Modifiers: Vertex Weight Edit add invert curve falloff option
This commit adds the option to invert the resulting weights of the falloff curve. There is a workflow used by some to convert a texture mask into vertex weights by using a custom curve and inverting the points. This allows the same effect with a single click, and gives the modifier more procedural functionality. With minor UI tweaks by @mont29. Differential Revision: https://developer.blender.org/D6899
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@ -1350,7 +1350,9 @@ class DATA_PT_modifiers(ModifierButtonsPanel, Panel):
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layout.separator()
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layout.prop(md, "falloff_type")
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row = layout.row(align=True)
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row.prop(md, "falloff_type")
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row.prop(md, "invert_falloff", text="", icon='ARROW_LEFTRIGHT')
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if md.falloff_type == 'CURVE':
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layout.template_curve_mapping(md, "map_curve")
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@ -1397,7 +1397,8 @@ typedef struct WeightVGEditModifierData {
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/* WeightVGEdit flags. */
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enum {
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/* (1 << 0) and (1 << 1) are free for future use! */
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/* (1 << 0) is free for future use! */
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MOD_WVG_INVERT_FALLOFF = (1 << 1),
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MOD_WVG_EDIT_INVERT_VGROUP_MASK = (1 << 2),
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/** Add vertices with higher weight than threshold to vgroup. */
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MOD_WVG_EDIT_ADD2VG = (1 << 3),
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@ -4862,6 +4862,11 @@ static void rna_def_modifier_weightvgedit(BlenderRNA *brna)
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RNA_def_property_boolean_sdna(prop, NULL, "edit_flags", MOD_WVG_EDIT_INVERT_VGROUP_MASK);
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RNA_def_property_ui_text(prop, "Invert", "Invert vertex group mask influence");
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RNA_def_property_update(prop, 0, "rna_Modifier_update");
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prop = RNA_def_property(srna, "invert_falloff", PROP_BOOLEAN, PROP_NONE);
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RNA_def_property_boolean_sdna(prop, NULL, "edit_flags", MOD_WVG_INVERT_FALLOFF);
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RNA_def_property_ui_text(prop, "Invert Falloff", "Invert the resulting falloff weight");
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RNA_def_property_update(prop, 0, "rna_Modifier_update");
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}
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static void rna_def_modifier_weightvgmix(BlenderRNA *brna)
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@ -244,6 +244,14 @@ static Mesh *applyModifier(ModifierData *md, const ModifierEvalContext *ctx, Mes
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}
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}
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/* Invert resulting weights */
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if ((wmd->edit_flags & MOD_WVG_INVERT_FALLOFF) != 0) {
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for (i = 0; i < numVerts; i++) {
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new_w[i] = 1.0f - new_w[i];
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}
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}
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/* Do masking. */
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struct Scene *scene = DEG_get_evaluated_scene(ctx->depsgraph);
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weightvg_do_mask(ctx,
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