Fix view-selected w/ custom bone shapes
Was ignoring bone-length, also check that drawing shapes is enabled.
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@ -2225,11 +2225,12 @@ bool BKE_pose_minmax(Object *ob, float r_min[3], float r_max[3], bool use_hidden
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!((use_select == true) && ((pchan->bone->flag & BONE_SELECTED) == 0))))
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{
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bPoseChannel *pchan_tx = (pchan->custom && pchan->custom_tx) ? pchan->custom_tx : pchan;
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BoundBox *bb_custom = pchan->custom ? BKE_object_boundbox_get(pchan->custom) : NULL;
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BoundBox *bb_custom = ((pchan->custom) && !(arm->flag & ARM_NO_CUSTOM)) ?
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BKE_object_boundbox_get(pchan->custom) : NULL;
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if (bb_custom) {
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float mat[4][4];
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mul_m4_m4m4(mat, ob->obmat, pchan_tx->pose_mat);
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float mat[4][4], smat[4][4];
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scale_m4_fl(smat, pchan->bone->length);
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mul_m4_series(mat, ob->obmat, pchan_tx->pose_mat, smat);
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BKE_boundbox_minmax(bb_custom, mat, r_min, r_max);
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}
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else {
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