetPropertyTypeFromGroup(idgroup, PROJ_VIEW_DATA_ID, IDP_ARRAY);
/* type check to make sure its ok */
if (view_data->len != PROJ_VIEW_DATA_SIZE || view_data->subtype != IDP_FLOAT) {
if (view_data != NULL &&
(view_data->len != PROJ_VIEW_DATA_SIZE || view_data->subtype != IDP_FLOAT)) {
BKE_report(op->reports, RPT_ERROR, "Image project data invalid");
return OPERATOR_CANCELLED;
}