Fix failing alembic test after IDProperty UI data refactor

The default float IDProperty min value rB8b9a3b94fc148d19 for when there
is no UI data was FLT_MIN instead of -FLT_MAX, which meant that animated
custom property values couldn't be less than zero unless they had their
UI data values edited previously.

That's a mistake I won't make again! Also change the int minimums from
-INT_MAX to INT_MIN to sanitize the whole situation.
This commit is contained in:
Hans Goudey 2021-08-27 14:31:19 -05:00
parent 400605c3a6
commit 276a862ebc
2 changed files with 4 additions and 4 deletions

View File

@ -1665,9 +1665,9 @@ IDPropertyUIData *IDP_ui_data_ensure(IDProperty *prop)
}
case IDP_UI_DATA_TYPE_INT: {
IDPropertyUIDataInt *ui_data = MEM_callocN(sizeof(IDPropertyUIDataInt), __func__);
ui_data->min = -INT_MAX;
ui_data->min = INT_MIN;
ui_data->max = INT_MAX;
ui_data->soft_min = -INT_MAX;
ui_data->soft_min = INT_MIN;
ui_data->soft_max = INT_MAX;
ui_data->step = 1;
prop->ui_data = (IDPropertyUIData *)ui_data;

View File

@ -1333,7 +1333,7 @@ void RNA_property_float_range(PointerRNA *ptr, PropertyRNA *prop, float *hardmin
*hardmax = (float)ui_data->max;
}
else {
*hardmin = FLT_MIN;
*hardmin = -FLT_MAX;
*hardmax = FLT_MAX;
}
return;
@ -1377,7 +1377,7 @@ void RNA_property_float_ui_range(PointerRNA *ptr,
*precision = (float)ui_data->precision;
}
else {
*softmin = FLT_MIN;
*softmin = -FLT_MAX;
*softmax = FLT_MAX;
*step = 1.0f;
*precision = 3.0f;