Armature: Remove the Transparent Bone overlay option
The option is replaced by the Wireframe mode display which (in edit & pose mode) does exactly what transparent bones did.
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@ -5192,7 +5192,6 @@ class VIEW3D_PT_overlay_pose(Panel):
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col = layout.column()
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col.active = display_all
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col.prop(overlay, "show_transparent_bones")
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if mode == 'POSE':
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row = col.row()
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@ -5205,27 +5204,6 @@ class VIEW3D_PT_overlay_pose(Panel):
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row.prop(overlay, "show_xray_bone")
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class VIEW3D_PT_overlay_edit_armature(Panel):
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bl_space_type = 'VIEW_3D'
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bl_region_type = 'HEADER'
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bl_parent_id = 'VIEW3D_PT_overlay'
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bl_label = "Armature Edit Mode"
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@classmethod
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def poll(cls, context):
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return context.mode == 'EDIT_ARMATURE'
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def draw(self, context):
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layout = self.layout
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view = context.space_data
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overlay = view.overlay
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display_all = overlay.show_overlays
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col = layout.column()
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col.active = display_all
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col.prop(overlay, "show_transparent_bones")
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class VIEW3D_PT_overlay_paint(Panel):
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bl_space_type = 'VIEW_3D'
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bl_region_type = 'HEADER'
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@ -5916,7 +5894,6 @@ classes = (
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VIEW3D_PT_overlay_edit_mesh_freestyle,
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VIEW3D_PT_overlay_edit_mesh_developer,
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VIEW3D_PT_overlay_edit_curve,
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VIEW3D_PT_overlay_edit_armature,
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VIEW3D_PT_overlay_paint,
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VIEW3D_PT_overlay_pose,
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VIEW3D_PT_overlay_sculpt,
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@ -70,8 +70,7 @@ static void EDIT_ARMATURE_cache_init(void *vedata)
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/* Alloc transient pointers */
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stl->g_data = MEM_callocN(sizeof(*stl->g_data), __func__);
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}
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stl->g_data->transparent_bones = (draw_ctx->v3d->shading.type == OB_WIRE) ||
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(draw_ctx->v3d->overlay.arm_flag & V3D_OVERLAY_ARM_TRANSP_BONES) != 0;
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stl->g_data->transparent_bones = (draw_ctx->v3d->shading.type == OB_WIRE);
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for (int i = 0; i < 2; ++i) {
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/* Solid bones */
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@ -111,8 +111,7 @@ static void POSE_cache_init(void *vedata)
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stl->g_data = MEM_callocN(sizeof(*stl->g_data), __func__);
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}
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POSE_PrivateData *ppd = stl->g_data;
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ppd->transparent_bones = (draw_ctx->v3d->shading.type == OB_WIRE) ||
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(draw_ctx->v3d->overlay.arm_flag & V3D_OVERLAY_ARM_TRANSP_BONES) != 0;
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ppd->transparent_bones = (draw_ctx->v3d->shading.type == OB_WIRE);
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for (int i = 0; i < 2; ++i) {
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/* Solid bones */
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@ -258,8 +257,6 @@ static void POSE_draw_scene(void *vedata)
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POSE_PassList *psl = ((POSE_Data *)vedata)->psl;
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DefaultFramebufferList *dfbl = DRW_viewport_framebuffer_list_get();
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DefaultTextureList *dtxl = DRW_viewport_texture_list_get();
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const DRWContextState *draw_ctx = DRW_context_state_get();
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const bool transparent_bones = (draw_ctx->v3d->overlay.arm_flag & V3D_OVERLAY_ARM_TRANSP_BONES) != 0;
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const bool bone_selection_overlay = POSE_is_bone_selection_overlay_active();
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if (DRW_state_is_select()) {
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@ -302,11 +299,6 @@ static void POSE_draw_scene(void *vedata)
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GPU_framebuffer_clear_depth(dfbl->default_fb, 1.0f);
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}
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if (transparent_bones) {
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DRW_pass_state_add(psl->bone_solid[1], DRW_STATE_BLEND);
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DRW_pass_state_remove(psl->bone_solid[1], DRW_STATE_WRITE_DEPTH);
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}
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DRW_draw_pass(psl->bone_envelope[1]);
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DRW_draw_pass(psl->bone_solid[1]);
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DRW_draw_pass(psl->bone_transp[1]);
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@ -211,7 +211,7 @@ typedef struct View3DOverlay {
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float weight_paint_mode_opacity;
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/* Armature edit/pose mode settings */
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int arm_flag;
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int _pad3;
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float xray_alpha_bone;
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/* Other settings */
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@ -491,11 +491,6 @@ enum {
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V3D_OVERLAY_EDIT_CU_NORMALS = (1 << 21),
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};
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/* View3DOverlay->arm_flag */
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enum {
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V3D_OVERLAY_ARM_TRANSP_BONES = (1 << 0),
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};
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/* View3DOverlay->paint_flag */
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enum {
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V3D_OVERLAY_PAINT_WIRE = (1 << 0),
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@ -2951,11 +2951,6 @@ static void rna_def_space_view3d_overlay(BlenderRNA *brna)
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RNA_def_property_range(prop, 0.0f, 1.0f);
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RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL);
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prop = RNA_def_property(srna, "show_transparent_bones", PROP_BOOLEAN, PROP_NONE);
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RNA_def_property_boolean_sdna(prop, NULL, "overlay.arm_flag", V3D_OVERLAY_ARM_TRANSP_BONES);
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RNA_def_property_ui_text(prop, "Transparent Bones", "Display bones as transparent");
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RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL);
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prop = RNA_def_property(srna, "texture_paint_mode_opacity", PROP_FLOAT, PROP_FACTOR);
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RNA_def_property_float_sdna(prop, NULL, "overlay.texture_paint_mode_opacity");
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RNA_def_property_float_default(prop, 1.0f);
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